mirror of
https://github.com/edeproject/ede.git
synced 2023-08-10 21:13:03 +03:00
658 lines
13 KiB
C++
658 lines
13 KiB
C++
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#include "Titlebar.h"
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#include "Windowmanager.h"
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#include "Frame.h"
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#include "Desktop.h"
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#include "Icon.h"
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#include "Theme.h"
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#include <efltk/Fl_Item.h>
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#include <efltk/Fl_Divider.h>
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#include <efltk/fl_draw.h>
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#include <efltk/Fl_Util.h>
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#include <efltk/Fl_Menu_.h>
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#include <efltk/Fl.h>
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#include <efltk/fl_ask.h>
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#include <sys/select.h>
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#include <sys/time.h>
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#include "config.h"
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#include "debug.h"
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extern bool grab();
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extern void grab_cursor(bool grab);
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int Titlebar::box_type = 0;
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int Titlebar::label_align = FL_ALIGN_LEFT;
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int Titlebar::default_height = 20;
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//Fl_Config wm_config(fl_find_config_file("wmanager.conf", true));
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static Fl_Menu_ *title_menu=0;
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Frame *menu_frame=0; //This is set to frame,where menu were popped up
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// this is called when user clicks the buttons:
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void Frame::cb_button_close(Fl_Button* b)
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{
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close();
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}
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void Frame::cb_button_kill(Fl_Button* b)
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{
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kill();
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}
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/*
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static void animate(int fx, int fy, int fw, int fh,
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int tx, int ty, int tw, int th)
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{
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# undef max
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# define max(a,b) (a) > (b) ? (a) : (b)
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double max_steps = max( (tw-fw), (th-fh) );
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double min_steps = max( (fw-tw), (fh-th) );
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double steps = max(max_steps, min_steps);
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steps/=Frame::animate_speed;
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double sx = max( ((double)(fx-tx)/steps), ((double)(tx-fx)/steps) );
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double sy = max( ((double)(fy-ty)/steps), ((double)(ty-fy)/steps) );
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double sw = max( ((double)(fw-tw)/steps), ((double)(tw-fw)/steps) );
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double sh = max( ((double)(fh-th)/steps), ((double)(th-fh)/steps) );
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int xinc = fx < tx ? 1 : -1;
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int yinc = fy < ty ? 1 : -1;
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int winc = fw < tw ? 1 : -1;
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int hinc = fh < th ? 1 : -1;
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double rx=fx,ry=fy,rw=fw,rh=fh;
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XGrabServer(fl_display);
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while(steps-- > 0) {
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rx+=(sx*xinc);
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ry+=(sy*yinc);
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rw+=(sw*winc);
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rh+=(sh*hinc);
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draw_overlay((int)rx, (int)ry, (int)rw, (int)rh);
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Fl::sleep(10);
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XFlush(fl_display);
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}
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clear_overlay();
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XUngrabServer(fl_display);
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}
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void Frame::cb_button_max(Fl_Button* b)
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{
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if(maximized) {
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if(Frame::animate) {
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::animate(x(), y(), w(), h(),
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restore_x, restore_y, restore_w, restore_h);
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}
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set_size(restore_x, restore_y, restore_w, restore_h);
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maximized = false;
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} else {
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bool m = true;
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restore_x = x();
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restore_y = y();
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restore_w = w();
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restore_h = h();
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int W=root->w(), H=root->h();
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W-=offset_w;
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H-=offset_h;
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if(ICCCM::get_size(this, W, H)) {
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m=false;
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}
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W+=offset_w;
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H+=offset_h;
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if(Frame::animate) {
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::animate(x(), y(), w(), h(),
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root->x(), root->y(), root->w(), root->h());
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}
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set_size(root->x(), root->y(), W, H);
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maximized = m;
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redraw();
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}
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}
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*/
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void Frame::cb_button_max(Fl_Button* b)
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{
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if(maximized)
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restore();
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else
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maximize();
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}
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void Frame::cb_button_min(Fl_Button* b)
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{
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iconize();
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}
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// Min/Max/Close button symbols drawing stuff:
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extern int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable);
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#define vv(x,y) fl_vertex(x,y)
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void draw_cl(Fl_Color col)
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{
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fl_rotate(45);
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fl_color(col);
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vv(-0.9f,-0.12f); vv(-0.9f,0.12f); vv(0.9f,0.12f); vv(0.9f,-0.12f); fl_fill_stroke(FL_DARK3);
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vv(-0.12f,-0.9f); vv(-0.12f,0.9f); vv(0.12f,0.9f); vv(0.12f,-0.9f); fl_fill_stroke(FL_DARK3);
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}
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#define MAX_OF .6f
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void draw_max(Fl_Color col)
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{
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fl_color(col);
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vv(-MAX_OF, -MAX_OF); vv(MAX_OF, -MAX_OF);
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vv(MAX_OF,-MAX_OF+0.4); vv(-MAX_OF,-MAX_OF+0.4);
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fl_fill();
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vv(MAX_OF,-MAX_OF); vv(MAX_OF,MAX_OF);
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vv(-MAX_OF,MAX_OF); vv(-MAX_OF,-MAX_OF);
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fl_stroke();
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}
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#define MIN_OF .5f
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void draw_min(Fl_Color col)
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{
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fl_color(col);
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vv(-MIN_OF, MIN_OF); vv(MIN_OF, MIN_OF);
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vv(MIN_OF, MIN_OF+.2f); vv(-MIN_OF, MIN_OF+.2f);
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fl_fill();
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}
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// static callbacks for efltk:
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void button_cb_close(Fl_Widget *w, void *d)
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{
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Frame *f = d ? (Frame *)d : menu_frame;
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f->cb_button_close((Fl_Button*)w);
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}
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void button_cb_kill(Fl_Widget *w, void *d)
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{
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Frame *f = d ? (Frame *)d : menu_frame;
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f->cb_button_kill((Fl_Button*)w);
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}
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void button_cb_max(Fl_Widget *w, void *d)
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{
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Frame *f = d ? (Frame *)d : menu_frame;
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f->cb_button_max((Fl_Button*)w);
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}
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void button_cb_min(Fl_Widget *w, void *d)
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{
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Frame *f = d ? (Frame *)d : menu_frame;
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f->cb_button_min((Fl_Button*)w);
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}
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void Titlebar::cb_change_desktop(Fl_Widget *w, void *data)
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{
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Desktop *d = (Desktop*)data;
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menu_frame->desktop_ = d;
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if(d && d!=Desktop::current()) {
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Desktop::current(d);
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menu_frame->raise();
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}
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menu_frame->send_desktop();
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menu_frame=0;
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}
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void update_desktops(Fl_Group *g)
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{
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g->clear();
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g->begin();
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Fl_Item *i;
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i = new Fl_Item(_("Sticky"));
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i->type(Fl_Item::TOGGLE);
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i->callback(Titlebar::cb_change_desktop);
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if(menu_frame->desktop()) {
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i->clear_value();
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i->user_data(0);
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} else {
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i->set_value();
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i->user_data(Desktop::current());
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}
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new Fl_Divider();
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for(uint n=0; n<desktops.size(); n++) {
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Desktop *d = desktops[n];
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i = new Fl_Item(d->name());
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i->type(Fl_Item::RADIO);
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if(menu_frame->desktop()==d) i->set_value();
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else i->clear_value();
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i->callback(Titlebar::cb_change_desktop, d);
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}
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g->end();
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}
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#include "WMWindow.h"
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#include <efltk/Fl_Box.h>
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#include <efltk/Fl_Divider.h>
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#include <efltk/Fl_Value_Input.h>
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#include <efltk/fl_ask.h>
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Fl_Button *ok_button;
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Fl_Value_Input *w_width, *w_height;
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//Fl_Input *size;
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static WMWindow *win = 0;
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static void real_set_size_cb(Fl_Widget *w, void *d)
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{
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Frame *f = (Frame*)d;
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int W = (int)w_width->value();
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int H = (int)w_height->value();
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ICCCM::get_size(f, W, H);
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f->set_size(f->x(), f->y(), W, H);
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f->redraw();
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win->destroy();
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}
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static void close_set_size_cb(Fl_Widget *w, void *d)
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{
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win->destroy();
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}
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static void set_size_cb(Fl_Widget *w, void *d)
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{
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win = new WMWindow(300, 110, _("Set size"));
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Fl_Box *b = new Fl_Box(5, 5, 295, 15, _("Set size to window:"));
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b->label_font(b->label_font()->bold());
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Fl_String tmplabel = menu_frame->label();
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if (tmplabel.length() > 50)
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tmplabel = tmplabel.sub_str(0,20) + " ... " + tmplabel.sub_str(tmplabel.length()-20,20);
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b = new Fl_Box(0, 20, 296, 15, tmplabel);
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w_width = new Fl_Value_Input(45, 45, 90, 20, _("width:"));
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w_width->step(1);
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w_height = new Fl_Value_Input(195, 45, 90, 20, _("height:"));
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w_height->step(1);
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new Fl_Divider(5, 70, 290, 10);
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Fl_Button *but = ok_button = new Fl_Button(60,80,85,25, _("&OK"));
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but->callback(real_set_size_cb);
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but = new Fl_Button(155, 80, 85, 25, _("&Cancel"));
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but->callback(close_set_size_cb);
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win->end();
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w_width->value(menu_frame->w());
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w_height->value(menu_frame->h());
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ok_button->user_data(menu_frame);
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win->callback(close_set_size_cb);
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win->show();
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}
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void Titlebar::popup_menu(Frame *frame)
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{
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menu_frame = frame;
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static Fl_Widget *max;
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static Fl_Widget *set_size;
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static Fl_Widget *min;
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static Fl_Group *desktop;
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if(!title_menu) {
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title_menu = new Fl_Menu_();
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max=title_menu->add(_("Maximize"), 0, button_cb_max);
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min=title_menu->add(_("Minimize"), 0, button_cb_min);
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set_size=title_menu->add(_("Set size"), 0, set_size_cb, 0, FL_MENU_DIVIDER);
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desktop=(Fl_Group*)title_menu->add(_("To Desktop"), 0, 0, 0, FL_SUBMENU|FL_MENU_DIVIDER);
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title_menu->add(_("Kill"), 0, button_cb_kill);
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title_menu->add(_("Close"), 0, button_cb_close);
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title_menu->end();
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}
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update_desktops(desktop);
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if(menu_frame->maximized) max->label(_("Restore"));
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else max->label(_("Maximize"));
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// we don't want animation for dialogs and utils frames
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// MWM hints can set MAXIMIZE and MINIMIZE options separately
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// so we must check them each
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if(menu_frame->window_type() == TYPE_NORMAL)
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{
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if(menu_frame->decor_flag(MAXIMIZE))
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{
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max->activate();
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set_size->activate();
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}
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if(menu_frame->decor_flag(MINIMIZE))
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min->activate();
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}
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else
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{
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max->deactivate();
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set_size->deactivate();
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min->deactivate();
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}
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title_menu->Fl_Group::focus(-1);
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title_menu->popup(Fl::event_x_root(), Fl::event_y_root());
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menu_frame = 0;
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}
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Titlebar_Button::Titlebar_Button(int type)
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: Fl_Button(0,0,0,0), m_type(type)
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{
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focus_box(FL_NO_BOX);
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label_type(FL_SYMBOL_LABEL);
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switch(m_type) {
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case TITLEBAR_MAX_UP: label("@mx"); break;
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case TITLEBAR_MIN_UP: label("@ii"); break;
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case TITLEBAR_CLOSE_UP: label("@xx"); break;
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};
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}
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void Titlebar_Button::draw()
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{
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int idx = m_type;
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if(flags() & FL_VALUE) idx++;
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Fl_Image *i = Theme::image(idx);
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if(i) {
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Fl_Flags scale = 0;
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if(i->height()!=h()) scale = FL_ALIGN_SCALE;
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i->draw(0,0,w(),h(), scale);
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} else {
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Fl_Button::draw();
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}
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}
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Titlebar::Titlebar(int x,int y,int w,int h,const char *l)
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: Fl_Window(x,y,w,h,0),
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_close(TITLEBAR_CLOSE_UP), _max(TITLEBAR_MAX_UP), _min(TITLEBAR_MIN_UP)
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{
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f = (Frame *)parent();
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title_icon = 0;
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text_w=0;
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static bool init = false;
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if(!init) {
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fl_add_symbol("xx", draw_cl, 1);
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fl_add_symbol("mx", draw_max, 1);
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fl_add_symbol("ii", draw_min, 1);
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init = true;
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}
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setting_changed();
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end();
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}
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Titlebar::~Titlebar()
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{
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}
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void Titlebar::setting_changed()
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{
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_close.callback(button_cb_close, f);
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_max.callback(button_cb_max, f);
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_min.callback(button_cb_min, f);
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if(Titlebar::default_height != h()) {
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h(Titlebar::default_height);
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f->updateBorder();
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}
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layout();
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redraw();
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}
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void Titlebar::show()
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{
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if(!shown()) create();
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XMapWindow(fl_display, fl_xid(this));
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XRaiseWindow(fl_display, fl_xid(this));
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}
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void Titlebar::hide()
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{
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if(shown())
|
||
|
XUnmapWindow(fl_display, fl_xid(this));
|
||
|
}
|
||
|
|
||
|
#define set_box(b) if(box()!=b) box(b); break
|
||
|
|
||
|
void Titlebar::layout()
|
||
|
{
|
||
|
if(Theme::use_theme()) {
|
||
|
if(box()!=FL_FLAT_BOX) box(FL_FLAT_BOX);
|
||
|
} else {
|
||
|
switch(box_type) {
|
||
|
default:
|
||
|
case 0: set_box(FL_FLAT_BOX);
|
||
|
case 1: set_box(FL_HOR_SHADE_FLAT_BOX);
|
||
|
case 2: set_box(FL_THIN_DOWN_BOX);
|
||
|
case 3: set_box(FL_UP_BOX);
|
||
|
case 4: set_box(FL_DOWN_BOX);
|
||
|
case 5: set_box(FL_PLASTIC_BOX);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int W = w()-box()->dx();
|
||
|
|
||
|
int lsize = h()/2+2;
|
||
|
label_size(lsize);
|
||
|
|
||
|
// Try to detect what buttons are showed
|
||
|
if(!f->func_flag(MINIMIZE)) _min.deactivate(); else _min.activate();
|
||
|
if(!f->func_flag(MAXIMIZE)) _max.deactivate(); else _max.activate();
|
||
|
|
||
|
if(!f->decor_flag(MINIMIZE) || f->frame_flag(KEEP_ASPECT)) _min.hide();
|
||
|
if(!f->decor_flag(MAXIMIZE) || f->frame_flag(KEEP_ASPECT)) _max.hide();
|
||
|
|
||
|
if(f->size_hints->min_width==f->size_hints->max_width || f->transient_for_xid) {
|
||
|
_min.hide();
|
||
|
_max.hide();
|
||
|
} else {
|
||
|
_min.show();
|
||
|
_max.show();
|
||
|
}
|
||
|
|
||
|
int offset=0;
|
||
|
int s = h();
|
||
|
int mid = 0;
|
||
|
if(!Theme::use_theme()) {
|
||
|
s -= 4;
|
||
|
mid = 2;
|
||
|
offset=2;
|
||
|
}
|
||
|
int bx = W-s-offset;
|
||
|
|
||
|
_close.resize(bx, mid, s, s);
|
||
|
if(_close.visible()) bx -= s+offset;
|
||
|
|
||
|
_max.resize(bx, mid, s, s);
|
||
|
if(_max.visible()) bx -= s+offset;
|
||
|
|
||
|
_min.resize(bx, mid, s, s);
|
||
|
|
||
|
text_w = bx - (f->decor_flag(SYSMENU)?h():0) - 10;
|
||
|
|
||
|
fl_font(label_font(), label_size());
|
||
|
if(!f->label().empty()) {
|
||
|
Fl_Widget::label(fl_cut_line(f->label(), text_w));
|
||
|
if(strcmp(label(), f->label())) {
|
||
|
tooltip(f->label());
|
||
|
} else {
|
||
|
tooltip("");
|
||
|
}
|
||
|
} else {
|
||
|
label("");
|
||
|
tooltip("");
|
||
|
}
|
||
|
|
||
|
// Reset layout flags
|
||
|
Fl_Widget::layout();
|
||
|
}
|
||
|
|
||
|
void Titlebar::draw()
|
||
|
{
|
||
|
DBG("Titlebar::draw(): %s", label().c_str());
|
||
|
|
||
|
if(Theme::use_theme() && Theme::image(TITLEBAR_BG)) {
|
||
|
int X=0, Y=0, W=w(), H=h();
|
||
|
Theme::image(TITLEBAR_BG)->draw(X,Y,W,H,FL_ALIGN_SCALE);
|
||
|
} else {
|
||
|
draw_box();
|
||
|
}
|
||
|
|
||
|
int s=h()-4;
|
||
|
|
||
|
// Resize and set image & mask
|
||
|
if(f->icon() && f->decor_flag(SYSMENU)) {
|
||
|
title_icon = f->icon()->get_icon(s, s);
|
||
|
} else
|
||
|
title_icon = 0;
|
||
|
|
||
|
int tx = box()->dx()+1;
|
||
|
|
||
|
if(title_icon) {
|
||
|
title_icon->draw(2,2, s, s);
|
||
|
tx += s + 5; // Separate text a few pixels from icon
|
||
|
}
|
||
|
|
||
|
draw_label(tx, 0, text_w, h(), Titlebar::label_align);
|
||
|
|
||
|
draw_child(_close);
|
||
|
draw_child(_max);
|
||
|
draw_child(_min);
|
||
|
}
|
||
|
|
||
|
|
||
|
int Titlebar::handle(int event)
|
||
|
{
|
||
|
static bool grabbed=false;
|
||
|
static int dx,dy,nx,ny;
|
||
|
|
||
|
switch(event)
|
||
|
{
|
||
|
case FL_PUSH: {
|
||
|
if(grabbed) return 1;
|
||
|
|
||
|
dx = Fl::event_x_root()-f->x();
|
||
|
dy = Fl::event_y_root()-f->y();
|
||
|
nx = Fl::event_x_root()-dx;
|
||
|
ny = Fl::event_y_root()-dy;
|
||
|
|
||
|
// Send event to buttons...
|
||
|
for(int i = children(); i--;) {
|
||
|
Fl_Widget& o = *child(i);
|
||
|
int mx = Fl::event_x() - o.x() - 2;
|
||
|
int my = Fl::event_y() - o.y() - 2;
|
||
|
if (mx >= 0 && mx < o.w() && my >= 0 && my < o.h()+4)
|
||
|
if(child(i)->send(event)) {
|
||
|
extern bool handle_title;
|
||
|
handle_title = false;
|
||
|
return 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(Fl::event_clicks() && Fl::event_button()==1) {
|
||
|
// we don't want animation for dialogs and utils frames
|
||
|
if(f->window_type() == TYPE_NORMAL && f->decor_flag(MAXIMIZE))
|
||
|
f->cb_button_max(0);
|
||
|
|
||
|
Fl::event_clicks(0);
|
||
|
return 1;
|
||
|
} else if (Fl::event_button()==3) {
|
||
|
Titlebar::popup_menu(f);
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
case FL_RELEASE: {
|
||
|
if(Fl::event_state(FL_BUTTON1)) return 1;
|
||
|
|
||
|
if(grabbed) {
|
||
|
if(!Frame::do_opaque) {
|
||
|
clear_overlay();
|
||
|
f->set_size(nx, ny, f->w(), f->h());
|
||
|
XUngrabServer(fl_display);
|
||
|
}
|
||
|
grab_cursor(false);
|
||
|
grabbed = false;
|
||
|
}
|
||
|
|
||
|
if(root->get_cursor()==FL_CURSOR_MOVE)
|
||
|
root->set_default_cursor();
|
||
|
|
||
|
if (Fl::event_is_click()) {
|
||
|
f->activate();
|
||
|
f->raise();
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
case FL_DRAG: {
|
||
|
if(Fl::event_is_click()) return 1; // don't drag yet
|
||
|
if(!Fl::event_state(FL_BUTTON1)) return 0;
|
||
|
|
||
|
// Change to MOVE cursor
|
||
|
if(root->get_cursor()!=FL_CURSOR_MOVE) {
|
||
|
root->set_cursor(FL_CURSOR_MOVE, FL_WHITE, FL_BLACK);
|
||
|
}
|
||
|
|
||
|
// We need to grab server while moving,
|
||
|
// since if underlying window redraws our overlay will fuck up...
|
||
|
if(!grabbed) {
|
||
|
if(!Frame::do_opaque) XGrabServer(fl_display);
|
||
|
grab_cursor(true);
|
||
|
grabbed=true;
|
||
|
}
|
||
|
|
||
|
nx = Fl::event_x_root()-dx;
|
||
|
ny = Fl::event_y_root()-dy;
|
||
|
f->handle_move(nx, ny);
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
// default:
|
||
|
// return 1;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|