/* * $Id$ * * Eiconman, desktop and icon manager * Part of Equinox Desktop Environment (EDE). * Copyright (c) 2000-2007 EDE Authors. * * This program is licensed under terms of the * GNU General Public License version 2 or newer. * See COPYING for details. */ #include "eiconman.h" #include "DesktopIcon.h" #include "Utils.h" #include "Wallpaper.h" #include "NotifyBox.h" #include #include #include #include #include #include #include #include #include #include #include #include // rand, srand #include // time #define CONFIG_NAME "eiconman.conf" #define SELECTION_SINGLE (Fl::event_button() == 1) #define SELECTION_MULTI (Fl::event_button() == 1 && (Fl::event_key(FL_Shift_L) || Fl::event_key(FL_Shift_R))) #define MIN(x,y) ((x) < (y) ? (x) : (y)) #define MAX(x,y) ((x) > (y) ? (x) : (y)) /* * Which widgets Fl::belowmouse() should skip. This should be updated * when new non-icon child is added to Desktop window. */ #define NOT_SELECTABLE(widget) ((widget == this) || (widget == wallpaper) || (widget == notify)) Desktop* Desktop::pinstance = NULL; bool running = false; inline unsigned int random_pos(int max) { return (rand() % max); } inline bool intersects(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) { return (MAX(x1, x2) <= MIN(w1, w2) && MAX(y1, y2) <= MIN(h1, h2)); } // assume fl_open_display() is called before inline void dpy_sizes(int& width, int& height) { width = DisplayWidth(fl_display, fl_screen); height = DisplayHeight(fl_display, fl_screen); } void exit_signal(int signum) { EDEBUG(ESTRLOC ": Exiting (got signal %d)\n", signum); running = false; } void restart_signal(int signum) { EDEBUG(ESTRLOC ": Restarting (got signal %d)\n", signum); } int desktop_xmessage_handler(int event) { if(fl_xevent->type == PropertyNotify) { if(fl_xevent->xproperty.atom == _XA_NET_CURRENT_DESKTOP) { Desktop::instance()->notify_desktop_changed(); return 1; } if(fl_xevent->xproperty.atom == _XA_EDE_DESKTOP_NOTIFY) { char buff[256]; if(ede_get_desktop_notify(buff, 256) && buff[0] != '\0') Desktop::instance()->notify_box(buff, true); return 1; } if(fl_xevent->xclient.message_type == _XA_EDE_DESKTOP_NOTIFY_COLOR) { Desktop::instance()->notify_box_color(ede_get_desktop_notify_color()); return 1; } } return 0; } Desktop::Desktop() : Fl_Window(0, 0, 100, 100, "") { selection_x = selection_y = 0; moving = false; dsett = new DesktopSettings; dsett->color = FL_GRAY; dsett->wp_use = false; init_atoms(); update_workarea(); /* * NOTE: order how childs are added is important. First * non iconable ones should be added (wallpaper, menu, ...) * then icons, so they can be drawn at top of them. */ begin(); wallpaper = new Wallpaper(0, 0, w(), h()); wallpaper->set("/home/sanel/wallpapers/katebig.jpg"); notify = new NotifyBox(w(), h()); notify->hide(); end(); read_config(); set_bg_color(dsett->color, false); running = true; } Desktop::~Desktop() { EDEBUG("Desktop::~Desktop()\n"); delete dsett; } void Desktop::init(void) { if(Desktop::pinstance != NULL) return; Desktop::pinstance = new Desktop(); } void Desktop::shutdown(void) { if(Desktop::pinstance == NULL) return; delete Desktop::pinstance; Desktop::pinstance = NULL; } Desktop* Desktop::instance(void) { EASSERT(Desktop::pinstance != NULL && "Desktop::init() should be run first"); return Desktop::pinstance; } /* * This function must be overriden so window can inform * wm to see it as desktop. It will send data when window * is created, but before is shown. */ void Desktop::show(void) { if(!shown()) { Fl_X::make_xid(this); net_make_me_desktop(this); } } /* * If someone intentionaly hide desktop * then quit from it. */ void Desktop::hide(void) { running = false; } void Desktop::update_workarea(void) { int X, Y, W, H; if(!net_get_workarea(X, Y, W, H)) { EWARNING(ESTRLOC ": wm does not support _NET_WM_WORKAREA; using screen sizes...\n"); X = Y = 0; dpy_sizes(W, H); } resize(X, Y, W, H); } void Desktop::set_bg_color(int c, bool do_redraw) { if(color() == c) return; dsett->color = c; color(c); if(do_redraw) redraw(); } void Desktop::read_config(void) { edelib::Config conf; if(!conf.load(CONFIG_NAME)) { EWARNING(ESTRLOC ": Can't load %s, using default...\n", CONFIG_NAME); return; } /* * TODO: * Add IconArea[X,Y,W,H] so icons can live * inside that area only (aka margins). */ int default_bg_color = FL_BLUE; int default_wp_use = false; char wpath[256]; // read Desktop section conf.get("Desktop", "Color", dsett->color, default_bg_color); if(conf.error() != edelib::CONF_ERR_SECTION) { conf.get("Desktop", "WallpaperUse", dsett->wp_use, default_wp_use); conf.get("Desktop", "Wallpaper", wpath, sizeof(wpath)); // keep path but disable wallpaper if file does not exists if(!edelib::file_exists(wpath)) { EDEBUG(ESTRLOC ": %s as wallpaper does not exists\n", wpath); dsett->wp_use = false; } } else { // color is already filled dsett->wp_use = default_wp_use; } // read Icons section conf.get("Icons", "Label Background", gisett.label_background, FL_BLUE); conf.get("Icons", "Label Foreground", gisett.label_foreground, FL_WHITE); conf.get("Icons", "Label Fontsize", gisett.label_fontsize, 12); conf.get("Icons", "Label Maxwidth", gisett.label_maxwidth, 75); conf.get("Icons", "Label Transparent",gisett.label_transparent, false); conf.get("Icons", "Label Visible", gisett.label_draw, true); conf.get("Icons", "OneClickExec", gisett.one_click_exec, false); conf.get("Icons", "AutoArrange", gisett.auto_arrange, true); /* * Now try to load icons, first looking inside ~/Desktop directory * then inside config since config could contain removed entries * from $HOME/Desktop * * FIXME: dir_exists() can't handle '~/Desktop' ??? */ edelib::String dd = edelib::dir_home(); if(dd.empty()) { EWARNING(ESTRLOC ": Can't read home directory; icons will not be loaded\n"); return; } dd += "/Desktop"; load_icons(dd.c_str(), conf); } void Desktop::save_config(void) { // TODO } void Desktop::load_icons(const char* path, edelib::Config& conf) { EASSERT(path != NULL); if(!edelib::dir_exists(path)) { EDEBUG(ESTRLOC ": %s does not exists\n", path); return; } edelib::vector lst; // list without full path, so we can use name as entry in config file if(!dir_list(path, lst)) { EDEBUG(ESTRLOC ": Can't read %s\n", path); return; } const char* name = NULL; int icon_x = 0; int icon_y = 0; edelib::String full_path; full_path.reserve(256); bool can_add = false; edelib::MimeType mt; unsigned int sz = lst.size(); for(unsigned int i = 0; i < sz; i++) { name = lst[i].c_str(); full_path = path; full_path += '/'; full_path += name; can_add = false; IconSettings is; // see is possible .desktop file, icon, name fields are filled from read_desktop_file() if(edelib::str_ends(name, ".desktop")) { if(read_desktop_file(full_path.c_str(), is)) can_add = true; } else { // then try to figure out it's mime; if fails, ignore it if(mt.set(full_path.c_str())) { is.icon = mt.icon_name(); // icon label is name of file is.name = name; is.type = ICON_FILE; can_add = true; } else { EDEBUG(ESTRLOC ": Failed mime-type for %s, ignoring...\n", name); can_add = false; } } if(can_add) { is.key_name = name; // random_pos() is used if X/Y keys are not found conf.get(name, "X", icon_x, random_pos(w() - 10)); conf.get(name, "Y", icon_y, random_pos(h() - 10)); EDEBUG(ESTRLOC ": %s found with: %i %i\n", name, icon_x, icon_y); is.x = icon_x; is.y = icon_y; DesktopIcon* dic = new DesktopIcon(&gisett, &is, dsett->color); add_icon(dic); } } } // read .desktop files bool Desktop::read_desktop_file(const char* path, IconSettings& is) { EASSERT(path != NULL); if(!edelib::file_exists(path)) { EDEBUG(ESTRLOC ": %s don't exists\n"); return false; } edelib::Config dconf; if(!dconf.load(path)) { EDEBUG(ESTRLOC ": Can't read %s\n", path); return false; } char buff[128]; int buffsz = sizeof(buff); /* * First check for 'EmptyIcon' key since via it is determined * is icon trash type or not (in case of trash, 'Icon' key is used for full trash). * FIXME: any other way to check for trash icons ??? */ if(dconf.get("Desktop Entry", "EmptyIcon", buff, buffsz)) { is.type = ICON_TRASH; is.icon = buff; } else is.type = ICON_NORMAL; if(dconf.error() == edelib::CONF_ERR_SECTION) { EDEBUG(ESTRLOC ": %s is not valid .desktop file\n"); return false; } dconf.get("Desktop Entry", "Icon", buff, buffsz); if(is.type == ICON_TRASH) is.icon2 = buff; else { is.icon = buff; is.type = ICON_NORMAL; } EDEBUG(ESTRLOC ": Icon is: %s\n", is.icon.c_str()); char name[256]; // FIXME: UTF-8 safety if(dconf.get_localized("Desktop Entry", "Name", name, sizeof(name))) { EDEBUG(ESTRLOC ": Name is: %s\n", name); is.name = name; } /* * Specs (desktop entry file) said that Type=Link means there must * be somewhere URL key. My thoughts is that in this case Exec key * should be ignored, even if exists. Then I will follow my thoughts. * * FIXME: 'Type' should be seen as test for .desktop file; if key * is not present, then file should not be considered as .desktop. This * should be checked before all others. */ if(!dconf.get("Desktop Entry", "Type", buff, buffsz)) { EDEBUG(ESTRLOC ": Missing mandatory Type key\n"); return false; } if(strncmp(buff, "Link", 4) == 0) { is.cmd_is_url = true; if(!dconf.get("Desktop Entry", "URL", buff, buffsz)) { EDEBUG(ESTRLOC ": Missing expected URL key\n"); return false; } is.cmd = buff; } else if(strncmp(buff, "Application", 11) == 0) { is.cmd_is_url = false; if(!dconf.get("Desktop Entry", "Exec", buff, buffsz)) { EDEBUG(ESTRLOC ": Missing expected Exec key\n"); return false; } is.cmd = buff; } else if(strncmp(buff, "Directory", 11) == 0) { EDEBUG(ESTRLOC ": Type = Directory is not implemented yet\n"); return false; } else { EDEBUG(ESTRLOC ": Unknown %s type, ignoring...\n", buff); return false; } return true; } void Desktop::add_icon(DesktopIcon* ic) { EASSERT(ic != NULL); icons.push_back(ic); // FIXME: validate this add((Fl_Widget*)ic); } void Desktop::unfocus_all(void) { unsigned int sz = icons.size(); DesktopIcon* ic; for(unsigned int i = 0; i < sz; i++) { ic = icons[i]; if(ic->is_focused()) { ic->do_unfocus(); ic->fast_redraw(); } } } void Desktop::select(DesktopIcon* ic) { EASSERT(ic != NULL); if(in_selection(ic)) return; selectionbuff.push_back(ic); if(!ic->is_focused()) { ic->do_focus(); ic->fast_redraw(); } } void Desktop::select_only(DesktopIcon* ic) { EASSERT(ic != NULL); unfocus_all(); selectionbuff.clear(); selectionbuff.push_back(ic); ic->do_focus(); ic->fast_redraw(); } bool Desktop::in_selection(const DesktopIcon* ic) { EASSERT(ic != NULL); unsigned int sz = selectionbuff.size(); for(unsigned int i = 0; i < sz; i++) { if(ic == selectionbuff[i]) return true; } return false; } void Desktop::move_selection(int x, int y, bool apply) { unsigned int sz = selectionbuff.size(); if(sz == 0) return; int prev_x, prev_y, tmp_x, tmp_y; DesktopIcon* ic; for(unsigned int i = 0; i < sz; i++) { ic = selectionbuff[i]; prev_x = ic->drag_icon_x(); prev_y = ic->drag_icon_y(); tmp_x = x - selection_x; tmp_y = y - selection_y; ic->drag(prev_x + tmp_x, prev_y + tmp_y, apply); // very slow if not checked if(apply == true) ic->fast_redraw(); } selection_x = x; selection_y = y; /* * Redraw whole screen so it reflects * new icon position */ if(apply) redraw(); } #if 0 /* * Tries to figure out icon below mouse. It is alternative to * Fl::belowmouse() since with this we hunt only icons, not other * childs (wallpaper, menu), which can be returned by Fl::belowmouse() * and bad things be hapened. */ DesktopIcon* Desktop::below_mouse(int px, int py) { unsigned int sz = icons.size(); DesktopIcon* ic = NULL; for(unsigned int i = 0; i < sz; i++) { ic = icons[i]; if(ic->x() < px && ic->y() < py && px < (ic->x() + ic->h()) && py < (ic->y() + ic->h())) return ic; } return NULL; } #endif void Desktop::notify_box(const char* msg, bool copy) { if(!msg) return; if(copy) notify->copy_label(msg); else notify->label(msg); notify->show(); } void Desktop::notify_box_color(Fl_Color col) { notify->color(col); } void Desktop::notify_desktop_changed(void) { int num = net_get_current_desktop(); if(num == -1) return; char** names; int ret = net_get_workspace_names(names); if(num >= ret) { XFreeStringList(names); return; } notify_box(names[num], true); XFreeStringList(names); } int Desktop::handle(int event) { switch(event) { case FL_FOCUS: case FL_UNFOCUS: return 1; case FL_PUSH: { /* * First check where we clicked. If we do it on desktop * unfocus any possible focused childs, and handle * specific clicks. Otherwise, do rest for childs. */ Fl_Widget* clicked = Fl::belowmouse(); if(NOT_SELECTABLE(clicked)) { EDEBUG(ESTRLOC ": DESKTOP CLICK !!!\n"); if(!selectionbuff.empty()) { /* * only focused are in selectionbuff, so this is * fine to do; also will prevent full redraw when * is clicked on desktop */ unfocus_all(); selectionbuff.clear(); } return 1; } // from here, all events are managed for icons DesktopIcon* tmp_icon = (DesktopIcon*)clicked; /* * do no use assertion on this, since * fltk::belowmouse() can miss our icon */ if(!tmp_icon) return 1; if(SELECTION_MULTI) { Fl::event_is_click(0); select(tmp_icon); return 1; } else if(SELECTION_SINGLE) { if(!in_selection(tmp_icon)) { /* * for testing * notify_box(tmp_icon->label()); */ select_only(tmp_icon); } } else if(Fl::event_button() == 3) { select_only(tmp_icon); /* * for testing * notify_box(tmp_icon->label()); */ } /* * Let child handle the rest. * Also prevent click on other mouse buttons during move. */ if(!moving) tmp_icon->handle(FL_PUSH); EDEBUG(ESTRLOC ": FL_PUSH from desktop\n"); selection_x = Fl::event_x_root(); selection_y = Fl::event_y_root(); return 1; } case FL_DRAG: moving = true; if(!selectionbuff.empty()) { EDEBUG(ESTRLOC ": DRAG icon from desktop\n"); move_selection(Fl::event_x_root(), Fl::event_y_root(), false); } else { EDEBUG(ESTRLOC ": DRAG from desktop\n"); } return 1; case FL_RELEASE: EDEBUG(ESTRLOC ": RELEASE from desktop\n"); EDEBUG(ESTRLOC ": clicks: %i\n", Fl::event_is_click()); if(!selectionbuff.empty() && moving) move_selection(Fl::event_x_root(), Fl::event_y_root(), true); /* * Do not send FL_RELEASE during move * * TODO: should be alowed FL_RELEASE to multiple icons? (aka. run * command for all selected icons ? */ if(selectionbuff.size() == 1 && !moving) selectionbuff[0]->handle(FL_RELEASE); moving = false; return 1; default: break; } return Fl_Window::handle(event); } int main() { signal(SIGTERM, exit_signal); signal(SIGKILL, exit_signal); signal(SIGINT, exit_signal); signal(SIGHUP, restart_signal); srand(time(NULL)); // a lot of preparing code depends on this fl_open_display(); fl_register_images(); edelib::IconTheme::init("edeneu"); Desktop::init(); Desktop::instance()->show(); /* * XSelectInput will redirect PropertyNotify messages, which * are listened for */ XSelectInput(fl_display, RootWindow(fl_display, fl_screen), PropertyChangeMask | StructureNotifyMask | ClientMessage); Fl::add_handler(desktop_xmessage_handler); while(running) Fl::wait(); Desktop::shutdown(); edelib::IconTheme::shutdown(); return 0; }