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https://github.com/edeproject/ede.git
synced 2023-08-10 21:13:03 +03:00
Cleanup.
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commit
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@ -23,8 +23,6 @@
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#include <string.h>
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#include <limits.h>
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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#include <X11/Xproto.h>
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#include <edelib/Debug.h>
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@ -80,7 +78,8 @@ static int xerror_handler(Display *d, XErrorEvent *e) {
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if(e->request_code == X_GetImage)
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return 0;
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char buf[128];
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/* keep it static as no multiple panels will be run */
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static char buf[128];
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/*
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* construct the similar message format like X11 is using by default, but again, little
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@ -269,12 +268,14 @@ void Panel::read_config(void) {
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} else {
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if(hider) hider->hide();
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}
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#if 0
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char buf[128];
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if(r.get("Panel", "applets", buf, sizeof(buf)))
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load_applets(buf, &r);
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else
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load_applets(0, &r);
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#endif
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}
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void Panel::save_config(void) {
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@ -406,8 +407,8 @@ void Panel::show(void) {
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if(shown()) return;
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/*
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* hush known FLTK bug with XGetImage; a lot of errors will be print when menu icons goes
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* outside screen; this also make ede-panel, at some point, unresponsible
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* hush known FLTK bug with XGetImage; a lot of errors will be printed when menu icons goes
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* outside screen; this can stuck ede-panel at some point
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*/
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XSetErrorHandler((XErrorHandler) xerror_handler);
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update_size_and_pos(true, true);
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@ -481,53 +482,7 @@ void Panel::update_size_and_pos(bool create_xid, bool update_strut, int X, int Y
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}
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}
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#define PANEL_DRAG_KEY (Fl::event_state() == FL_ALT)
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int Panel::handle(int e) {
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#if 0
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can_drag = PANEL_DRAG_KEY;
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switch(e) {
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case FL_PUSH:
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if(can_drag) {
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return 1;
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}
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/* fallthrough */
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case FL_DRAG:
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if(can_drag) {
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cursor(FL_CURSOR_MOVE);
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/* snap it to the top or bottom, depending on pressed mouse location */
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if(Fl::event_y_root() <= screen_h_half && y() > screen_h_half) {
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position(x(), screen_y);
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if(width_perc >= 100)
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set_strut(PANEL_STRUT_TOP);
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vpos = PANEL_POSITION_TOP;
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}
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if(Fl::event_y_root() > screen_h_half && y() < screen_h_half) {
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position(x(), screen_h - h());
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if(width_perc >= 100)
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set_strut(PANEL_STRUT_BOTTOM);
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vpos = PANEL_POSITION_BOTTOM;
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}
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return 1;
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}
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/* fallthrough */
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case FL_RELEASE:
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if(can_drag) {
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return 1;
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}
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/* fallthrough */
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case FL_KEYBOARD:
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/* do not quit on Esc key */
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if(Fl::event_key() == FL_Escape)
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return 1;
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/* fallthrough */
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}
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#endif
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return Fl_Window::handle(e);
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#if 0
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