mirror of
https://github.com/edeproject/ede.git
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105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
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//
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// ManagerWindows.hh for pekwm
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// Copyright © 2009 Claes Nästén <me@pekdon.net>
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//
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// This program is licensed under the GNU GPL.
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// See the LICENSE file for more information.
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//
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#ifndef _MANAGER_WINDOWS_H_
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#define _MANAGER_WINDOWS_H_
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif // HAVE_CONFIG_H
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#include "pekwm.hh"
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#include "PScreen.hh"
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#include "PWinObj.hh"
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#include <string>
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/**
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* Window for handling of EWMH hints, sets supported attributes etc.
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*/
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class HintWO : public PWinObj
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{
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public:
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HintWO(Window root, bool replace) throw (std::string&);
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virtual ~HintWO(void);
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inline static HintWO *instance(void) { return _instance; }
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private:
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Time getTime(void);
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bool claimDisplay(bool replace);
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bool claimDisplayWait(Window session_owner);
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void claimDisplayOwner(Window session_atom, Time timestamp);
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private:
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static const std::string WM_NAME; /**< Name of the window manager, that is pekwm. */
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static HintWO *_instance; /**< Singleton HintWO pointer. */
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static const unsigned int DISPLAY_WAIT; /**< Max wait time for previous WM. */
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};
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/**
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* Window object representing the Root window, handles actions and
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* sets atoms on the window.
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*/
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class RootWO : public PWinObj
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{
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public:
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RootWO(Window root);
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virtual ~RootWO(void);
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/** Resize root window, does no actual resizing but updates the
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geometry of the window. */
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virtual void resize(uint width, uint height) {
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_gm.width = width;
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_gm.height = height;
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}
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virtual ActionEvent *handleButtonPress(XButtonEvent *ev);
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virtual ActionEvent *handleButtonRelease(XButtonEvent *ev);
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virtual ActionEvent *handleMotionEvent(XMotionEvent *ev);
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virtual ActionEvent *handleEnterEvent(XCrossingEvent *ev);
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virtual ActionEvent *handleLeaveEvent(XCrossingEvent *ev);
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void setEwmhWorkarea(const Geometry &workarea);
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void setEwmhActiveWindow(Window win);
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void readEwmhDesktopNames(void);
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void setEwmhDesktopNames(void);
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private:
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static const unsigned long EVENT_MASK; /**< Root window event mask. */
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static const unsigned long EXPECTED_DESKTOP_NAMES_LENGTH; /**< Expected length of desktop hint. */
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};
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/**
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* Window object used as a screen border, input only window that only
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* handles actions.
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*/
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class EdgeWO : public PWinObj
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{
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public:
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EdgeWO(Window root, EdgeType edge, bool set_strut);
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virtual ~EdgeWO(void);
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void configureStrut(bool set_strut);
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virtual void mapWindow(void);
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virtual ActionEvent *handleButtonPress(XButtonEvent *ev);
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virtual ActionEvent *handleButtonRelease(XButtonEvent *ev);
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virtual ActionEvent *handleEnterEvent(XCrossingEvent *ev);
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inline EdgeType getEdge(void) const { return _edge; }
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private:
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EdgeType _edge; /**< Edge position. */
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Strut _strut; /*< Strut for reserving screen edge space. */
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};
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#endif // _MANAGER_WINDOWS_H_
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