ede/edewm/Tabmenu.cpp

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2009-02-20 16:05:43 +03:00
//nothing yet!
#include <efltk/Fl_Box.h>
#include <efltk/Fl_Pack.h>
#include "Icon.h"
#include "Frame.h"
#include "Desktop.h"
#include "debug.h"
#include "Windowmanager.h"
class TabWin : public Fl_Window
{
public:
TabWin(Frame_List &list, int dir) : Fl_Window(Fl::w()/2-100, Fl::h()/2-40, 200, 96, "tabwin")
{
direction = dir;
selected=-1;
box(FL_UP_BOX);
label = new Fl_Box(10,50,180,20);
label->box(FL_THIN_DOWN_BOX);
label->align(FL_ALIGN_CLIP|FL_ALIGN_INSIDE|FL_ALIGN_LEFT);
p = new Fl_Pack(0,0,200,50);
p->type(Fl_Pack::HORIZONTAL);
p->layout_spacing(3);
p->begin();
for(uint n=0; n<list.size(); n++) {
Frame *f = list[n];
Fl_Box *b = new Fl_Box(0,0,50,50,f->label());
b->color(FL_GRAY);
b->layout_align(FL_ALIGN_LEFT);
b->user_data(f);
b->label_type(FL_NO_LABEL);
b->box(FL_BORDER_BOX);
if(f->icon()) {
b->image(f->icon()->get_icon(48,48));
}
if(f->active())
{
selected = n;
b->set_selected();
b->color(FL_RED);
b->box(FL_THIN_DOWN_BOX);
label->label(f->label());
}
}
p->end();
layout();
create();
}
void next() {
if(selected==-1) selected=0;
if(p->child(selected)->selected())
p->child(selected)->clear_selected();
p->child(selected)->color(FL_GRAY);
p->child(selected)->box(FL_BORDER_BOX);
selected += direction;
if(direction==1 && selected>=p->children()) {
selected = 0;
}
else if(direction==-1 && selected<0) {
selected = p->children()-1;
}
p->child(selected)->set_selected();
p->child(selected)->color(p->selection_color());
p->child(selected)->box(FL_THIN_DOWN_BOX);
label->label(p->child(selected)->label());
redraw(FL_DAMAGE_ALL);
}
Frame *selected_frame() {
if(selected==-1) return 0;
return (Frame *)p->child(selected)->user_data();
}
int handle(int ev);
void layout();
void draw();
Fl_Pack *p;
Fl_Box *label;
int selected;
int direction;
};
TabWin *win=0;
int TabWin::handle(int ev)
{
return Fl_Window::handle(ev);
}
void TabWin::draw()
{
if(damage()&FL_DAMAGE_ALL || damage()&FL_DAMAGE_EXPOSE) {
Fl_Window::draw();
}
}
void TabWin::layout()
{
p->layout();
int w = p->w()+20;
if(w<300) w=300;
int h=100;
int x = Fl::w()/2-(w/2);
int y = Fl::h()/2-(h/2);
resize(x, y, w, h);
p->resize(10, 10, p->w(), 50);
label->resize(10, h-30, w-20, 20);
Fl_Window::layout();
}
static void timeout(void *data) {
if(!Fl::get_key_state(FL_Alt_L))
{
Frame *f = win->selected_frame();
if(f) {
f->activate();
f->raise();
}
win->destroy();
delete win;
win=0;
} else
Fl::repeat_timeout(0.1, timeout, 0);
}
void show_tabmenu(int direction)
{
if(!win)
{
Frame_List list;
for(uint n=stack_order.size(); n--;) {
Frame *f = stack_order[n];
if( (f->state()==NORMAL || f->state()==ICONIC) && (f->desktop()==Desktop::current() || !f->desktop()) && !f->frame_flag(SKIP_LIST) && !f->frame_flag(SKIP_FOCUS) && !f->frame_flag(CLICK_TO_FOCUS) ) {
list.append(f);
}
}
if(list.count()<1) return;
if(list.count()==1) {
list[0]->activate();
list[0]->raise();
return;
}
win = new TabWin(list, direction);
XSetWindowAttributes attr;
attr.border_pixel = 0;
attr.colormap = fl_colormap;
attr.bit_gravity = 0;
attr.event_mask = ExposureMask | StructureNotifyMask
| KeyPressMask | KeyReleaseMask | KeymapStateMask | FocusChangeMask
| ButtonPressMask | ButtonReleaseMask
| EnterWindowMask | LeaveWindowMask
| PointerMotionMask;
attr.override_redirect = 1;
attr.save_under = 0;
int mask = CWBorderPixel|CWColormap|CWEventMask|CWBitGravity|CWOverrideRedirect|CWSaveUnder;
Window xid = XCreateWindow(fl_display,
fl_xid(root),
win->x(), win->y(), win->w(), win->h(),
0, // borderwidth
fl_visual->depth,
InputOutput,
fl_visual->visual,
mask, &attr);
XDestroyWindow(fl_display, fl_xid(win));
Fl_X::i(win)->xid = xid;
win->show();
XMapWindow(fl_display, xid);
Fl::add_timeout(0.1, timeout, 0);
}
win->next();
}