/* * $Id$ * * ede-desktop, desktop and icon manager * Part of Equinox Desktop Environment (EDE). * Copyright (c) 2006-2009 EDE Authors. * * This program is licensed under terms of the * GNU General Public License version 2 or newer. * See COPYING for details. */ #ifndef __EDE_DESKTOP_H__ #define __EDE_DESKTOP_H__ #ifdef USE_EDELIB_WINDOW # include # define EDE_DESKTOP_WINDOW edelib::Window #else # include # include # define EDE_DESKTOP_WINDOW Fl_Window #endif #include #include #include #include #include #include #define EDAMAGE_CHILD_LABEL 0x10 #define EDAMAGE_OVERLAY 0x20 #define ICON_NORMAL 1 // .desktop file #define ICON_TRASH 2 // trash.desktop (specific since have two icons for empty/full) #define ICON_FILE 3 // real file #define ICON_SYMLINK 4 // symbolic link #define ICON_FACE_ONE 1 // use icon #define ICON_FACE_TWO 2 // use icon2 struct GlobalIconSettings { int label_background; int label_foreground; int label_font; int label_fontsize; int label_maxwidth; bool label_transparent; bool label_draw; bool one_click_exec; bool auto_arrange; bool same_size; }; /* * Settings representing related to icon on desktop. To complicate our lives * (and to, at least, simplify code) it can be: * - .desktop file content (normal or trash like) * - real file copied/moved inside ~/Desktop directory * - symlink in ~/Desktop directory pointing to the real file */ struct IconSettings { int x, y; int type; // ICON_NORMAL, ICON_TRASH,... bool cmd_is_url; // interpret cmd as url, like system:/,trash:/,$HOME edelib::String name; edelib::String cmd; edelib::String icon; edelib::String icon2; // for stateable icons, like trash (empty/full) edelib::String key_name; // name used as key when storing positions edelib::String full_path; // for tracking changes }; /* selection overlay */ struct SelectionOverlay { int x, y, w, h; bool show; }; class Wallpaper; class DesktopIcon; typedef edelib::list DesktopIconList; typedef edelib::list::iterator DesktopIconListIter; typedef edelib::list StringList; typedef edelib::list::iterator StringListIter; class Desktop : public EDE_DESKTOP_WINDOW { private: static Desktop* pinstance; int selection_x, selection_y; /* last recorded pointer position, so icon can be created at position where menu is clicked */ int last_px, last_py; bool moving; bool do_dirwatch; edelib::String desktop_dir_path; SelectionOverlay* selbox; GlobalIconSettings* gisett; edelib::MenuButton* dmenu; Wallpaper* wallpaper; edelib::EdbusConnection* dbus; DesktopIconList icons; DesktopIconList selectionbuf; void init_internals(void); void load_icons(const char* path); void save_icons_positions(void); IconSettings* read_desktop_file(const char* path); void add_icon(DesktopIcon* ic); DesktopIcon* find_icon_by_path(const char* path, DesktopIconListIter* pos); bool remove_icon_by_path(const char* path); void auto_arrange(void); void unfocus_all(void); void select(DesktopIcon* ic, bool do_redraw = true); void select_only(DesktopIcon* ic); bool in_selection(const DesktopIcon* ic); void move_selection(int x, int y, bool apply); void select_in_area(void); //void dnd_drop_source(const char* src, int src_len, int x, int y); DesktopIcon* below_mouse(int px, int py); public: Desktop(); ~Desktop(); virtual void show(void); virtual void hide(void); virtual void draw(void); virtual int handle(int event); static void init(void); static void shutdown(void); static Desktop* instance(void); void read_config(void); bool add_icon_by_path(const char* path, edelib::Resource* conf); bool remove_icon(DesktopIcon *d, bool real_delete); bool rename_icon(DesktopIcon *d, const char *n); void update_workarea(void); void area(int& X, int& Y, int& W, int& H) { X = x(); Y = y(); W = w(); H = h(); } void notify_desktop_changed(void); void dir_watch(const char* dir, const char* changed, int flags); void dir_watch_on(void) { do_dirwatch = true; } void dir_watch_off(void) { do_dirwatch = false; } const char *desktop_path(void) { return desktop_dir_path.c_str(); } }; #endif