ede/pekwm/ActionHandler.cc

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//
// ActionHandler.cc for pekwm
// Copyright © 2002-2009 Claes Nästén <me{@}pekdon{.}net>
//
// This program is licensed under the GNU GPL.
// See the LICENSE file for more information.
//
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif // HAVE_CONFIG_H
#include "ActionHandler.hh"
#include "PWinObj.hh"
#include "PDecor.hh"
#include "PMenu.hh"
#include "PScreen.hh"
#include "Frame.hh"
#include "Client.hh"
#include "Config.hh"
#include "CmdDialog.hh"
#include "SearchDialog.hh"
#include "Workspaces.hh"
#include "WindowManager.hh"
#include "Util.hh"
#include "RegexString.hh"
#include "WorkspaceIndicator.hh"
#include "Harbour.hh"
#include "MenuHandler.hh"
#include "PDecor.hh"
#include "PMenu.hh"
#include "WORefMenu.hh"
#include "ActionMenu.hh"
#include "FrameListMenu.hh"
#include "DecorMenu.hh"
#include "HarbourMenu.hh"
#include <memory>
extern "C" {
#include <X11/keysym.h>
}
#ifdef DEBUG
#include <iostream>
using std::cerr;
using std::endl;
#endif // DEBUG
using std::auto_ptr;
using std::string;
using std::list;
using std::find;
using std::map;
ActionHandler *ActionHandler::_instance = 0;
//! @brief ActionHandler constructor
ActionHandler::ActionHandler(void)
{
_instance = this;
// Initialize state_to_keycode map
for (uint i = 0; i < PScreen::MODIFIER_TO_MASK_NUM; ++i) {
uint modifier = PScreen::MODIFIER_TO_MASK[i];
_state_to_keycode[modifier] = PScreen::instance()->getKeycodeFromMask(modifier);
}
}
//! @brief ActionHandler destructor
ActionHandler::~ActionHandler(void)
{
_instance = 0;
}
//! @brief Executes an ActionPerformed event.
void
ActionHandler::handleAction(const ActionPerformed &ap)
{
PWinObj *wo = ap.wo;
Client *client = 0;
Frame *frame = 0;
PMenu *menu = 0;
PDecor *decor = 0;
bool matched = false;
// go through the list of actions and execute them
list<Action>::const_iterator it = ap.ae.action_list.begin();
for (; it != ap.ae.action_list.end(); ++it, matched = false) {
// Determine what type if any of the window object that is focused
// and check if it is still alive.
lookupWindowObjects(&wo, &client, &frame, &menu, &decor);
// actions valid for all PWinObjs
if (! matched && wo) {
matched = true;
switch (it->getAction()) {
case ACTION_FOCUS:
wo->giveInputFocus();
break;
case ACTION_UNFOCUS:
PWinObj::getRootPWinObj()->giveInputFocus();
break;
case ACTION_FOCUS_DIRECTIONAL:
actionFocusDirectional(wo, DirectionType(it->getParamI(0)), it->getParamI(1));
break;
case ACTION_SEND_KEY:
actionSendKey(wo, it->getParamS());
break;
default:
matched = false;
break;
};
}
// actions valid for Clients and Frames
if (! matched && frame) {
matched = true;
switch (it->getAction()) {
case ACTION_GROUPING_DRAG:
if (ap.type == MotionNotify) {
frame->doGroupingDrag(ap.event.motion, client, it->getParamI(0));
}
break;
case ACTION_ACTIVATE_CLIENT:
if ((ap.type == ButtonPress) || (ap.type == ButtonRelease))
frame->activateChild(frame->getChildFromPos(ap.event.button->x));
break;
case ACTION_GOTO_CLIENT:
gotoClient(client);
break;
case ACTION_MAXFILL:
frame->setStateMaximized(STATE_SET,
it->getParamI(0), it->getParamI(1), true);
break;
case ACTION_GROW_DIRECTION:
frame->growDirection(it->getParamI(0));
break;
case ACTION_RESIZE:
if (ap.type == MotionNotify && ! it->getParamI(0))
frame->doResize(ap.event.motion);
else
frame->doResize( BorderPosition(it->getParamI(0)-1) );
break;
case ACTION_MOVE_RESIZE:
frame->doKeyboardMoveResize();
break;
case ACTION_CLOSE:
client->close();
break;
case ACTION_CLOSE_FRAME:
frame->close();
break;
case ACTION_KILL:
client->kill();
break;
case ACTION_RAISE:
if (it->getParamI(0)) {
WindowManager::instance()->familyRaiseLower(client, true);
} else {
frame->raise();
}
break;
case ACTION_LOWER:
if (it->getParamI(0)) {
WindowManager::instance()->familyRaiseLower(client, false);
} else {
frame->lower();
}
break;
case ACTION_ACTIVATE_OR_RAISE:
if ((ap.type == ButtonPress) || (ap.type == ButtonRelease)) {
if (ap.event.button->window == frame->getTitleWindow()) {
frame->activateChild(frame->getChildFromPos(ap.event.button->x));
}
}
if (frame->isFocused()) {
frame->raise();
} else {
wo->giveInputFocus();
}
break;
case ACTION_MOVE_TO_EDGE:
frame->moveToEdge(OrientationType(it->getParamI(0)));
break;
case ACTION_ACTIVATE_CLIENT_REL:
frame->activateChildRel(it->getParamI(0));
break;
case ACTION_MOVE_CLIENT_REL:
frame->moveChildRel(it->getParamI(0));
break;
case ACTION_ACTIVATE_CLIENT_NUM:
frame->activateChildNum(it->getParamI(0));
break;
case ACTION_SEND_TO_WORKSPACE:
actionSendToWorkspace(decor, it->getParamI(0));
break;
case ACTION_DETACH:
frame->detachClient(client);
break;
case ACTION_ATTACH_MARKED:
WindowManager::instance()->attachMarked(frame);
break;
case ACTION_ATTACH_CLIENT_IN_NEXT_FRAME:
WindowManager::instance()->attachInNextPrevFrame(client, false, true);
break;
case ACTION_ATTACH_CLIENT_IN_PREV_FRAME:
WindowManager::instance()->attachInNextPrevFrame(client, false, false);
break;
case ACTION_ATTACH_FRAME_IN_NEXT_FRAME:
WindowManager::instance()->attachInNextPrevFrame(client, true, true);
break;
case ACTION_ATTACH_FRAME_IN_PREV_FRAME:
WindowManager::instance()->attachInNextPrevFrame(client, true, false);
break;
#ifdef OPACITY
case ACTION_SET_OPACITY:
actionSetOpacity(client, frame, it->getParamI(0), it->getParamI(1));
break;
#endif // OPACITY
default:
matched = false;
break;
}
}
// Actions valid for Menus
if (! matched && menu) {
matched = true;
switch (it->getAction()) {
// menu navigation
case ACTION_MENU_NEXT:
menu->selectNextItem();
break;
case ACTION_MENU_PREV:
menu->selectPrevItem();
break;
case ACTION_MENU_SELECT:
menu->exec(menu->getItemCurr());
// special case: execItem can cause an reload to be issued, if that's
// the case it causes the list (ae) to change and therefore
// it can't be used anymore
return;
case ACTION_MENU_ENTER_SUBMENU:
if (menu->getItemCurr() &&
menu->getItemCurr()->getWORef() &&
(menu->getItemCurr()->getWORef()->getType() == PWinObj::WO_MENU)) {
menu->mapSubmenu(static_cast<PMenu*>(menu->getItemCurr()->getWORef()), true);
}
break;
case ACTION_MENU_LEAVE_SUBMENU:
menu->gotoParentMenu();
break;
case ACTION_CLOSE:
menu->unmapAll();
WindowManager::instance()->findWOAndFocus(0);
break;
default:
matched = false;
break;
}
}
// actions valid for pdecor
if (! matched && decor) {
int x_root, y_root;
matched = true;
switch (it->getAction()) {
case ACTION_MOVE:
// Get root position, previously event positions was
// used however this seems to be error prone on
// Xinerama setups
PScreen::instance()->getMousePosition(x_root, y_root);
decor->doMove(x_root, y_root);
break;
case ACTION_CLOSE:
decor->unmapWindow();
if (decor->getType() == PWinObj::WO_CMD_DIALOG
|| decor->getType() == PWinObj::WO_SEARCH_DIALOG) {
WindowManager::instance()->findWOAndFocus(0);
}
break;
case ACTION_WARP_TO_WORKSPACE:
actionWarpToWorkspace(decor, it->getParamI(0));
break;
default:
matched = false;
break;
}
}
// Actions valid from everywhere
if (! matched) {
matched = true;
switch (it->getAction()) {
case ACTION_SET:
case ACTION_UNSET:
case ACTION_TOGGLE:
handleStateAction(*it, wo, client, frame);
break;
case ACTION_NEXT_FRAME:
actionFocusToggle(ap.ae.sym, it->getParamI(0), 1 /* Direction */,
it->getParamI(1), false);
break;
case ACTION_NEXT_FRAME_MRU:
actionFocusToggle(ap.ae.sym, it->getParamI(0), 1 /* Direction */,
it->getParamI(1), true);
break;
case ACTION_PREV_FRAME:
actionFocusToggle(ap.ae.sym, it->getParamI(0), -1 /* Direction */,
it->getParamI(1), false);
break;
case ACTION_PREV_FRAME_MRU:
actionFocusToggle(ap.ae.sym, it->getParamI(0), -1 /* Direction */,
it->getParamI(1), true);
break;
case ACTION_GOTO_WORKSPACE:
// Events caused by a motion event ( dragging frame to
// the edge ) or enter event ( moving the pointer to
// the edge ) should warp the pointer.
actionGotoWorkspace(it->getParamI(0), (ap.type == MotionNotify) || (ap.type == EnterNotify));
break;
case ACTION_FIND_CLIENT:
actionFindClient(Util::to_wide_str(it->getParamS()));
break;
case ACTION_GOTO_CLIENT_ID:
actionGotoClientID(it->getParamI(0));
break;
case ACTION_EXEC:
actionExec(client, it->getParamS());
break;
case ACTION_SHOW_MENU:
actionShowMenu(it->getParamS(), it->getParamI(0),
ap.type, client ? client : wo);
break;
case ACTION_HIDE_ALL_MENUS:
MenuHandler::instance()->hideAllMenus();
break;
case ACTION_RELOAD:
WindowManager::instance()->reload();
break;
case ACTION_RESTART:
WindowManager::instance()->restart();
break;
case ACTION_RESTART_OTHER:
if (it->getParamS().size())
WindowManager::instance()->restart(it->getParamS());
break;
case ACTION_EXIT:
WindowManager::instance()->shutdown();
break;
case ACTION_SHOW_CMD_DIALOG:
if (WindowManager::instance()->getCmdDialog()->isMapped()) {
WindowManager::instance()->getCmdDialog()->unmapWindow();
} else {
WindowManager::instance()->getCmdDialog()->mapCentered(it->getParamS(), true,
frame ? frame : wo);
}
break;
case ACTION_SHOW_SEARCH_DIALOG:
if (WindowManager::instance()->getSearchDialog()->isMapped()) {
WindowManager::instance()->getSearchDialog()->unmapWindow();
} else {
WindowManager::instance()->getSearchDialog()->mapCentered(it->getParamS(), true, frame ? frame : wo);
}
break;
case ACTION_HIDE_WORKSPACE_INDICATOR:
WindowManager::instance()->getWorkspaceIndicator()->unmapWindow();
break;
default:
matched = false;
break;
}
}
}
}
void
ActionHandler::lookupWindowObjects(PWinObj **wo, Client **client, Frame **frame,
PMenu **menu, PDecor **decor)
{
*client = 0;
*frame = 0;
*menu = 0;
*decor = 0;
if (PWinObj::windowObjectExists(*wo)) {
if ((*wo)->getType() == PWinObj::WO_CLIENT) {
*client = static_cast<Client*>(*wo);
*frame = static_cast<Frame*>((*client)->getParent());
*decor = static_cast<PDecor*>(*frame);
} else if ((*wo)->getType() == PWinObj::WO_FRAME) {
*frame = static_cast<Frame*>(*wo);
*client = static_cast<Client*>((*frame)->getActiveChild());
*decor = static_cast<PDecor*>(*wo);
} else if ((*wo)->getType() == PWinObj::WO_MENU) {
*menu = static_cast<PMenu*>(*wo);
*decor = static_cast<PDecor*>(*wo);
} else {
*decor = dynamic_cast<PDecor*>(*wo);
}
} else {
*wo = 0;
}
}
//! @brief Handles state actions
void
ActionHandler::handleStateAction(const Action &action, PWinObj *wo,
Client *client, Frame *frame)
{
StateAction sa = static_cast<StateAction>(action.getAction()); // convenience
bool matched = false;
// check for frame actions
if (! matched && frame) {
matched = true;
switch (action.getParamI(0)) {
case ACTION_STATE_MAXIMIZED:
frame->setStateMaximized(sa, action.getParamI(1),
action.getParamI(2), false);
break;
case ACTION_STATE_FULLSCREEN:
frame->setStateFullscreen(sa);
break;
case ACTION_STATE_SHADED:
frame->setShaded(sa);
break;
case ACTION_STATE_STICKY:
frame->setStateSticky(sa);
break;
case ACTION_STATE_ALWAYS_ONTOP:
frame->setStateAlwaysOnTop(sa);
break;
case ACTION_STATE_ALWAYS_BELOW:
frame->setStateAlwaysBelow(sa);
break;
case ACTION_STATE_DECOR_BORDER:
frame->setStateDecorBorder(sa);
break;
case ACTION_STATE_DECOR_TITLEBAR:
frame->setStateDecorTitlebar(sa);
break;
case ACTION_STATE_ICONIFIED:
frame->setStateIconified(sa);
break;
case ACTION_STATE_TAGGED:
frame->setStateTagged(sa, action.getParamI(1));
break;
case ACTION_STATE_MARKED:
frame->setStateMarked(sa, client);
break;
case ACTION_STATE_SKIP:
frame->setStateSkip(sa, action.getParamI(1));
break;
case ACTION_STATE_CFG_DENY:
client->setStateCfgDeny(sa, action.getParamI(1));
break;
case ACTION_STATE_DECOR:
frame->setDecorOverride(sa, action.getParamS());
break;
case ACTION_STATE_TITLE:
frame->setStateTitle(sa, client, Util::to_wide_str(action.getParamS()));
break;
#ifdef OPACITY
case ACTION_STATE_OPAQUE:
frame->setStateOpaque(sa);
break;
#endif // OPACITY
default:
matched = false;
break;
}
}
// check for menu actions
if (! matched && wo &&
(wo->getType() == PWinObj::WO_MENU)) {
matched = true;
switch (action.getParamI(0)) {
case ACTION_STATE_STICKY:
wo->stick();
break;
default:
matched = false;
break;
}
}
if (! matched) {
matched = true;
switch (action.getParamI(0)) {
case ACTION_STATE_HARBOUR_HIDDEN:
WindowManager::instance()->getHarbour()->setStateHidden(sa);
break;
case ACTION_STATE_GLOBAL_GROUPING:
WindowManager::instance()->setStateGlobalGrouping(sa);
break;
default:
matched = false;
break;
}
}
}
//! @brief Checks if motion threshold is within bounds.
bool
ActionHandler::checkAEThreshold(int x, int y, int x_t, int y_t, uint t)
{
if (((x > x_t) ? (x > (x_t + signed(t))) : (x < (x_t - signed(t)))) ||
((y > y_t) ? (y > (y_t + signed(t))) : (y < (y_t - signed(t))))) {
return true;
}
return false;
}
//! @brief Searches the actions list for an matching event
ActionEvent*
ActionHandler::findMouseAction(uint button, uint state, MouseEventType type, std::list<ActionEvent> *actions)
{
if (! actions) {
return 0;
}
PScreen::stripStateModifiers(&state);
PScreen::stripButtonModifiers(&state);
list<ActionEvent>::iterator it(actions->begin());
for (; it != actions->end(); ++it) {
if ((it->type == unsigned(type))
&& ((it->mod == MOD_ANY) || (it->mod == state))
&& ((it->sym == BUTTON_ANY) || (it->sym == button))) {
return &*it;
}
}
return 0;
}
/**
* Execute action, setting client environment before (if any).
*/
void
ActionHandler::actionExec(Client *client, const std::string &command)
{
if (command.size()) {
Client::setClientEnvironment(client);
Util::forkExec(command);
}
}
//! @brief Searches for a client matching titles and makes it visible
void
ActionHandler::actionFindClient(const std::wstring &title)
{
Client *client = findClientFromTitle(title);
if (client) {
gotoClient(client);
}
}
//! @brief Goto workspace
//! @param workspace Workspace to got to
//! @param warp If true, warp pointer as well
void
ActionHandler::actionGotoWorkspace(uint workspace, bool warp)
{
Workspaces::instance()->gotoWorkspace(workspace, warp);
}
//! @brief Focus client with id.
//! @param id Client id.
void
ActionHandler::actionGotoClientID(uint id)
{
Client *client = Client::findClientFromID(id);
if (client) {
gotoClient(client);
}
}
//! @brief Sends client to specified workspace
//! @param direction Workspace to send to, or special meaning relative space.
void
ActionHandler::actionSendToWorkspace(PDecor *decor, int direction)
{
// Convenience
Workspaces *ws = Workspaces::instance();
uint per_row = Config::instance()->getWorkspacesPerRow();
uint cur_row = ws->getRow(), row_min = ws->getRowMin(), row_max = ws->getRowMax();
switch (direction) {
case WORKSPACE_LEFT:
case WORKSPACE_PREV:
if (ws->getActive() > row_min) {
decor->setWorkspace(ws->getActive() - 1);
} else if (static_cast<uint>(direction) == WORKSPACE_PREV) {
decor->setWorkspace(row_max);
}
break;
case WORKSPACE_NEXT:
case WORKSPACE_RIGHT:
if (ws->getActive() < row_max) {
decor->setWorkspace(ws->getActive() + 1);
} else if (static_cast<uint>(direction) == WORKSPACE_NEXT) {
decor->setWorkspace(row_min);
}
break;
case WORKSPACE_PREV_V:
case WORKSPACE_UP:
if (ws->getActive() >= per_row) {
decor->setWorkspace(ws->getActive() - per_row);
} else if (static_cast<uint>(direction) == WORKSPACE_PREV_V) {
// Bottom left + column
decor->setWorkspace(ws->size() - per_row
+ ws->getActive() - cur_row * per_row);
}
break;
case WORKSPACE_NEXT_V:
case WORKSPACE_DOWN:
if ((ws->getActive() + per_row) < ws->size()) {
decor->setWorkspace(ws->getActive() + per_row);
} else if (static_cast<uint>(direction) == WORKSPACE_NEXT_V) {
decor->setWorkspace(ws->getActive() - cur_row * per_row);
}
break;
case WORKSPACE_LAST:
decor->setWorkspace(ws->getPrevious());
break;
default:
decor->setWorkspace(direction);
break;
}
}
//! @brief
void
ActionHandler::actionWarpToWorkspace(PDecor *decor, uint direction)
{
// Removing the already accumulated motion events can help
// to avoid skipping workspaces (see task #77).
PScreen::removeMotionEvents();
// actually did move
if (Workspaces::instance()->gotoWorkspace(DirectionType(direction), true)) {
int x, y;
PScreen::instance()->getMousePosition(x, y);
decor->move(decor->getClickX() + x - decor->getPointerX(),
decor->getClickY() + y - decor->getPointerY());
decor->setWorkspace(Workspaces::instance()->getActive());
}
}
//! @brief Tries to find the next/prev frame relative to the focused client
void
ActionHandler::actionFocusToggle(uint button, uint raise, int off,
bool show_iconified, bool mru)
{
PMenu *p_menu;
if (mru) {
p_menu = createMRUMenu(show_iconified);
} else {
p_menu = createNextPrevMenu(show_iconified);
}
auto_ptr<PMenu> menu(p_menu);
// no clients in the list
if (menu->size() == 0) {
return;
}
// unable to grab keyboard
if (! PScreen::instance()->grabKeyboard(PScreen::instance()->getRoot())) {
return;
}
// find the focused window object
PWinObj *fo_wo = 0;
if (PWinObj::isFocusedPWinObj(PWinObj::WO_CLIENT)) {
fo_wo = PWinObj::getFocusedPWinObj()->getParent();
list<PMenu::Item*>::iterator it(menu->m_begin());
for (; it != menu->m_end(); ++it) {
if ((*it)->getWORef() == fo_wo) {
menu->selectItem(it);
break;
}
}
fo_wo->setFocused(false);
}
if (Config::instance()->getShowFrameList()) {
menu->buildMenu();
Geometry head;
PScreen::instance()->getHeadInfo(PScreen::instance()->getCurrHead(), head);
menu->move(head.x + ((head.width - menu->getWidth()) / 2),
head.y + ((head.height - menu->getHeight()) / 2));
menu->setFocused(true);
menu->mapWindowRaised();
}
menu->selectItemRel(off);
fo_wo = menu->getItemCurr()->getWORef();
XEvent ev;
bool cycling = true;
bool was_iconified = false;
while (cycling) {
if (fo_wo) {
fo_wo->setFocused(true);
if (Raise(raise) == ALWAYS_RAISE) {
// Make sure it's not iconified if raise is on.
if (fo_wo->isIconified()) {
was_iconified = true;
fo_wo->mapWindow();
}
fo_wo->raise();
}
}
XMaskEvent(PScreen::instance()->getDpy(), KeyPressMask|KeyReleaseMask, &ev);
if (ev.type == KeyPress) {
if (ev.xkey.keycode == button) {
if (fo_wo) {
// Restore iconified state
if (was_iconified) {
was_iconified = false;
fo_wo->iconify();
}
fo_wo->setFocused(false);
}
menu->selectItemRel(off);
fo_wo = menu->getItemCurr()->getWORef();
} else {
XPutBackEvent (PScreen::instance()->getDpy(), &ev);
cycling = false;
}
} else if (ev.type == KeyRelease) {
if (IsModifierKey(XKeycodeToKeysym(PScreen::instance()->getDpy(),
ev.xkey.keycode, 0))) {
cycling = false;
}
} else {
XPutBackEvent(PScreen::instance()->getDpy(), &ev);
}
}
PScreen::instance()->ungrabKeyboard();
// Got something to focus
if (fo_wo) {
// De-iconify if iconified, user probably wants this
if (fo_wo->isIconified()) {
// If the window was iconfied, and sticky
fo_wo->setWorkspace(Workspaces::instance()->getActive());
fo_wo->mapWindow();
fo_wo->raise();
} else if (Raise(raise) == END_RAISE) {
fo_wo->raise();
}
// Give focus
fo_wo->giveInputFocus();
}
}
//! @brief Finds a window in direction and gives it focus
void
ActionHandler::actionFocusDirectional(PWinObj *wo, DirectionType dir, bool raise)
{
PWinObj *wo_focus =
Workspaces::instance()->findDirectional(wo, dir, SKIP_FOCUS_TOGGLE);
if (wo_focus) {
if (raise) {
wo_focus->raise();
}
wo_focus->giveInputFocus();
}
}
/**
* Parse key information and send to wo.
*
* To handle this smoothly first all state modifiers are pressed one
* by one adding to the state, then the real key is pressed and
* released, then the state modifiers are released.
*
* @param win Window to send key to.
* @param key_str String definition of key to send.
* @return true if key was parsed ok, no validation of sending is done.
*/
bool
ActionHandler::actionSendKey(PWinObj *wo, const std::string &key_str)
{
uint mod, key;
if (! Config::instance()->parseKey(key_str, mod, key)) {
return false;
}
XEvent ev;
initSendKeyEvent(ev, wo);
// Press state modifiers
map<uint, uint>::iterator it;
for (it = _state_to_keycode.begin(); it != _state_to_keycode.end(); ++it) {
if (mod & it->first) {
ev.xkey.keycode = it->second;
XSendEvent(PScreen::instance()->getDpy(), wo->getWindow(), True, KeyPressMask, &ev);
ev.xkey.state |= it->first;
}
}
// Send press and release of main key
ev.xkey.keycode = key;
XSendEvent(PScreen::instance()->getDpy(), wo->getWindow(), True, KeyPressMask, &ev);
ev.type = KeyRelease;
XSendEvent(PScreen::instance()->getDpy(), wo->getWindow(), True, KeyPressMask, &ev);
// Release state modifiers
for (it = _state_to_keycode.begin(); it != _state_to_keycode.end(); ++it) {
if (mod & it->first) {
ev.xkey.keycode = it->second;
XSendEvent(PScreen::instance()->getDpy(), wo->getWindow(), True, KeyPressMask, &ev);
ev.xkey.state &= ~it->first;
}
}
return true;
}
#ifdef OPACITY
void
ActionHandler::actionSetOpacity(PWinObj *client, PWinObj *frame, uint focus, uint unfocus)
{
if (! unfocus) {
unfocus = focus;
}
CONV_OPACITY(focus);
CONV_OPACITY(unfocus);
client->setOpacity(focus, unfocus);
frame->setOpacity(client);
}
#endif // OPACITY
//! @brief Toggles visibility of menu.
//! @param name Name of menu to toggle visibilty of
//! @param stick Stick menu when showing
//! @param e_type Event type triggered this action
//! @param wo_ref Reference to active window object
void
ActionHandler::actionShowMenu(const std::string &name, bool stick,
uint e_type, PWinObj *wo_ref)
{
PMenu *menu = MenuHandler::instance()->getMenu(name);
if (! menu) {
return;
}
if (menu->isMapped()) {
menu->unmapAll();
} else {
// if it's a WORefMenu, set referencing client
WORefMenu *wo_ref_menu = dynamic_cast<WORefMenu*>(menu);
if (wo_ref_menu
// Don't set reference on these, we don't want a funky title
&& (wo_ref_menu->getMenuType() != ROOTMENU_TYPE)
&& (wo_ref_menu->getMenuType() != ROOTMENU_STANDALONE_TYPE)) {
wo_ref_menu->setWORef(wo_ref);
}
// mapping can fail because of empty menu, like iconmenu, so we check
menu->mapUnderMouse();
if (menu->isMapped()) {
menu->giveInputFocus();
if (stick) {
menu->setSticky(true);
}
// if we opened the menu with the keyboard, select item 0
if (e_type == KeyPress) {
menu->selectItemNum(0);
}
}
}
}
//! @brief Creates a menu containing a list of Frames currently visible
//! @param show_iconified Flag to show/hide iconified windows
PMenu*
ActionHandler::createNextPrevMenu(bool show_iconified)
{
ActionEvent ae; // empty ae, used when inserting
PMenu *menu =
new PMenu(WindowManager::instance()->getTheme(), L"Windows",
"" /* Empty name*/);
Frame *fr;
list<Frame*>::iterator f_it(Frame::frame_begin());
for (; f_it != Frame::frame_end(); ++f_it) {
fr = static_cast<Frame*>(*f_it);
if (createMenuInclude(fr, show_iconified)) {
menu->insert(static_cast<Client*>(fr->getActiveChild())->getTitle()->getVisible(),
ae, fr, static_cast<Client*>(fr->getActiveChild())->getIcon());
}
}
return menu;
}
//! @brief Creates a menu containing a list of Frames currently visible ( MRU order )
//! @param show_iconified Flag to show/hide iconified windows
PMenu*
ActionHandler::createMRUMenu(bool show_iconified)
{
ActionEvent ae; // empty ae, used when inserting
PMenu *menu = new PMenu(WindowManager::instance()->getTheme(),
L"MRU Windows", "" /* Empty name */);
Frame *fr;
list<PWinObj*>::reverse_iterator f_it = WindowManager::instance()->mru_rbegin();
for (; f_it != WindowManager::instance()->mru_rend(); ++f_it) {
fr = static_cast<Frame*>(*f_it);
if (createMenuInclude(fr, show_iconified)) {
menu->insert(static_cast<Client*>(fr->getActiveChild())->getTitle()->getVisible(),
ae, fr, static_cast<Client*>(fr->getActiveChild())->getIcon());
}
}
return menu;
}
//! @brief Helper to decide wheter or not to include Frame in menu
//! @param frame Frame to check
//! @param show_iconified Wheter or not to include iconified windows
//! @return true if it should be included, else false
bool
ActionHandler::createMenuInclude(Frame *frame, bool show_iconified)
{
// Make sure the frame is mapped, or on the correct workspace if
// it's iconified. Also make sure it's possible to give it focus
// and should not be skipped. The condition is rather complex, so
// we split it up for readability.
// focw == frame on current workspace
bool focw = frame->isSticky() || frame->getWorkspace() == Workspaces::instance()->getActive();
// ibs == iconified but should be shown
bool ibs = show_iconified && frame->isIconified() && focw;
// mos == mapped or shown nonetheless
bool mos = frame->isMapped() || ibs;
return ! frame->isSkip(SKIP_FOCUS_TOGGLE) && frame->isFocusable() && mos;
}
//! @brief Searches the client list for a client with a title matching title
Client*
ActionHandler::findClientFromTitle(const std::wstring &or_title)
{
RegexString o_rs;
if (o_rs.parse_match(or_title, true)) {
list<Client*>::iterator it (Client::client_begin());
for (; it != Client::client_end (); ++it) {
if (o_rs == (*it)->getTitle()->getVisible()) {
return (*it);
}
}
}
return 0;
}
//! @brief Makes sure Client gets visible and focus it.
//! @param client Client to activate.
void
ActionHandler::gotoClient(Client *client)
{
Frame *frame = dynamic_cast<Frame*>(client->getParent());
if (! frame) {
#ifdef DEBUG
cerr << __FILE__ << "@" << __LINE__ << ": "
<< "ActionHandler(" << this << ")::gotoClient(" << client << ")"
<< endl << " *** parent is not a Frame!" << endl;
#endif // DEBUG
return;
}
// Make sure it's visible
if (! frame->isSticky()
&& (frame->getWorkspace() != Workspaces::instance()->getActive())) {
Workspaces::instance()->setWorkspace(frame->getWorkspace(), false);
}
if (! frame->isMapped()) {
frame->mapWindow();
}
// Activate it within the Frame.
frame->activateChild(client);
frame->raise();
frame->giveInputFocus();
}
/**
* Initilalize XEvent for sending KeyPress/KeyRelease events.
*
* @param ev Reference to event.
* @param wo PWinObj key event is aimed for.
*/
void
ActionHandler::initSendKeyEvent(XEvent &ev, PWinObj *wo)
{
ev.type = KeyPress;
ev.xkey.display = PScreen::instance()->getDpy();
ev.xkey.root = PScreen::instance()->getRoot();
ev.xkey.window = wo->getWindow();
ev.xkey.time = CurrentTime;
ev.xkey.x = 1;
ev.xkey.y = 1;
PScreen::instance()->getMousePosition(ev.xkey.x_root, ev.xkey.y_root);
ev.xkey.same_screen = True;
ev.xkey.type = KeyPress;
ev.xkey.state = 0;
}