/* * $Id: ede-panel.cpp 3463 2012-12-17 15:49:33Z karijes $ * * Copyright (C) 2006-2013 Sanel Zukan * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Desktop.h" #include "DesktopIcon.h" #include "Wallpaper.h" #include "Utils.h" #include "IconDialog.h" EDELIB_NS_USING(MenuButton) EDELIB_NS_USING(MenuItem) EDELIB_NS_USING(String) EDELIB_NS_USING(DesktopFile) EDELIB_NS_USING(IconLoader) EDELIB_NS_USING(window_xid_create) EDELIB_NS_USING(netwm_window_set_type) EDELIB_NS_USING(netwm_workarea_get_size) EDELIB_NS_USING(netwm_callback_add) EDELIB_NS_USING(foreign_callback_add) EDELIB_NS_USING(str_ends) EDELIB_NS_USING(dir_home) EDELIB_NS_USING(dir_empty) EDELIB_NS_USING(dir_remove) EDELIB_NS_USING(build_filename) EDELIB_NS_USING(run_async) EDELIB_NS_USING(input) EDELIB_NS_USING(alert) EDELIB_NS_USING(dir_create) EDELIB_NS_USING(file_test) EDELIB_NS_USING(file_remove) EDELIB_NS_USING(font_cache_find) EDELIB_NS_USING(FILE_TEST_IS_DIR) EDELIB_NS_USING(FILE_TEST_IS_REGULAR) EDELIB_NS_USING(FILE_TEST_IS_SYMLINK) EDELIB_NS_USING(NETWM_WINDOW_TYPE_DESKTOP) EDELIB_NS_USING(NETWM_CHANGED_CURRENT_WORKAREA) EDELIB_NS_USING(DESK_FILE_TYPE_UNKNOWN) EDELIB_NS_USING(ICON_SIZE_TINY) #define DOT_OR_DOTDOT(base) (base[0] == '.' && (base[1] == '\0' || (base[1] == '.' && base[2] == '\0'))) #define NOT_SELECTABLE(widget) ((widget == this) || (widget == wallpaper) || (widget == dmenu)) #define SELECTION_SINGLE (Fl::event_button() == 1) #define SELECTION_MULTI (Fl::event_button() == 1 && (Fl::event_key(FL_Shift_L) || Fl::event_key(FL_Shift_R))) #undef MIN #define MIN(x,y) ((x) < (y) ? (x) : (y)) #undef MAX #define MAX(x,y) ((x) > (y) ? (x) : (y)) #define ICONS_POS_FILE "ede-desktop-icons" static void background_conf_cb(Fl_Widget*, void*); static void icons_conf_cb(Fl_Widget*, void*); static void folder_create_cb(Fl_Widget*, void*); static void launcher_create_cb(Fl_Widget*, void*); static void arrange_icons_cb(Fl_Widget*, void*); struct SelectionOverlay { int x, y, w, h; bool show; SelectionOverlay() : x(0), y(0), w(0), h(0), show(false) { } }; static MenuItem desktop_menu[] = { {_("Create &launcher..."), 0, launcher_create_cb}, {_("Create &folder..."), 0, folder_create_cb, 0, FL_MENU_DIVIDER}, {_("A&rrange icons"), 0, arrange_icons_cb, 0, FL_MENU_DIVIDER}, {_("&Icons settings..."), 0, icons_conf_cb, 0}, {_("&Background..."), 0, background_conf_cb, 0}, {0} }; inline bool intersects(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) { return (MAX(x1, x2) <= MIN(w1, w2) && MAX(y1, y2) <= MIN(h1, h2)); } static void make_me_desktop(Fl_Window *win) { netwm_window_set_type(fl_xid(win), NETWM_WINDOW_TYPE_DESKTOP); } static void settings_changed_cb(Fl_Window *win, void *data) { Desktop *d = (Desktop*)win; d->read_config(); } static void desktop_message_handler(int action, Window xid, void *data) { Desktop *d = (Desktop*)data; switch(action) { case NETWM_CHANGED_CURRENT_WORKAREA: d->update_workarea(); break; } } static void background_conf_cb(Fl_Widget*, void*) { run_async("ede-launch ede-desktop-conf"); } static void icons_conf_cb(Fl_Widget*, void*) { run_async("ede-launch ede-desktop-conf --icons"); } static void launcher_create_cb(Fl_Widget*, void* d) { Desktop *self = (Desktop*)d; icon_dialog_icon_create(self); } static void arrange_icons_cb(Fl_Widget*, void *d) { E_RETURN_IF_FAIL(d != NULL); Desktop *self = (Desktop*)d; self->arrange_icons(); self->redraw(); } static void folder_create_cb(Fl_Widget*, void *d) { E_RETURN_IF_FAIL(d != NULL); const char *n = input(_("Create a new folder with the name")); if(!n) return; Desktop *self = (Desktop*)d; self->create_folder(n); } Desktop::Desktop() : EDE_DESKTOP_WINDOW(0, 0, 100, 100, EDE_DESKTOP_APP) { end(); /* use nice darker blue color as default for background */ color(fl_rgb_color(73, 64, 102)); conf = NULL; selbox = new SelectionOverlay; icon_opts = NULL; wallpaper = NULL; dmenu = NULL; selection_x = selection_y = 0; last_px = last_py = -1; moving = false; /* * first update workarea _then_ read configuration, as it will have correct size for * wallpaper which will prevent wallpaper load and scalle image twice */ update_workarea(); read_config(); read_desktop_folder(desktop_path()); foreign_callback_add(this, EDE_DESKTOP_APP, settings_changed_cb); dmenu = new MenuButton(0, 0, 500, 0); dmenu->menu(desktop_menu); desktop_menu[1].image((Fl_Image*)IconLoader::get("folder", ICON_SIZE_TINY)); desktop_menu[0].user_data(this); desktop_menu[1].user_data(this); desktop_menu[2].user_data(this); add(dmenu); } Desktop::~Desktop() { E_DEBUG("Desktop::~Desktop()\n"); delete conf; delete icon_opts; delete selbox; } const char *Desktop::desktop_path(void) { if(dpath.empty()) dpath = build_filename(dir_home().c_str(), "Desktop"); return dpath.c_str(); } void Desktop::show(void) { if(shown()) { EDE_DESKTOP_WINDOW::show(); return; } window_xid_create(this, make_me_desktop); netwm_callback_add(desktop_message_handler, this); } void Desktop::update_workarea(void) { int X, Y, W, H; if(!netwm_workarea_get_size(X, Y, W, H)) Fl::screen_xywh(X, Y, W, H); E_DEBUG(E_STRLOC ": resizing to %i %i %i %i\n", X, Y, W, H); resize(X, Y, W, H); /* also resize wallpaper if given */ if(wallpaper && wallpaper->visible()) wallpaper->resize(0, 0, w(), h()); } void Desktop::read_config(void) { E_DEBUG(E_STRLOC ": Reading desktop config...\n"); if(!conf) conf = new DesktopConfig(); conf->load(EDE_DESKTOP_APP); char buf[PATH_MAX]; bool wp_use = true; int bcolor; if(conf->get("Desktop", "color", bcolor, color())) color(bcolor); conf->get("Desktop", "wallpaper_use", wp_use, wp_use); /* get wallpaper */ if(wp_use) { if(conf->get("Desktop", "wallpaper", buf, sizeof(buf))) { if(!wallpaper) wallpaper = new Wallpaper(0, 0, w(), h()); int s; bool rootpmap_use; conf->get("Desktop", "wallpaper_mode", s, WALLPAPER_CENTER); conf->get("Desktop", "wallpaper_rootpmap", rootpmap_use, true); wallpaper->load(buf, s, rootpmap_use); /* * wallpaper is another widget, but we add it to the bottom of the list * to preserve stacking order */ if(find(*wallpaper) == children()) insert(*wallpaper, 0); /* show it in case it got hidden before */ wallpaper->show(); } } else { if(wallpaper) wallpaper->hide(); } if(!icon_opts) icon_opts = new IconOptions; #define ICON_CONF_GET(var) conf->get("Icons", #var, icon_opts->var, icon_opts->var) ICON_CONF_GET(label_background); ICON_CONF_GET(label_foreground); ICON_CONF_GET(label_maxwidth); ICON_CONF_GET(label_transparent); ICON_CONF_GET(label_visible); ICON_CONF_GET(one_click_exec); if(ICON_CONF_GET(label_font) && ICON_CONF_GET(label_fontsize)) E_WARNING(E_STRLOC ": 'label_font' && 'label_fontsize' are deprecated. Use 'label_fontname' with full font name and size instead (e.g 'sans 12')\n"); /* if found new 'label_fontname' variable, overwrite 'label_font' && 'label_fontsize' */ if(conf->get("Icons", "label_fontname", buf, sizeof(buf))) { if(!font_cache_find(buf, (Fl_Font&)icon_opts->label_font, icon_opts->label_fontsize)) E_WARNING(E_STRLOC ": Unable to find '%s' font. Using default values...\n", buf); } icon_opts->sanitize_font(); /* doing this will redraw _all_ children, and they will in turn read modified 'icon_opts' */ if(visible()) redraw(); } void Desktop::read_desktop_folder(const char *dpath) { E_RETURN_IF_FAIL(dpath != NULL); String path; DIR *dir = opendir(dpath); E_RETURN_IF_FAIL(dir != NULL); DesktopConfig pos; pos.load(ICONS_POS_FILE); dirent *d; while((d = readdir(dir)) != NULL) { if(DOT_OR_DOTDOT(d->d_name)) continue; if(d->d_type > 0) { if(d->d_type != DT_REG && d->d_type != DT_LNK && d->d_type != DT_DIR) continue; path = dpath; path += E_DIR_SEPARATOR; path += d->d_name; } else { /* * If we got here, it means d_type isn't set and we must do it via file_test() which could be much slower. * By POSIX standard, only d_name must be set, but many modern *nixes set all dirent members correctly. Except Slackware ;) */ path = dpath; path += E_DIR_SEPARATOR; path += d->d_name; if(!(file_test(path.c_str(), FILE_TEST_IS_REGULAR) || file_test(path.c_str(), FILE_TEST_IS_DIR) || file_test(path.c_str(), FILE_TEST_IS_SYMLINK))) continue; } DesktopIcon *o = read_desktop_file(path.c_str(), (const char*)d->d_name, &pos); if(o) add(o); } closedir(dir); } DesktopIcon *Desktop::read_desktop_file(const char *path, const char *base, DesktopConfig *pos) { DesktopIcon *ret = NULL; if(file_test(path, FILE_TEST_IS_DIR)) { ret = new DesktopIcon(_("No Name")); ret->set_icon_type(DESKTOP_ICON_TYPE_FOLDER); /* hardcoded */ ret->set_image("folder"); /* copy label explicitly, as DesktopIcon() will only store a pointer */ ret->copy_label(base); } else { /* * try to load it as plain .desktop file by looking only at extension * TODO: MimeType can be used here too */ if(!str_ends(path, EDE_DESKTOP_DESKTOP_EXT)) return ret; DesktopFile df; char buf[PATH_MAX]; E_RETURN_VAL_IF_FAIL(df.load(path), ret); E_RETURN_VAL_IF_FAIL(df.type() != DESK_FILE_TYPE_UNKNOWN, ret); ret = new DesktopIcon(_("No Name")); ret->set_icon_type(DESKTOP_ICON_TYPE_NORMAL); if(df.name(buf, sizeof(buf))) ret->copy_label(buf); if(df.icon(buf, sizeof(buf))) ret->set_image(buf); else ret->set_image(NULL); if(df.comment(buf, sizeof(buf))) ret->set_tooltip(buf); if(df.exec(buf, sizeof(buf))) ret->set_cmd(buf); } /* try to put random icon position in the middle of the desktop, so it is easier to notice */ int X = (rand() % (w() / 4)) + (w() / 4); int Y = (rand() % (h() / 4)) + (h() / 4); /* lookup icons locations if possible */ if(base && pos && *pos) { pos->get(base, "X", X, X); pos->get(base, "Y", Y, Y); } E_DEBUG("Setting icon '%s' (%i,%i)\n", base, X, Y); ret->position(X, Y); /* use loaded icon options */ ret->set_options(icon_opts); ret->set_path(path); return ret; } void Desktop::arrange_icons(void) { int lw = icon_opts ? icon_opts->label_maxwidth : 75; int X = (lw / 5) + 10; int Y = 10; int H = h(); DesktopIcon *o; for(int i = 0; i < children(); i++) { if(NOT_SELECTABLE(child(i))) continue; o = (DesktopIcon*)child(i); o->position(X, Y); Y += o->h() + (o->h() / 2); if(Y + (o->h() / 2) > H) { Y = 10; X += lw + (o->w() / 2); } } } bool Desktop::remove_icon(DesktopIcon *di, bool real_delete) { bool ret = true; if(real_delete) { if(di->get_icon_type() == DESKTOP_ICON_TYPE_FOLDER) { if(!dir_empty(di->get_path())) { alert(_("This folder is not empty. Recursive removal of not empty folders is not yet supported")); return false; } ret = dir_remove(di->get_path()); } else { ret = file_remove(di->get_path()); } } remove(di); redraw(); return ret; } bool Desktop::rename_icon(DesktopIcon *di, const char *name) { di->copy_label(name); di->update_label_font_and_size(); di->fast_redraw(); /* open file and try to change the name */ DesktopFile df; E_RETURN_VAL_IF_FAIL(df.load(di->get_path()) == true, false); df.set_name(name); return df.save(di->get_path()); } void Desktop::edit_icon(DesktopIcon *di) { icon_dialog_icon_edit(this, di); } bool Desktop::save_icons_positions(void) { DesktopConfig pos; DesktopIcon *o; char *base; for(int i = 0; i < children(); i++) { if(NOT_SELECTABLE(child(i))) continue; o = (DesktopIcon*)child(i); base = get_basename(o->get_path()); pos.set(base, "X", o->x()); pos.set(base, "Y", o->y()); } return pos.save(ICONS_POS_FILE); } bool Desktop::create_folder(const char *name) { String path = desktop_path(); path += E_DIR_SEPARATOR; path += name; if(!dir_create(path.c_str())) { alert(_("Unable to create directory '%s'! Please check if directory already exists or you have enough permissions to create it"), path.c_str()); return false; } DesktopIcon *ic = read_desktop_file(path.c_str(), name); if(ic) { /* use mouse position so folder icon gets created where was clicked */ ic->position(last_px, last_py); add(ic); redraw(); } return true; } void Desktop::unfocus_all(void) { DesktopIcon *o; for(int i = 0; i < children(); i++) { if(NOT_SELECTABLE(child(i))) continue; o = (DesktopIcon*)child(i); o->do_unfocus(); o->fast_redraw(); } } void Desktop::select(DesktopIcon *ic, bool do_redraw) { E_ASSERT(ic != NULL); if(in_selection(ic)) return; selectionbuf.push_back(ic); if(!ic->is_focused()) { ic->do_focus(); if(do_redraw) ic->fast_redraw(); } } void Desktop::select_only(DesktopIcon *ic) { E_ASSERT(ic != NULL); unfocus_all(); selectionbuf.clear(); selectionbuf.push_back(ic); ic->do_focus(); ic->fast_redraw(); } bool Desktop::in_selection(const DesktopIcon* ic) { E_ASSERT(ic != NULL); if(selectionbuf.empty()) return false; for(DesktopIconListIt it = selectionbuf.begin(), ite = selectionbuf.end(); it != ite; ++it) { if((*it) == ic) return true; } return false; } void Desktop::move_selection(int x, int y, bool apply) { if(selectionbuf.empty()) return; int prev_x, prev_y, tmp_x, tmp_y; DesktopIcon *ic; for(DesktopIconListIt it = selectionbuf.begin(), ite = selectionbuf.end(); it != ite; ++it) { ic = (*it); prev_x = ic->drag_icon_x(); prev_y = ic->drag_icon_y(); tmp_x = x - selection_x; tmp_y = y - selection_y; ic->drag(prev_x + tmp_x, prev_y + tmp_y, apply); } selection_x = x; selection_y = y; /* * move the last moved icon on the top of the stack, so it be drawn the top most; also * when called arrange_icons(), last moved icon will be placed last in the list */ ic = selectionbuf.back(); insert(*ic, children()); if(apply) { redraw(); save_icons_positions(); } } /* * Tries to figure out icon below mouse. It is alternative to Fl::belowmouse() since with this we hunt * only icons, not other childs (wallpaper, menu), which can be returned by Fl::belowmouse() and bad * things be hapened. */ DesktopIcon* Desktop::below_mouse(int px, int py) { DesktopIcon *o; for(int i = 0; i < children(); i++) { if(NOT_SELECTABLE(child(i))) continue; o = (DesktopIcon*)child(i); if(o->x() < px && o->y() < py && px < (o->x() + o->h()) && py < (o->y() + o->h())) return o; } return NULL; } void Desktop::select_in_area(void) { if(!selbox->show) return; int ax = selbox->x; int ay = selbox->y; int aw = selbox->w; int ah = selbox->h; if(aw < 0) { ax += aw; aw = -aw; } else if(!aw) aw = 1; if(ah < 0) { ay += ah; ah = -ah; } else if(!ah) ah = 1; /* * XXX: This function can fail since icon coordinates are absolute (event_x_root) * but selbox use relative (event_root). It will work as expected if desktop is at x=0 y=0. * This should be checked further. */ DesktopIcon* o; for(int i = 0; i < children(); i++) { if(NOT_SELECTABLE(child(i))) continue; o = (DesktopIcon*)child(i); if(intersects(ax, ay, ax+aw, ay+ah, o->x(), o->y(), o->w()+o->x(), o->h()+o->y())) { if(!o->is_focused()) { o->do_focus(); /* updated from Desktop::draw() */ o->damage(EDE_DESKTOP_DAMAGE_CHILD_LABEL); } } else { if(o->is_focused()) { o->do_unfocus(); o->fast_redraw(); } } } } void Desktop::draw(void) { if(!damage()) return; if(damage() & (FL_DAMAGE_ALL | FL_DAMAGE_EXPOSE)) { /* * If any overlay was previously visible during full redraw, it will not be cleared because of fast flip. * This will assure that does not happened. */ fl_overlay_clear(); EDE_DESKTOP_WINDOW::draw(); //E_DEBUG(E_STRLOC ": REDRAW ALL\n"); } if(damage() & EDE_DESKTOP_DAMAGE_OVERLAY) { if(selbox->show) fl_overlay_rect(selbox->x, selbox->y, selbox->w, selbox->h); else fl_overlay_clear(); /* * now scan all icons and see if they needs redraw, and if do * just update their label since it is indicator of selection */ for(int i = 0; i < children(); i++) { if(child(i)->damage() == EDE_DESKTOP_DAMAGE_CHILD_LABEL) { update_child(*child(i)); child(i)->clear_damage(); //E_DEBUG(E_STRLOC ": ICON REDRAW \n"); } } } clear_damage(); } int Desktop::handle(int event) { switch(event) { case FL_FOCUS: case FL_UNFOCUS: case FL_SHORTCUT: return 1; case FL_PUSH: { /* * First check where we clicked. If we do it on desktop unfocus any possible focused childs, and handle * specific clicks. Otherwise, do rest for childs. */ Fl_Widget* clicked = Fl::belowmouse(); if(NOT_SELECTABLE(clicked)) { //E_DEBUG(E_STRLOC ": DESKTOP CLICK !!!\n"); if(!selectionbuf.empty()) { /* * Only focused are in selectionbuf, so this is fine to do; also will prevent * full redraw when is clicked on desktop */ unfocus_all(); selectionbuf.clear(); } /* track position so moving can be deduced */ if(Fl::event_button() == 1) { selbox->x = Fl::event_x(); selbox->y = Fl::event_y(); } else if(Fl::event_button() == 3) { last_px = Fl::event_x(); last_py = Fl::event_y(); damage(EDE_DESKTOP_DAMAGE_OVERLAY); const edelib::MenuItem* item = dmenu->menu()->popup(Fl::event_x(), Fl::event_y()); dmenu->picked(item); } return 1; } /* from here, all events are managed for icons */ DesktopIcon* tmp_icon = (DesktopIcon*)clicked; /* do no use assertion on this, since fltk::belowmouse() can miss our icon */ if(!tmp_icon) return 1; if(SELECTION_MULTI) { Fl::event_is_click(0); select(tmp_icon); return 1; } else if(SELECTION_SINGLE) { if(!in_selection(tmp_icon)) { select_only(tmp_icon); } } else if(Fl::event_button() == 3) { select_only(tmp_icon); } /* * Let child handle the rest. * Also prevent click on other mouse buttons during move. */ if(!moving) tmp_icon->handle(FL_PUSH); //E_DEBUG(E_STRLOC ": FL_PUSH from desktop\n"); selection_x = Fl::event_x_root(); selection_y = Fl::event_y_root(); return 1; } case FL_DRAG: moving = true; if(!selectionbuf.empty()) { //E_DEBUG(E_STRLOC ": DRAG icon from desktop\n"); move_selection(Fl::event_x_root(), Fl::event_y_root(), false); } else { //E_DEBUG(E_STRLOC ": DRAG from desktop\n"); /* * Moving is started with pushed button. * From this point selection box is created and is rolled until release */ if(selbox->x != 0 || selbox->y != 0) { selbox->w = Fl::event_x() - selbox->x; selbox->h = Fl::event_y() - selbox->y; selbox->show = true; /* see if there some icons inside selection area */ select_in_area(); /* redraw selection box */ damage(EDE_DESKTOP_DAMAGE_OVERLAY); } } return 1; case FL_RELEASE: //E_DEBUG(E_STRLOC ": RELEASE from desktop\n"); //E_DEBUG(E_STRLOC ": clicks: %i\n", Fl::event_is_click()); if(selbox->show) { selbox->x = selbox->y = selbox->w = selbox->h = 0; selbox->show = false; damage(EDE_DESKTOP_DAMAGE_OVERLAY); /* * Now pickup those who are in is_focused() state. * * Possible flickers due overlay will be later removed when is called move_selection(), which * will in turn redraw icons again after position them. */ if(!selectionbuf.empty()) selectionbuf.clear(); DesktopIcon *o; for(int i = 0; i < children(); i++) { if(NOT_SELECTABLE(child(i))) continue; o = (DesktopIcon*)child(i); if(o->is_focused()) select(o, false); } return 1; } if(!selectionbuf.empty() && moving) move_selection(Fl::event_x_root(), Fl::event_y_root(), true); /* * Do not send FL_RELEASE during move * TODO: should be alowed FL_RELEASE to multiple icons? (aka. run command for all selected icons)? */ if(selectionbuf.size() == 1 && !moving) selectionbuf.front()->handle(FL_RELEASE); moving = false; return 1; case FL_DND_ENTER: case FL_DND_DRAG: case FL_DND_LEAVE: return 1; case FL_DND_RELEASE: { DesktopIcon* di = below_mouse(Fl::event_x(), Fl::event_y()); if(di) return di->handle(event); return 1; } case FL_PASTE: { DesktopIcon* di = below_mouse(Fl::event_x(), Fl::event_y()); if(di) return di->handle(event); return 1; } case FL_ENTER: case FL_LEAVE: case FL_MOVE: return EDE_DESKTOP_WINDOW::handle(event); default: break; } return 0; }