ede/ede-desktop/Desktop.h

102 lines
2.9 KiB
C++

/*
* $Id: ede-panel.cpp 3463 2012-12-17 15:49:33Z karijes $
*
* Copyright (C) 2013 Sanel Zukan
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __EDE_DESKTOP_H__
#define __EDE_DESKTOP_H__
#include <edelib/MenuButton.h>
#include <edelib/DesktopFile.h>
#include <edelib/Config.h>
#include <edelib/List.h>
#include <edelib/String.h>
#ifdef USE_EDELIB_WINDOW
# include <edelib/Window.h>
# define EDE_DESKTOP_WINDOW EDELIB_NS_PREPEND(Window)
#else
# include <FL/Fl_Window.H>
# define EDE_DESKTOP_WINDOW Fl_Window
#endif
#include "Globals.h"
#define EDE_DESKTOP_APP "ede-desktop"
struct SelectionOverlay;
struct IconOptions;
class DesktopIcon;
class Wallpaper;
typedef EDELIB_NS_PREPEND(list)<DesktopIcon*> DesktopIconList;
typedef EDELIB_NS_PREPEND(list)<DesktopIcon*>::iterator DesktopIconListIt;
class Desktop : public EDE_DESKTOP_WINDOW {
private:
SelectionOverlay *selbox;
DesktopConfig *conf;
IconOptions *icon_opts;
EDELIB_NS_PREPEND(String) dpath;
EDELIB_NS_PREPEND(MenuButton) *dmenu;
Wallpaper *wallpaper;
int selection_x, selection_y;
/* last recorded pointer position, so icon can be created at position where menu is clicked */
int last_px, last_py;
bool moving;
/* so we can track selected icons; one or multiselection */
DesktopIconList selectionbuf;
public:
Desktop();
~Desktop();
const char *desktop_path(void);
void show(void);
void update_workarea(void);
void update_workarea(int X, int Y, int W, int H);
void read_config(void);
void read_desktop_folder(const char *dpath = NULL);
DesktopIcon *read_desktop_file(const char *path, const char *base = 0, DesktopConfig *positions = 0);
void arrange_icons(void);
bool remove_icon(DesktopIcon *di, bool real_delete);
bool rename_icon(DesktopIcon *di, const char *name);
void edit_icon(DesktopIcon *di);
bool save_icons_positions(void);
bool create_folder(const char *name);
void unfocus_all(void);
void select(DesktopIcon *ic, bool do_redraw = true);
void select_only(DesktopIcon *ic);
bool in_selection(const DesktopIcon *ic);
void move_selection(int x, int y, bool apply);
DesktopIcon *below_mouse(int px, int py);
void select_in_area(void);
void draw(void);
int handle(int event);
};
#endif