mirror of
https://github.com/edeproject/ede.git
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167 lines
3.9 KiB
C++
167 lines
3.9 KiB
C++
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// Copyright (c) 2000. - 2005. EDE Authors
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// This program is licenced under terms of the
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// GNU General Public Licence version 2 or newer.
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// See COPYING for details.
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#include <stdio.h>
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/*#include <efltk/Fl.h>
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#include <efltk/Fl_Menu_Button.h>
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#include <efltk/fl_draw.h>
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#include <efltk/Fl_Group.h>
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#include <efltk/Fl_Item.h>*/
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#include <fltk/Fl.h>
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#include <fltk/Menu_Button.h>
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#include <fltk/draw.h>
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#include <fltk/Group.h>
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#include <fltk/Item.h>
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#include "panelbutton.h"
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extern fltk::Widget* fl_did_clipping;
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// class PanelMenu
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// This is a standard eworkpanel applet class. It is a button that pops
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// up menu when pressed. Typical use is workspace switcher.
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PanelMenu::PanelMenu(int x, int y, int w, int h, fltk::Boxtype up_c, fltk::Boxtype down_c, const char *label)
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: fltk::Menu_Button(x, y, w, h, label)
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{
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m_open = false;
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Height = 0;
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up = up_c;
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down = down_c;
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anim_speed(2);
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anim_flags(BOTTOM_TO_TOP);
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accept_focus(false);
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}
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// This function is modified from Fl_Menu_Button
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void PanelMenu::draw()
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{
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fltk::Boxtype box = up;
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fltk::Flags flags;
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fltk::Color color;
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if (!active_r()) {
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// Button is disabled
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flags = fltk::INACTIVE;
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color = this->color();
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} else if (m_open) {
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// Menu is open, make the button pushed and highlighted
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flags = fltk::HIGHLIGHT;
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color = highlight_color();
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if (!color) color = this->color();
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box = down;
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} else if (belowmouse()) {
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// Menu is not open, but button is below mouse - highlight
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flags = fltk::HIGHLIGHT;
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color = highlight_color();
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if (!color) color = this->color();
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} else {
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// Plain
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flags = 0;
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color = this->color();
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}
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if(!box->fills_rectangle()) {
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fltk::push_clip(0, 0, this->w(), this->h());
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parent()->draw_group_box();
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fltk::pop_clip();
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}
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box->draw(0, 0, this->w(), this->h(), color, flags);
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int x,y,w,h;
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x = y = 0;
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w = this->w(); h = this->h();
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box->inset(x,y,w,h);
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draw_inside_label(x,y,w,h,flags);
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}
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// Used to properly redraw menu
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void PanelMenu::calculate_height()
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{
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fltk::Style *s = fltk::Style::find("Menu");
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Height = s->box->dh();
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for(int n=0; n<children(); n++)
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{
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fltk::Widget *i = child(n);
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if(!i) break;
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if(!i->visible()) continue;
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fltk::font(i->label_font(), i->label_size());
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Height += i->height()+s->leading;
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}
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}
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// Popup the menu. Global property m_open is useful to detect
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// if the menu is visible, e.g. to disable autohiding panel.
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int PanelMenu::popup()
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{
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m_open = true;
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redraw(); // push down button
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calculate_height();
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int retval = fltk::Menu_::popup(0, 0-Height);//, w(), h());
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m_open = false;
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redraw();
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return retval;
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}
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// class PanelButton
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// A simplified case of PanelMenu - by Vedran
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// Used e.g. by show desktop button
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PanelButton::PanelButton(int x, int y, int w, int h, fltk::Boxtype up_c, fltk::Boxtype down_c, const char *label)
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: fltk::Button(x, y, w, h, label)
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{
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// Height = 0;
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up = up_c;
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down = down_c;
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accept_focus(false);
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}
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void PanelButton::draw()
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{
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fltk::Boxtype box = up;
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fltk::Flags flags;
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fltk::Color color;
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if (belowmouse())
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{
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// Highlight button when below mouse
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flags = fltk::HIGHLIGHT;
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color = highlight_color();
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if (!color) color = this->color();
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// box = down;
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} else {
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flags = 0;
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color = this->color();
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}
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if (value()) box=down; // Push down button when pressed
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if(!box->fills_rectangle()) {
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fltk::push_clip(0, 0, this->w(), this->h());
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parent()->draw_group_box();
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fltk::pop_clip();
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}
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box->draw(0, 0, this->w(), this->h(), color, flags);
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int x,y,w,h;
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x = y = 0;
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w = this->w(); h = this->h();
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box->inset(x,y,w,h);
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draw_inside_label(x,y,w,h,flags);
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}
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