ede/ede-desktop/Desktop.cpp

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/*
* $Id: ede-panel.cpp 3463 2012-12-17 15:49:33Z karijes $
*
* Copyright (C) 2006-2013 Sanel Zukan
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <sys/types.h>
#include <dirent.h>
#include <limits.h>
#include <stdlib.h>
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <edelib/Debug.h>
#include <edelib/Netwm.h>
#include <edelib/WindowUtils.h>
#include <edelib/ForeignCallback.h>
#include <edelib/MenuItem.h>
#include <edelib/Nls.h>
#include <edelib/StrUtil.h>
#include <edelib/Directory.h>
#include <edelib/Util.h>
#include <edelib/Run.h>
#include <edelib/MessageBox.h>
#include <edelib/IconLoader.h>
#include <edelib/FontCache.h>
#include <edelib/FileTest.h>
#include <edelib/File.h>
#include "Desktop.h"
#include "DesktopIcon.h"
#include "Wallpaper.h"
#include "Utils.h"
#include "IconDialog.h"
EDELIB_NS_USING(MenuButton)
EDELIB_NS_USING(MenuItem)
EDELIB_NS_USING(String)
EDELIB_NS_USING(DesktopFile)
EDELIB_NS_USING(IconLoader)
EDELIB_NS_USING(window_xid_create)
EDELIB_NS_USING(netwm_window_set_type)
EDELIB_NS_USING(netwm_workarea_get_size)
EDELIB_NS_USING(netwm_callback_add)
EDELIB_NS_USING(foreign_callback_add)
EDELIB_NS_USING(str_ends)
EDELIB_NS_USING(dir_home)
EDELIB_NS_USING(dir_empty)
EDELIB_NS_USING(dir_remove)
EDELIB_NS_USING(build_filename)
EDELIB_NS_USING(run_async)
EDELIB_NS_USING(input)
EDELIB_NS_USING(alert)
EDELIB_NS_USING(dir_create)
EDELIB_NS_USING(file_test)
EDELIB_NS_USING(file_remove)
EDELIB_NS_USING(font_cache_find)
EDELIB_NS_USING(FILE_TEST_IS_DIR)
EDELIB_NS_USING(FILE_TEST_IS_REGULAR)
EDELIB_NS_USING(FILE_TEST_IS_SYMLINK)
EDELIB_NS_USING(NETWM_WINDOW_TYPE_DESKTOP)
EDELIB_NS_USING(NETWM_CHANGED_CURRENT_WORKAREA)
EDELIB_NS_USING(DESK_FILE_TYPE_UNKNOWN)
EDELIB_NS_USING(ICON_SIZE_TINY)
#define DOT_OR_DOTDOT(base) (base[0] == '.' && (base[1] == '\0' || (base[1] == '.' && base[2] == '\0')))
#define NOT_SELECTABLE(widget) ((widget == this) || (widget == wallpaper) || (widget == dmenu))
#define SELECTION_SINGLE (Fl::event_button() == 1)
#define SELECTION_MULTI (Fl::event_button() == 1 && (Fl::event_key(FL_Shift_L) || Fl::event_key(FL_Shift_R)))
#undef MIN
#define MIN(x,y) ((x) < (y) ? (x) : (y))
#undef MAX
#define MAX(x,y) ((x) > (y) ? (x) : (y))
#define ICONS_POS_FILE "ede-desktop-icons"
static void background_conf_cb(Fl_Widget*, void*);
static void icons_conf_cb(Fl_Widget*, void*);
static void folder_create_cb(Fl_Widget*, void*);
static void launcher_create_cb(Fl_Widget*, void*);
static void arrange_icons_cb(Fl_Widget*, void*);
struct SelectionOverlay {
int x, y, w, h;
bool show;
SelectionOverlay() : x(0), y(0), w(0), h(0), show(false) { }
};
static MenuItem desktop_menu[] = {
{_("Create &launcher..."), 0, launcher_create_cb},
{_("Create &folder..."), 0, folder_create_cb, 0, FL_MENU_DIVIDER},
{_("A&rrange icons"), 0, arrange_icons_cb, 0, FL_MENU_DIVIDER},
{_("&Icons settings..."), 0, icons_conf_cb, 0},
{_("&Background..."), 0, background_conf_cb, 0},
{0}
};
inline bool intersects(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) {
return (MAX(x1, x2) <= MIN(w1, w2) &&
MAX(y1, y2) <= MIN(h1, h2));
}
static void make_me_desktop(Fl_Window *win) {
netwm_window_set_type(fl_xid(win), NETWM_WINDOW_TYPE_DESKTOP);
}
static void settings_changed_cb(Fl_Window *win, void *data) {
Desktop *d = (Desktop*)win;
d->read_config();
}
static void desktop_message_handler(int action, Window xid, void *data) {
Desktop *d = (Desktop*)data;
switch(action) {
case NETWM_CHANGED_CURRENT_WORKAREA:
d->update_workarea();
break;
}
}
static void background_conf_cb(Fl_Widget*, void*) {
run_async("ede-launch ede-desktop-conf");
}
static void icons_conf_cb(Fl_Widget*, void*) {
run_async("ede-launch ede-desktop-conf --icons");
}
static void launcher_create_cb(Fl_Widget*, void* d) {
Desktop *self = (Desktop*)d;
icon_dialog_icon_create(self);
}
static void arrange_icons_cb(Fl_Widget*, void *d) {
E_RETURN_IF_FAIL(d != NULL);
Desktop *self = (Desktop*)d;
self->arrange_icons();
self->redraw();
}
static void folder_create_cb(Fl_Widget*, void *d) {
E_RETURN_IF_FAIL(d != NULL);
const char *n = input(_("Create a new folder with the name"));
if(!n) return;
Desktop *self = (Desktop*)d;
self->create_folder(n);
}
Desktop::Desktop() : EDE_DESKTOP_WINDOW(0, 0, 100, 100, EDE_DESKTOP_APP) {
end();
/* use nice darker blue color as default for background */
color(fl_rgb_color(73, 64, 102));
conf = NULL;
selbox = new SelectionOverlay;
icon_opts = NULL;
wallpaper = NULL;
dmenu = NULL;
selection_x = selection_y = 0;
last_px = last_py = -1;
moving = false;
/*
* first update workarea _then_ read configuration, as it will have correct size for
* wallpaper which will prevent wallpaper load and scalle image twice
*/
update_workarea();
read_config();
read_desktop_folder(desktop_path());
foreign_callback_add(this, EDE_DESKTOP_APP, settings_changed_cb);
dmenu = new MenuButton(0, 0, 500, 0);
dmenu->menu(desktop_menu);
desktop_menu[1].image((Fl_Image*)IconLoader::get("folder", ICON_SIZE_TINY));
desktop_menu[0].user_data(this);
desktop_menu[1].user_data(this);
desktop_menu[2].user_data(this);
add(dmenu);
}
Desktop::~Desktop() {
E_DEBUG("Desktop::~Desktop()\n");
delete conf;
delete icon_opts;
delete selbox;
}
const char *Desktop::desktop_path(void) {
if(dpath.empty())
dpath = build_filename(dir_home().c_str(), "Desktop");
return dpath.c_str();
}
void Desktop::show(void) {
if(shown()) {
EDE_DESKTOP_WINDOW::show();
return;
}
window_xid_create(this, make_me_desktop);
netwm_callback_add(desktop_message_handler, this);
}
void Desktop::update_workarea(void) {
int X, Y, W, H;
if(!netwm_workarea_get_size(X, Y, W, H))
Fl::screen_xywh(X, Y, W, H);
E_DEBUG(E_STRLOC ": resizing to %i %i %i %i\n", X, Y, W, H);
resize(X, Y, W, H);
/* also resize wallpaper if given */
if(wallpaper && wallpaper->visible())
wallpaper->resize(0, 0, w(), h());
}
void Desktop::read_config(void) {
E_DEBUG(E_STRLOC ": Reading desktop config...\n");
if(!conf) conf = new DesktopConfig();
conf->load(EDE_DESKTOP_APP);
char buf[PATH_MAX];
bool wp_use = true;
int bcolor;
if(conf->get("Desktop", "color", bcolor, color()))
color(bcolor);
conf->get("Desktop", "wallpaper_use", wp_use, wp_use);
/* get wallpaper */
if(wp_use) {
if(conf->get("Desktop", "wallpaper", buf, sizeof(buf))) {
if(!wallpaper)
wallpaper = new Wallpaper(0, 0, w(), h());
int s;
bool rootpmap_use;
conf->get("Desktop", "wallpaper_mode", s, WALLPAPER_CENTER);
conf->get("Desktop", "wallpaper_rootpmap", rootpmap_use, true);
wallpaper->load(buf, s, rootpmap_use);
/*
* wallpaper is another widget, but we add it to the bottom of the list
* to preserve stacking order
*/
if(find(*wallpaper) == children())
insert(*wallpaper, 0);
/* show it in case it got hidden before */
wallpaper->show();
}
} else {
if(wallpaper) wallpaper->hide();
}
if(!icon_opts) icon_opts = new IconOptions;
#define ICON_CONF_GET(var) conf->get("Icons", #var, icon_opts->var, icon_opts->var)
ICON_CONF_GET(label_background);
ICON_CONF_GET(label_foreground);
ICON_CONF_GET(label_maxwidth);
ICON_CONF_GET(label_transparent);
ICON_CONF_GET(label_visible);
ICON_CONF_GET(one_click_exec);
if(ICON_CONF_GET(label_font) && ICON_CONF_GET(label_fontsize))
E_WARNING(E_STRLOC ": 'label_font' && 'label_fontsize' are deprecated. Use 'label_fontname' with full font name and size instead (e.g 'sans 12')\n");
/* if found new 'label_fontname' variable, overwrite 'label_font' && 'label_fontsize' */
if(conf->get("Icons", "label_fontname", buf, sizeof(buf))) {
if(!font_cache_find(buf, (Fl_Font&)icon_opts->label_font, icon_opts->label_fontsize))
E_WARNING(E_STRLOC ": Unable to find '%s' font. Using default values...\n", buf);
}
icon_opts->sanitize_font();
/* doing this will redraw _all_ children, and they will in turn read modified 'icon_opts' */
if(visible()) redraw();
}
void Desktop::read_desktop_folder(const char *dpath) {
E_RETURN_IF_FAIL(dpath != NULL);
String path;
DIR *dir = opendir(dpath);
E_RETURN_IF_FAIL(dir != NULL);
DesktopConfig pos;
pos.load(ICONS_POS_FILE);
dirent *d;
while((d = readdir(dir)) != NULL) {
if(DOT_OR_DOTDOT(d->d_name))
continue;
if(d->d_type > 0) {
if(d->d_type != DT_REG && d->d_type != DT_LNK && d->d_type != DT_DIR)
continue;
path = dpath;
path += E_DIR_SEPARATOR;
path += d->d_name;
} else {
/*
* If we got here, it means d_type isn't set and we must do it via file_test() which could be much slower.
* By POSIX standard, only d_name must be set, but many modern *nixes set all dirent members correctly. Except Slackware ;)
*/
path = dpath;
path += E_DIR_SEPARATOR;
path += d->d_name;
if(!(file_test(path.c_str(), FILE_TEST_IS_REGULAR) ||
file_test(path.c_str(), FILE_TEST_IS_DIR) ||
file_test(path.c_str(), FILE_TEST_IS_SYMLINK)))
continue;
}
DesktopIcon *o = read_desktop_file(path.c_str(), (const char*)d->d_name, &pos);
if(o) add(o);
}
closedir(dir);
}
DesktopIcon *Desktop::read_desktop_file(const char *path, const char *base, DesktopConfig *pos) {
DesktopIcon *ret = NULL;
if(file_test(path, FILE_TEST_IS_DIR)) {
ret = new DesktopIcon(_("No Name"));
ret->set_icon_type(DESKTOP_ICON_TYPE_FOLDER);
/* hardcoded */
ret->set_image("folder");
/* copy label explicitly, as DesktopIcon() will only store a pointer */
ret->copy_label(base);
} else {
/*
* try to load it as plain .desktop file by looking only at extension
* TODO: MimeType can be used here too
*/
if(!str_ends(path, EDE_DESKTOP_DESKTOP_EXT))
return ret;
DesktopFile df;
char buf[PATH_MAX];
E_RETURN_VAL_IF_FAIL(df.load(path), ret);
E_RETURN_VAL_IF_FAIL(df.type() != DESK_FILE_TYPE_UNKNOWN, ret);
ret = new DesktopIcon(_("No Name"));
ret->set_icon_type(DESKTOP_ICON_TYPE_NORMAL);
if(df.name(buf, sizeof(buf))) ret->copy_label(buf);
ret->set_image(df.icon(buf, sizeof(buf)) ? buf : NULL);
if(df.comment(buf, sizeof(buf))) ret->set_tooltip(buf);
}
/* try to put random icon position in the middle of the desktop, so it is easier to notice */
int X = (rand() % (w() / 4)) + (w() / 4);
int Y = (rand() % (h() / 4)) + (h() / 4);
/* lookup icons locations if possible */
if(base && pos && *pos) {
pos->get(base, "X", X, X);
pos->get(base, "Y", Y, Y);
}
E_DEBUG("Setting icon '%s' (%i,%i)\n", base, X, Y);
ret->position(X, Y);
/* use loaded icon options */
ret->set_options(icon_opts);
ret->set_path(path);
return ret;
}
void Desktop::arrange_icons(void) {
int lw = icon_opts ? icon_opts->label_maxwidth : 75;
int X = (lw / 5) + 10;
int Y = 10;
int H = h();
DesktopIcon *o;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
o->position(X, Y);
Y += o->h() + (o->h() / 2);
if(Y + (o->h() / 2) > H) {
Y = 10;
X += lw + (o->w() / 2);
}
}
}
bool Desktop::remove_icon(DesktopIcon *di, bool real_delete) {
bool ret = true;
if(real_delete) {
if(di->get_icon_type() == DESKTOP_ICON_TYPE_FOLDER) {
if(!dir_empty(di->get_path())) {
alert(_("This folder is not empty. Recursive removal of not empty folders is not yet supported"));
return false;
}
ret = dir_remove(di->get_path());
} else {
ret = file_remove(di->get_path());
}
}
remove(di);
redraw();
return ret;
}
bool Desktop::rename_icon(DesktopIcon *di, const char *name) {
di->copy_label(name);
di->update_label_font_and_size();
di->fast_redraw();
/* open file and try to change the name */
DesktopFile df;
E_RETURN_VAL_IF_FAIL(df.load(di->get_path()) == true, false);
df.set_name(name);
return df.save(di->get_path());
}
void Desktop::edit_icon(DesktopIcon *di) {
icon_dialog_icon_edit(this, di);
}
bool Desktop::save_icons_positions(void) {
DesktopConfig pos;
DesktopIcon *o;
char *base;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
base = get_basename(o->get_path());
pos.set(base, "X", o->x());
pos.set(base, "Y", o->y());
}
return pos.save(ICONS_POS_FILE);
}
bool Desktop::create_folder(const char *name) {
String path = desktop_path();
path += E_DIR_SEPARATOR;
path += name;
if(!dir_create(path.c_str())) {
alert(_("Unable to create directory '%s'! Please check if directory already exists or you have enough permissions to create it"), path.c_str());
return false;
}
DesktopIcon *ic = read_desktop_file(path.c_str(), name);
if(ic) {
/* use mouse position so folder icon gets created where was clicked */
ic->position(last_px, last_py);
add(ic);
redraw();
}
return true;
}
void Desktop::unfocus_all(void) {
DesktopIcon *o;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
o->do_unfocus();
o->fast_redraw();
}
}
void Desktop::select(DesktopIcon *ic, bool do_redraw) {
E_ASSERT(ic != NULL);
if(in_selection(ic)) return;
selectionbuf.push_back(ic);
if(!ic->is_focused()) {
ic->do_focus();
if(do_redraw) ic->fast_redraw();
}
}
void Desktop::select_only(DesktopIcon *ic) {
E_ASSERT(ic != NULL);
unfocus_all();
selectionbuf.clear();
selectionbuf.push_back(ic);
ic->do_focus();
ic->fast_redraw();
}
bool Desktop::in_selection(const DesktopIcon* ic) {
E_ASSERT(ic != NULL);
if(selectionbuf.empty())
return false;
for(DesktopIconListIt it = selectionbuf.begin(), ite = selectionbuf.end(); it != ite; ++it) {
if((*it) == ic)
return true;
}
return false;
}
void Desktop::move_selection(int x, int y, bool apply) {
if(selectionbuf.empty()) return;
int prev_x, prev_y, tmp_x, tmp_y;
DesktopIcon *ic;
for(DesktopIconListIt it = selectionbuf.begin(), ite = selectionbuf.end(); it != ite; ++it) {
ic = (*it);
prev_x = ic->drag_icon_x();
prev_y = ic->drag_icon_y();
tmp_x = x - selection_x;
tmp_y = y - selection_y;
ic->drag(prev_x + tmp_x, prev_y + tmp_y, apply);
}
selection_x = x;
selection_y = y;
/*
* move the last moved icon on the top of the stack, so it be drawn the top most; also
* when called arrange_icons(), last moved icon will be placed last in the list
*/
ic = selectionbuf.back();
insert(*ic, children());
if(apply) {
redraw();
save_icons_positions();
}
}
/*
* Tries to figure out icon below mouse. It is alternative to Fl::belowmouse() since with this we hunt
* only icons, not other childs (wallpaper, menu), which can be returned by Fl::belowmouse() and bad
* things be hapened.
*/
DesktopIcon* Desktop::below_mouse(int px, int py) {
DesktopIcon *o;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
if(o->x() < px && o->y() < py && px < (o->x() + o->h()) && py < (o->y() + o->h()))
return o;
}
return NULL;
}
void Desktop::select_in_area(void) {
if(!selbox->show) return;
int ax = selbox->x;
int ay = selbox->y;
int aw = selbox->w;
int ah = selbox->h;
if(aw < 0) {
ax += aw;
aw = -aw;
} else if(!aw)
aw = 1;
if(ah < 0) {
ay += ah;
ah = -ah;
} else if(!ah)
ah = 1;
/*
* XXX: This function can fail since icon coordinates are absolute (event_x_root)
* but selbox use relative (event_root). It will work as expected if desktop is at x=0 y=0.
* This should be checked further.
*/
DesktopIcon* o;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
if(intersects(ax, ay, ax+aw, ay+ah, o->x(), o->y(), o->w()+o->x(), o->h()+o->y())) {
if(!o->is_focused()) {
o->do_focus();
/* updated from Desktop::draw() */
o->damage(EDE_DESKTOP_DAMAGE_CHILD_LABEL);
}
} else {
if(o->is_focused()) {
o->do_unfocus();
o->fast_redraw();
}
}
}
}
void Desktop::draw(void) {
if(!damage()) return;
if(damage() & (FL_DAMAGE_ALL | FL_DAMAGE_EXPOSE)) {
/*
* If any overlay was previously visible during full redraw, it will not be cleared because of fast flip.
* This will assure that does not happened.
*/
fl_overlay_clear();
EDE_DESKTOP_WINDOW::draw();
//E_DEBUG(E_STRLOC ": REDRAW ALL\n");
}
if(damage() & EDE_DESKTOP_DAMAGE_OVERLAY) {
if(selbox->show)
fl_overlay_rect(selbox->x, selbox->y, selbox->w, selbox->h);
else
fl_overlay_clear();
/*
* now scan all icons and see if they needs redraw, and if do
* just update their label since it is indicator of selection
*/
for(int i = 0; i < children(); i++) {
if(child(i)->damage() == EDE_DESKTOP_DAMAGE_CHILD_LABEL) {
update_child(*child(i));
child(i)->clear_damage();
//E_DEBUG(E_STRLOC ": ICON REDRAW \n");
}
}
}
clear_damage();
}
int Desktop::handle(int event) {
switch(event) {
case FL_FOCUS:
case FL_UNFOCUS:
case FL_SHORTCUT:
return 1;
case FL_PUSH: {
/*
* First check where we clicked. If we do it on desktop unfocus any possible focused childs, and handle
* specific clicks. Otherwise, do rest for childs.
*/
Fl_Widget* clicked = Fl::belowmouse();
if(NOT_SELECTABLE(clicked)) {
//E_DEBUG(E_STRLOC ": DESKTOP CLICK !!!\n");
if(!selectionbuf.empty()) {
/*
* Only focused are in selectionbuf, so this is fine to do; also will prevent
* full redraw when is clicked on desktop
*/
unfocus_all();
selectionbuf.clear();
}
/* track position so moving can be deduced */
if(Fl::event_button() == 1) {
selbox->x = Fl::event_x();
selbox->y = Fl::event_y();
} else if(Fl::event_button() == 3) {
last_px = Fl::event_x();
last_py = Fl::event_y();
damage(EDE_DESKTOP_DAMAGE_OVERLAY);
const edelib::MenuItem* item = dmenu->menu()->popup(Fl::event_x(), Fl::event_y());
dmenu->picked(item);
}
return 1;
}
/* from here, all events are managed for icons */
DesktopIcon* tmp_icon = (DesktopIcon*)clicked;
/* do no use assertion on this, since fltk::belowmouse() can miss our icon */
if(!tmp_icon) return 1;
if(SELECTION_MULTI) {
Fl::event_is_click(0);
select(tmp_icon);
return 1;
} else if(SELECTION_SINGLE) {
if(!in_selection(tmp_icon)) {
select_only(tmp_icon);
}
} else if(Fl::event_button() == 3) {
select_only(tmp_icon);
}
/*
* Let child handle the rest.
* Also prevent click on other mouse buttons during move.
*/
if(!moving)
tmp_icon->handle(FL_PUSH);
//E_DEBUG(E_STRLOC ": FL_PUSH from desktop\n");
selection_x = Fl::event_x_root();
selection_y = Fl::event_y_root();
return 1;
}
case FL_DRAG:
moving = true;
if(!selectionbuf.empty()) {
//E_DEBUG(E_STRLOC ": DRAG icon from desktop\n");
move_selection(Fl::event_x_root(), Fl::event_y_root(), false);
} else {
//E_DEBUG(E_STRLOC ": DRAG from desktop\n");
/*
* Moving is started with pushed button.
* From this point selection box is created and is rolled until release
*/
if(selbox->x != 0 || selbox->y != 0) {
selbox->w = Fl::event_x() - selbox->x;
selbox->h = Fl::event_y() - selbox->y;
selbox->show = true;
/* see if there some icons inside selection area */
select_in_area();
/* redraw selection box */
damage(EDE_DESKTOP_DAMAGE_OVERLAY);
}
}
return 1;
case FL_RELEASE:
//E_DEBUG(E_STRLOC ": RELEASE from desktop\n");
//E_DEBUG(E_STRLOC ": clicks: %i\n", Fl::event_is_click());
if(selbox->show) {
selbox->x = selbox->y = selbox->w = selbox->h = 0;
selbox->show = false;
damage(EDE_DESKTOP_DAMAGE_OVERLAY);
/*
* Now pickup those who are in is_focused() state.
*
* Possible flickers due overlay will be later removed when is called move_selection(), which
* will in turn redraw icons again after position them.
*/
if(!selectionbuf.empty())
selectionbuf.clear();
DesktopIcon *o;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
if(o->is_focused())
select(o, false);
}
return 1;
}
if(!selectionbuf.empty() && moving)
move_selection(Fl::event_x_root(), Fl::event_y_root(), true);
/*
* Do not send FL_RELEASE during move
* TODO: should be alowed FL_RELEASE to multiple icons? (aka. run command for all selected icons)?
*/
if(selectionbuf.size() == 1 && !moving)
selectionbuf.front()->handle(FL_RELEASE);
moving = false;
return 1;
case FL_DND_ENTER:
case FL_DND_DRAG:
case FL_DND_LEAVE:
return 1;
case FL_DND_RELEASE: {
DesktopIcon* di = below_mouse(Fl::event_x(), Fl::event_y());
if(di) return di->handle(event);
return 1;
}
case FL_PASTE: {
DesktopIcon* di = below_mouse(Fl::event_x(), Fl::event_y());
if(di) return di->handle(event);
return 1;
}
case FL_ENTER:
case FL_LEAVE:
case FL_MOVE:
return EDE_DESKTOP_WINDOW::handle(event);
default:
break;
}
return 0;
}