#ifndef _MAINMENU_H_ #define _MAINMENU_H_ /*#include #include #include #include #include #include #include #include #include */ #include #include #include "EDE_Config.h" #include #include #include #include #include #include #include #include "item.h" class MainMenu : public fltk::Menu_Button { public: MainMenu(); ~MainMenu(); int popup(int X, int Y, int W, int H); void draw(); void layout(); void init_entries(); char* get_item_dir(fltk::XmlNode *node); char* get_item_name(fltk::XmlNode *node); void set_exec(EItem *i, const char* exec); void build_menu_item(fltk::XmlNode *node); int calculate_height() const; fltk::Image *find_image(const char* icon) const; void scan_programitems(const char *path); void scan_filebrowser(const char* path); const char* locale() const { return m_locale; } static void resolve_program(char* cmd); static void clear_favourites(); bool is_open() { return m_open; } private: static inline void cb_exec_item(EItem *i, void *d) { i->menu()->resolve_program(i->exec()); } fltk::Image *e_image; char* m_locale; long m_modified; bool m_open; }; #endif