ede/ede-panel/Panel.h

91 lines
2.3 KiB
C++

/*
* $Id$
*
* Copyright (C) 2012 Sanel Zukan
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __PANEL_H__
#define __PANEL_H__
#include <edelib/Window.h>
#include "AppletManager.h"
#define EDE_PANEL_CAST_TO_PANEL(obj) ((Panel*)(obj))
#define EDE_PANEL_GET_PANEL_OBJECT(w) (EDE_PANEL_CAST_TO_PANEL(w->parent()))
EDELIB_NS_USING_AS(Window, PanelWindow)
enum {
PANEL_POSITION_TOP,
PANEL_POSITION_BOTTOM
};
/* combination of what to do with strut data */
enum {
PANEL_STRUT_REMOVE = (1 << 1),
PANEL_STRUT_BOTTOM = (1 << 2),
PANEL_STRUT_TOP = (1 << 3)
};
class Hider;
class Panel : public PanelWindow {
private:
Fl_Widget *clicked;
Hider *hider;
int vpos;
int sx, sy;
int screen_x, screen_y, screen_w, screen_h, screen_h_half;
int width_perc; /* user specified panel width */
bool can_move_widgets, can_drag;
AppletManager mgr;
void read_config(void);
void save_config(void);
void do_layout(void);
void set_strut(short state);
public:
Panel();
void show(void);
void hide(void);
void update_size_and_pos(bool create_xid, bool update_strut);
void update_size_and_pos(bool create_xid, bool update_strut, int X, int Y, int W, int H);
int handle(int e);
void load_applets(const char *applets, PanelResource *res = 0);
int panel_w(void) { return w(); }
int panel_h(void) { return h(); }
void screen_size(int &x, int &y, int &w, int &h) {
x = screen_x;
y = screen_y;
w = screen_w;
h = screen_h;
}
/* so applets can do something */
void apply_struts(bool apply);
void allow_drag(bool d) { can_drag = d; }
void relayout(void) { do_layout(); }
};
#endif