#include "activations.h" #include #include #include ACTIVATION get_activation(char *s) { if (strcmp(s, "sigmoid")==0) return SIGMOID; if (strcmp(s, "relu")==0) return RELU; if (strcmp(s, "linear")==0) return LINEAR; if (strcmp(s, "ramp")==0) return RAMP; if (strcmp(s, "tanh")==0) return TANH; fprintf(stderr, "Couldn't find activation function %s, going with ReLU\n", s); return RELU; } float activate(float x, ACTIVATION a){ switch(a){ case LINEAR: return x; case SIGMOID: return 1./(1.+exp(-x)); case RELU: return x*(x>0); case RAMP: return x*(x>0) + .1*x; case TANH: return (exp(2*x)-1)/(exp(2*x)+1); } return 0; } float gradient(float x, ACTIVATION a){ switch(a){ case LINEAR: return 1; case SIGMOID: return (1.-x)*x; case RELU: return (x>0); case RAMP: return (x>0) + .1; case TANH: return 1-x*x; } return 0; }