#ifndef _TASKBUTTON_H_ #define _TASKBUTTON_H_ /*#include #include #include */ #include #include #include class TaskBar; // One task in taskabr class TaskButton : public fltk::Button { public: // TashBar is needed for this pointer, so we can call update() TaskButton(Window w); // Menu stuff static fltk::Menu_ *menu; static TaskButton *pushed; }; ///////////////////////////////////// class TaskBar : public fltk::Group { public: TaskBar(); // Active window ID static Window active; //Are buttons variable width static bool variable_width; void layout(); void update(); void update_name(Window win); void update_active(Window active); int max_taskwidth() const { return m_max_taskwidth; } void minimize_all(); private: void add_new_task(Window w); int m_max_taskwidth; }; #endif