mirror of
https://github.com/edeproject/ede.git
synced 2023-08-10 21:13:03 +03:00
Work,work...
This commit is contained in:
parent
5d3300c410
commit
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@ -22,16 +22,8 @@
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#include <fltk/draw.h>
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#include <fltk/x11.h>
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#include <string.h> // strdup
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#include <stdlib.h> // free
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#define MAX_DESKTOPS 32
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void close_cb(fltk::Widget*, void* w) {
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DesktopConfig* dc = (DesktopConfig*)w;
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EDEBUG("ws: %i\n", net_get_workspace_count());
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EDEBUG("cd: %i\n", net_get_current_desktop());
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dc->hide();
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}
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@ -73,12 +65,6 @@ void PreviewBox::draw(void) {
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fltk::Image* im = (fltk::Image*)image();
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im->draw(ir);
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}
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/*
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if(image()) {
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fltk::Image* im = (fltk::Image*)image();
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fltk::drawimage(im->buffer(), im->buffer_pixeltype(), fltk::Rectangle(im->width(), im->height()));
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}*/
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}
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DesktopConfig::DesktopConfig() : fltk::Window(540, 265, _("Background settings")) {
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@ -103,7 +89,6 @@ DesktopConfig::DesktopConfig() : fltk::Window(540, 265, _("Background settings")
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new fltk::Item(_("All desktops"));
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//char* names[MAX_DESKTOPS];
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char** names;
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int nsz = net_get_workspace_names(names);
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EDEBUG("nsz: %i\n", nsz);
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@ -112,7 +97,6 @@ DesktopConfig::DesktopConfig() : fltk::Window(540, 265, _("Background settings")
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for(int i = 0; i < nsz; i++) {
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fltk::Item* item = new fltk::Item();
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item->copy_label(names[i]);
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//free(names[i]);
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}
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XFreeStringList(names);
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@ -17,12 +17,14 @@
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#include <edelib/IconTheme.h>
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#include <edelib/Nls.h>
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#include <edelib/Item.h>
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#include <edelib/Ask.h>
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#include <fltk/SharedImage.h>
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#include <fltk/Color.h>
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#include <fltk/Divider.h>
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#include <fltk/draw.h>
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#include <fltk/events.h>
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#include <fltk/damage.h>
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#include <fltk/x11.h> // Pixmap
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@ -38,14 +40,10 @@
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#define OFFSET_W 16
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#define OFFSET_H 16
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#if 0
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inline int calc_pitch(int bytespp, int width) {
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if(!bytespp || !width)
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return 0;
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int p = bytespp * width;
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return ((p + 3) & ~3); // word aligning
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void icon_delete_cb(fltk::Widget*, void* di) {
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DesktopIcon* dicon = (DesktopIcon*)di;
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edelib::ask(_("Delete '%s' ?"), dicon->label());
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}
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#endif
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DesktopIcon::DesktopIcon(GlobalIconSettings* gisett, IconSettings* isett, int icon_type) :
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fltk::Widget(isett->x, isett->y, ICONSIZE, ICONSIZE), settings(NULL)
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@ -124,6 +122,7 @@ DesktopIcon::DesktopIcon(GlobalIconSettings* gisett, IconSettings* isett, int ic
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it->offset_x(12, 12);
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it = new edelib::Item(_("&Delete"));
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it->offset_x(12, 12);
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it->callback(icon_delete_cb, this);
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new fltk::Divider();
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it = new edelib::Item(_("&Properties"));
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it->offset_x(12, 12);
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@ -141,6 +140,9 @@ DesktopIcon::~DesktopIcon()
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if(micon)
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delete micon;
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if(pmenu)
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delete pmenu;
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}
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void DesktopIcon::update_label_size(void) {
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@ -191,7 +193,7 @@ int DesktopIcon::drag_icon_y(void) {
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}
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void DesktopIcon::draw(void) {
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if(image()) {
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if(image() && (damage() & fltk::DAMAGE_ALL)) {
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fltk::Image* ii = (fltk::Image*)image();
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int ix = (w()/2) - (ii->w()/2);
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/*
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@ -206,7 +208,7 @@ void DesktopIcon::draw(void) {
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ii->draw(ir);
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}
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if(globals->label_draw) {
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if(globals->label_draw && (damage() & (fltk::DAMAGE_ALL | fltk::DAMAGE_CHILD_LABEL))) {
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int X = w()-(w()/2)-(lwidth/2);
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int Y = h()+2;
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@ -243,18 +245,19 @@ void DesktopIcon::draw(void) {
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// revert to default line style
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fltk::line_style(0);
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}
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set_damage(damage() & ~fltk::DAMAGE_CHILD_LABEL);
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}
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}
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int DesktopIcon::handle(int event) {
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//EDEBUG("Event %i on child\n", event);
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switch(event) {
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case fltk::ENTER:
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EDEBUG(ESTRLOC ": ENTER\n");
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case fltk::FOCUS:
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case fltk::UNFOCUS:
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return 1;
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case fltk::ENTER:
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case fltk::LEAVE:
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EDEBUG(ESTRLOC ": LEAVE\n");
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return 1;
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/*
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* We have to handle fltk::MOVE too, if
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@ -272,8 +275,17 @@ int DesktopIcon::handle(int event) {
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EDEBUG(ESTRLOC ": EXECUTE: %s\n", settings->cmd.c_str());
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return 1;
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case fltk::FOCUS:
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case fltk::UNFOCUS:
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case fltk::DND_ENTER:
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EDEBUG("Icon DND_ENTER\n");
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return 1;
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case fltk::DND_DRAG:
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EDEBUG("Icon DND_DRAG\n");
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return 1;
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case fltk::DND_LEAVE:
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EDEBUG("Icon DND_LEAVE\n");
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return 1;
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case fltk::DND_RELEASE:
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EDEBUG("Icon DND_RELEASE\n");
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return 1;
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}
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@ -286,15 +298,9 @@ MovableIcon::MovableIcon(DesktopIcon* ic) : fltk::Window(ic->x(), ic->y(), ic->w
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set_override();
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create();
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fltk::Image* img = icon->icon_image();
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if(img)
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image(img);
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/*
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* Disabled until icon -> icon mask conversion be finished
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*/
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#if 0
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if(img) {
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#ifdef SHAPE
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@ -310,4 +316,3 @@ MovableIcon::MovableIcon(DesktopIcon* ic) : fltk::Window(ic->x(), ic->y(), ic->w
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MovableIcon::~MovableIcon()
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{
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}
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@ -64,6 +64,7 @@ class DesktopIcon : public fltk::Widget {
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fltk::Image* icon_image(void) { return (fltk::Image*)image(); }
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};
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class MovableIcon : public fltk::Window {
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private:
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DesktopIcon* icon;
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@ -10,7 +10,7 @@
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Label Foreground=7
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Gridspacing=10
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OneClickExec=0
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Label Transparent=0
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Label Transparent=True
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Label Background=216
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AutoArrange=0
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Label Maxwidth=55
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@ -38,7 +38,6 @@
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#include <stdlib.h> // rand, srand
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#include <time.h> // time
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/*
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* NOTE: DO NOT set 'using namespace fltk' here
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* since fltk::Window will collide with Window from X11
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@ -54,12 +53,26 @@
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(fltk::get_key_state(fltk::LeftShiftKey) ||\
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fltk::get_key_state(fltk::RightShiftKey)))
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#define MIN(x,y) ((x) < (y) ? (x) : (y))
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#define MAX(x,y) ((x) > (y) ? (x) : (y))
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/*
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* Added since fltk DAMAGE_OVERLAY value is used in few different contexts
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* and re-using it will do nothing. Yuck!
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*/
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#define EDAMAGE_OVERLAY 2
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bool running = true;
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inline unsigned int random_pos(int max) {
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return (rand() % max);
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}
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inline bool intersects(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) {
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return (MAX(x1, x2) <= MIN(w1, w2) &&
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MAX(y1, y2) <= MIN(h1, h2));
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}
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inline void dpy_sizes(int& width, int& height) {
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fltk::open_display();
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width = DisplayWidth(fltk::xdisplay, fltk::xscreen);
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@ -162,7 +175,6 @@ void Desktop::update_workarea(void) {
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int X,Y,W,H;
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if(net_get_workarea(X, Y, W, H))
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resize(X,Y,W,H);
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EDEBUG(ESTRLOC ": area: %i %i %i %i\n", X,Y,W,H);
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}
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void Desktop::read_config(void) {
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@ -417,8 +429,9 @@ void Desktop::unfocus_all(void) {
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}
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bool Desktop::in_selection(const DesktopIcon* ic) {
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unsigned int sz = selectionbuff.size();
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EASSERT(ic != NULL);
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unsigned int sz = selectionbuff.size();
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for(unsigned int i = 0; i < sz; i++) {
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if(ic == selectionbuff[i])
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return true;
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@ -438,8 +451,17 @@ void Desktop::select(DesktopIcon* ic) {
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if(!ic->is_focused()) {
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ic->do_focus();
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ic->redraw();
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redraw();
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}
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redraw();
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}
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void Desktop::select_noredraw(DesktopIcon* ic) {
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EASSERT(ic != NULL);
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if(in_selection(ic))
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return;
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selectionbuff.push_back(ic);
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}
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void Desktop::select_only(DesktopIcon* ic) {
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@ -456,20 +478,98 @@ void Desktop::select_only(DesktopIcon* ic) {
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redraw();
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}
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void Desktop::select_in_area(void) {
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if(!selbox->show)
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return;
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int ax = selbox->x;
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int ay = selbox->y;
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int aw = selbox->w;
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int ah = selbox->h;
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if(aw < 0) {
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ax += aw;
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aw = -aw;
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} else if(!aw)
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aw = 1;
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if(ah < 0) {
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ay += ah;
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ah = -ah;
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} else if(!ah)
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ah = 1;
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/*
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* XXX: This function can fail since icon coordinates are absolute (event_x_root)
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* but selbox use relative (event_root). It will work as expected if desktop is at x=0 y=0.
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* This should be checked further.
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*/
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unsigned int sz = icons.size();
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DesktopIcon* ic = NULL;
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for(unsigned int i = 0; i < sz; i++) {
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ic = icons[i];
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EASSERT(ic != NULL && "Impossible to happen");
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if(intersects(ax, ay, ax+aw, ay+ah, ic->x(), ic->y(), ic->w()+ic->x(), ic->h()+ic->y())) {
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if(!ic->is_focused()) {
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ic->do_focus();
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ic->redraw();
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}
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} else {
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if(ic->is_focused()) {
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ic->do_unfocus();
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ic->redraw();
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}
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}
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}
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}
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/*
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* Tries to figure out icon below mouse (used for DND)
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* If fails, return NULL
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*/
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DesktopIcon* Desktop::below_mouse(int px, int py) {
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unsigned int sz = icons.size();
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DesktopIcon* ic = NULL;
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for(unsigned int i = 0; i < sz; i++) {
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ic = icons[i];
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if(ic->x() < px && ic->y() < py && px < (ic->x() + ic->h()) && py < (ic->y() + ic->h()))
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return ic;
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}
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return NULL;
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}
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void Desktop::draw(void) {
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if(damage() & fltk::DAMAGE_ALL)
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fltk::Window::draw();
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if(damage() & (fltk::DAMAGE_ALL|fltk::DAMAGE_VALUE)) {
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if(damage() & (fltk::DAMAGE_ALL|EDAMAGE_OVERLAY)) {
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clear_xoverlay();
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if(selbox->show)
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draw_xoverlay(selbox->x, selbox->y, selbox->w, selbox->h);
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/*
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* now scan all icons and see if they needs redraw, and if do
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* just update their label since it is indicator of selection
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*/
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for(int i = 0; i < children(); i++) {
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if(child(i)->damage() == fltk::DAMAGE_ALL) {
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child(i)->set_damage(fltk::DAMAGE_CHILD_LABEL);
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update_child(*child(i));
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}
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}
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}
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}
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int Desktop::handle(int event) {
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switch(event) {
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case fltk::FOCUS:
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case fltk::UNFOCUS:
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return 1;
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case fltk::PUSH: {
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/*
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* First check where we clicked. If we do it on desktop
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@ -494,7 +594,6 @@ int Desktop::handle(int event) {
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selbox->x = fltk::event_x();
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selbox->y = fltk::event_y();
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}
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EDEBUG("overlay: %i %i %i %i\n", selbox->x, selbox->y, selbox->w, selbox->h);
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return 1;
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}
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@ -543,17 +642,23 @@ int Desktop::handle(int event) {
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} else {
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EDEBUG(ESTRLOC ": DRAG from desktop\n");
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// moving is started
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/*
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* Moving is started with pushed button.
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* From this point selection box is created and is rolled until release
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*/
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if(selbox->x != 0 || selbox->y != 0) {
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selbox->w = fltk::event_x() - selbox->x;
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selbox->h = fltk::event_y() - selbox->y;
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selbox->show = true;
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redraw(fltk::DAMAGE_VALUE);
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// see if there some icons inside selection area
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select_in_area();
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// redraw selection box
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redraw(EDAMAGE_OVERLAY);
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}
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}
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return 1;
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case fltk::RELEASE:
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@ -561,10 +666,25 @@ int Desktop::handle(int event) {
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EDEBUG(ESTRLOC ": clicks: %i\n", fltk::event_is_click());
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if(selbox->show) {
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EDEBUG("overlay: %i %i %i %i\n", selbox->x, selbox->y, selbox->w, selbox->h);
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selbox->w = selbox->h = 0;
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selbox->show = false;
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redraw(fltk::DAMAGE_VALUE);
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redraw(EDAMAGE_OVERLAY);
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/*
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* Now pickup those who are in is_focused() state.
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* Here is not used select() since it will fill selectionbuff with
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* redrawing whole window each time. This is not what we want.
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*
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* Possible flickers due overlay will be later removed when is
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* called move_selection(), which will in turn redraw icons again
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* after position them.
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*/
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if(!selectionbuff.empty())
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selectionbuff.clear();
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for(unsigned int i = 0; i < icons.size(); i++) {
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if(icons[i]->is_focused())
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select_noredraw(icons[i]);
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}
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return 1;
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}
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@ -588,9 +708,27 @@ int Desktop::handle(int event) {
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moving = false;
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return 1;
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case fltk::FOCUS:
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case fltk::UNFOCUS:
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case fltk::DND_ENTER:
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EDEBUG("DND_ENTER\n");
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return 1;
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case fltk::DND_DRAG:
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EDEBUG("DND_DRAG\n");
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return 1;
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case fltk::DND_LEAVE:
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EDEBUG("DND_LEAVE\n");
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return 1;
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case fltk::DND_RELEASE: {
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// fltk::belowmouse() can't be used within DND context :)
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DesktopIcon* di = below_mouse(fltk::event_x_root(), fltk::event_y_root());
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if(di) {
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di->handle(event);
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} else {
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EDEBUG("DND on DESKTOP\n");
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}
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return 1;
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}
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case fltk::PASTE:
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EDEBUG("PASTE on desktop with %s\n", fltk::event_text());
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return 1;
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default:
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@ -93,8 +93,13 @@ class Desktop : public fltk::Window {
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void select_only(DesktopIcon* ic);
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bool in_selection(const DesktopIcon* ic);
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void select_in_area(void);
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void select_noredraw(DesktopIcon* ic);
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void move_selection(int x, int y, bool apply);
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DesktopIcon* below_mouse(int x, int y);
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public:
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Desktop();
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~Desktop();
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