// generated by Fast Light User Interface Designer (fluid) version 2.0100 #ifndef edisplayconf_h #define edisplayconf_h #include #include #include #include #include #include #include #include #include class edisplayconf { public: bool _finish; edisplayconf(); private: fltk::Window *win; inline void cb_win_i(fltk::Window*, void*); static void cb_win(fltk::Window*, void*); fltk::Group *group_mouse; public: fltk::ValueSlider *slider_accel; fltk::ValueSlider *slider_thresh; private: fltk::Group *group_bell; public: fltk::ValueSlider *slider_volume; fltk::ValueSlider *slider_pitch; fltk::ValueSlider *slider_duration; private: inline void cb_Test_i(fltk::Button*, void*); static void cb_Test(fltk::Button*, void*); fltk::Group *group_keyboard; public: fltk::CheckButton *check_autorepeat; fltk::ValueSlider *slider_click; fltk::Group *group_screen; fltk::Button *but_activate; private: inline void cb_but_activate_i(fltk::Button*, void*); static void cb_but_activate(fltk::Button*, void*); public: fltk::ValueSlider *slider_delay; fltk::CheckButton *check_blanking; fltk::ValueSlider *slider_pattern; fltk::RadioButton *radio_blank; private: inline void cb_radio_blank_i(fltk::RadioButton*, void*); static void cb_radio_blank(fltk::RadioButton*, void*); public: fltk::RadioButton *radio_pattern; private: inline void cb_radio_pattern_i(fltk::RadioButton*, void*); static void cb_radio_pattern(fltk::RadioButton*, void*); inline void cb_Cancel_i(fltk::Button*, void*); static void cb_Cancel(fltk::Button*, void*); public: fltk::Button *but_kbd_apply; private: inline void cb_but_kbd_apply_i(fltk::Button*, void*); static void cb_but_kbd_apply(fltk::Button*, void*); inline void cb_OK_i(fltk::ReturnButton*, void*); static void cb_OK(fltk::ReturnButton*, void*); public: ~edisplayconf(); void Run(); void make_window(); void radioCB(); }; int main(int ac,char **av); extern edisplayconf *app; #endif