darknet/src/connected_layer.h

26 lines
902 B
C

#ifndef CONNECTED_LAYER_H
#define CONNECTED_LAYER_H
#include "activations.h"
#include "layer.h"
#include "network.h"
typedef layer connected_layer;
connected_layer make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation, int batch_normalize);
void forward_connected_layer(connected_layer layer, network net);
void backward_connected_layer(connected_layer layer, network net);
void update_connected_layer(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
#ifdef GPU
void forward_connected_layer_gpu(connected_layer layer, network net);
void backward_connected_layer_gpu(connected_layer layer, network net);
void update_connected_layer_gpu(connected_layer layer, int batch, float learning_rate, float momentum, float decay);
void push_connected_layer(connected_layer layer);
void pull_connected_layer(connected_layer layer);
#endif
#endif