mirror of
https://github.com/edeproject/ede.git
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244 lines
6.3 KiB
C++
244 lines
6.3 KiB
C++
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//
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// Action.hh for pekwm
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// Copyright (C) 2003-2009 Claes Nästén <me{@}pekdon{.}net>
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//
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// This program is licensed under the GNU GPL.
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// See the LICENSE file for more information.
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//
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#ifndef _ACTION_HH_
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#define _ACTION_HH_
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif // HAVE_CONFIG_H
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#include "Types.hh"
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#include <list>
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#include <string>
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#include <cstring>
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class PWinObj;
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//! @brief Masks used to set Action context validity.
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enum ActionOk {
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KEYGRABBER_OK = (1<<1), //!< Keygrabber ok.
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FRAME_OK = (1<<2), //!< Frame title ok.
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CLIENT_OK = (1<<3), //!< Client click ok.
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ROOTCLICK_OK = (1<<4), //!< Root window click ok.
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BUTTONCLICK_OK = (1<<5), //!< Button{Press,Release} ok.
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WINDOWMENU_OK = (1<<6), //!< Ok from WindowMenu.
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ROOTMENU_OK = (1<<7), //!< Ok from RootMenu.
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FRAME_BORDER_OK = (1<<8), //!< Frame border ok.
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SCREEN_EDGE_OK = (1<<9) //!< ScreenEdge ok.
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};
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/**
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* Mask used in auto properties granting/disallowing actions.
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*/
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enum ActionAccessMask {
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ACTION_ACCESS_NO = 0,
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ACTION_ACCESS_MOVE = 1<<1,
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ACTION_ACCESS_RESIZE = 1<<2,
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ACTION_ACCESS_MINIMIZE = 1<<3,
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ACTION_ACCESS_SHADE = 1<<4,
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ACTION_ACCESS_STICK = 1<<5,
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ACTION_ACCESS_MAXIMIZE_HORZ = 1<<6,
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ACTION_ACCESS_MAXIMIZE_VERT = 1<<7,
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ACTION_ACCESS_FULLSCREEN = 1<<8,
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ACTION_ACCESS_CHANGE_DESKTOP = 1<<9,
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ACTION_ACCESS_CLOSE = 1<<10
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};
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enum ActionType {
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ACTION_UNSET = 0, ACTION_SET = 1, // to conform with bool values
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ACTION_TOGGLE,
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ACTION_FOCUS, ACTION_UNFOCUS,
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ACTION_GROW_DIRECTION, ACTION_MAXFILL,
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ACTION_RESIZE, ACTION_MOVE_RESIZE,
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ACTION_RAISE, ACTION_LOWER,
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ACTION_ACTIVATE_OR_RAISE,
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ACTION_CLOSE, ACTION_CLOSE_FRAME, ACTION_KILL,
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ACTION_MOVE_TO_EDGE,
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ACTION_NEXT_FRAME, ACTION_NEXT_FRAME_MRU,
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ACTION_PREV_FRAME, ACTION_PREV_FRAME_MRU,
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ACTION_FOCUS_DIRECTIONAL,
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ACTION_GOTO_CLIENT,
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ACTION_ACTIVATE_CLIENT_REL, ACTION_MOVE_CLIENT_REL,
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ACTION_ACTIVATE_CLIENT, ACTION_ACTIVATE_CLIENT_NUM,
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ACTION_SEND_TO_WORKSPACE, ACTION_GOTO_WORKSPACE,
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ACTION_WARP_TO_WORKSPACE,
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ACTION_SHOW_MENU, ACTION_HIDE_ALL_MENUS,
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ACTION_DETACH, ACTION_ATTACH_MARKED,
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ACTION_ATTACH_CLIENT_IN_NEXT_FRAME, ACTION_ATTACH_CLIENT_IN_PREV_FRAME,
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ACTION_ATTACH_FRAME_IN_NEXT_FRAME, ACTION_ATTACH_FRAME_IN_PREV_FRAME,
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ACTION_GOTO_CLIENT_ID, ACTION_FIND_CLIENT,
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ACTION_EXEC, ACTION_RELOAD, ACTION_RESTART,
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ACTION_RESTART_OTHER, ACTION_EXIT,
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ACTION_MENU_NEXT, ACTION_MENU_PREV, ACTION_MENU_SELECT,
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ACTION_MENU_ENTER_SUBMENU, ACTION_MENU_LEAVE_SUBMENU,
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ACTION_MENU_SUB,
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ACTION_MENU_DYN,
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ACTION_MOVE, ACTION_GROUPING_DRAG,
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ACTION_SHOW_CMD_DIALOG,
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ACTION_SHOW_SEARCH_DIALOG,
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ACTION_HIDE_WORKSPACE_INDICATOR,
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ACTION_SEND_KEY,
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#ifdef OPACITY
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ACTION_SET_OPACITY,
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#endif // OPACITY
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ACTION_NO
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};
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enum ActionStateType {
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ACTION_STATE_MAXIMIZED, ACTION_STATE_FULLSCREEN,
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ACTION_STATE_SHADED, ACTION_STATE_STICKY,
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ACTION_STATE_ALWAYS_ONTOP, ACTION_STATE_ALWAYS_BELOW,
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ACTION_STATE_DECOR_BORDER, ACTION_STATE_DECOR_TITLEBAR,
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ACTION_STATE_DECOR, ACTION_STATE_TITLE,
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ACTION_STATE_ICONIFIED, ACTION_STATE_TAGGED,
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ACTION_STATE_MARKED, ACTION_STATE_SKIP,
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ACTION_STATE_CFG_DENY,
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#ifdef OPACITY
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ACTION_STATE_OPAQUE,
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#endif // OPACITY
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ACTION_STATE_HARBOUR_HIDDEN,
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ACTION_STATE_GLOBAL_GROUPING,
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ACTION_STATE_NO
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};
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enum StateAction {
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STATE_SET = ACTION_SET,
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STATE_UNSET = ACTION_UNSET,
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STATE_TOGGLE = ACTION_TOGGLE
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};
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enum MoveResizeActionType {
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MOVE_HORIZONTAL = 1, MOVE_VERTICAL,
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RESIZE_HORIZONTAL, RESIZE_VERTICAL,
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MOVE_SNAP,
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MOVE_CANCEL, MOVE_END,
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NO_MOVERESIZE_ACTION = 0
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};
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enum InputDialogAction {
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INPUT_INSERT, INPUT_REMOVE,
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INPUT_CLEAR, INPUT_CLEARFROMCURSOR, INPUT_EXEC, INPUT_CLOSE,
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INPUT_COMPLETE, INPUT_COMPLETE_ABORT,
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INPUT_CURS_NEXT, INPUT_CURS_PREV,
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INPUT_CURS_END, INPUT_CURS_BEGIN,
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INPUT_HIST_NEXT, INPUT_HIST_PREV,
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INPUT_NO_ACTION
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};
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// Action Utils
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namespace ActionUtil {
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//! @brief Determines if state needs toggling.
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//! @return true if state needs toggling, else false.
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inline bool needToggle(StateAction sa, bool state) {
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if ((state && (sa == STATE_SET))
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|| (! state && (sa == STATE_UNSET))) {
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return false;
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}
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return true;
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}
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}
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// Structs and Classes
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class Action {
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public:
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Action(void) : _action(ACTION_UNSET)
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{
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_param_i[0] = _param_i[1] = _param_i[2] = 0;
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}
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Action(uint action) : _action(action)
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{
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_param_i[0] = _param_i[1] = _param_i[2] = 0;
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}
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Action(uint action, int param_i[3]) : _action(action)
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{
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std::memcpy(_param_i, param_i, sizeof(param_i));
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}
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Action(uint action, const std::string ¶m_s)
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: _action(action), _param_s(param_s)
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{
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_param_i[0] = _param_i[1] = _param_i[2] = 0;
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}
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~Action(void)
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{
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}
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inline uint getAction(void) const { return _action; }
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inline int getParamI(uint n) const { return _param_i[(n < 3) ? n : 0]; }
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inline const std::string &getParamS(void) const { return _param_s; }
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inline void setAction(uint action) { _action = action; }
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inline void setParamI(uint n, int param) { _param_i[(n < 3) ? n : 0] = param; }
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inline void setParamS(const std::string param) { _param_s = param; }
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inline void clear() { _action = ACTION_UNSET; _param_s.clear(); _param_i[0] = _param_i[1] = _param_i[2] = 0; }
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private:
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uint _action;
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int _param_i[3];
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std::string _param_s;
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};
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class ActionEvent {
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public:
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ActionEvent(void)
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{
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}
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~ActionEvent(void)
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{
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}
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inline bool isOnlyAction(uint action) const {
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if ((action_list.size() == 1) &&
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(action_list.front().getAction() == action)) {
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return true;
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}
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return false;
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}
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public:
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uint mod, sym; // event matching
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uint type, threshold; // more matching, press, release etc
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std::list<Action> action_list;
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};
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class ActionPerformed {
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public:
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ActionPerformed(PWinObj *w, const ActionEvent &a) : wo(w), ae(a), type(0) { }
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~ActionPerformed(void) { }
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PWinObj *wo;
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const ActionEvent &ae;
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int type;
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union _event {
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XButtonEvent *button;
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XKeyEvent *key;
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XMotionEvent *motion;
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XCrossingEvent *crossing;
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XExposeEvent *expose;
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} event;
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};
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#endif // _ACTION_HH_
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