// Colors settings for EDE // Copyright (C) 2000-2002 Martin Pekar // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifndef ecolorutils_h #define ecolorutils_h /*#include <efltk/Fl.h> #include <efltk/Fl_Window.h> #include <efltk/x.h> #include <efltk/Fl_Menu_Button.h> #include <efltk/Fl_Item_Group.h>*/ #include <fltk/Item.h> //#include <efltk/Fl_Item.h> #include <fltk/filename.h> //#include <efltk/filename.h> /*#include <efltk/Fl_Value_Output.h> #include <efltk/Fl_Pack.h> #include <efltk/Fl_Box.h> #include <efltk/Fl_Divider.h> #include <efltk/Fl_Image.h> #include <efltk/Fl_Button.h> #include <efltk/Fl_Radio_Button.h> #include <efltk/Fl_Color_Chooser.h> #include <efltk/Fl_Menu_Bar.h>*/ #include <fltk/Button.h> //#include <efltk/Fl_Button.h> //#include <efltk/Fl_Input.h> //#include <efltk/Fl_Output.h> #include <fltk/ask.h> //#include <efltk/fl_ask.h> //#include <efltk/Fl_Value_Input.h> #include <fltk/Font.h> //#include <efltk/Fl_Font.h> //#include <efltk/Fl_Input_Browser.h> #include "../edelib2/Config.h" //#include <efltk/Fl_Config.h> #include "../edelib2/NLS.h" //#include <efltk/Fl_Locale.h> // this struct can hold slightly more information than Fl_Font typedef struct { fltk::Font* font; char* encoding; int size; bool defined; } EDEFont; extern void updateFontAll(); extern void getSchemeColors(); extern void saveActiveScheme(); extern void saveSchemeAs(); extern void applyColors(); extern void fillItems(); extern void loadEfltkConfig(); extern void saveEfltkConfig(); // font stuff const char* font_nice_name(EDEFont); extern void labelfont_cb(); extern void textfont_cb(); #endif