ede/pekwm/PImageIcon.cc

100 lines
2.2 KiB
C++

//
// PImage.hh for pekwm
// Copyright © 2007-2009 Claes Nästén <me@pekdon.net>
//
// This program is licensed under the GNU GPL.
// See the LICENSE file for more information.
//
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif // HAVE_CONFIG_H
#include <iostream>
#include "Atoms.hh"
#include "PImageIcon.hh"
using std::cerr;
using std::endl;
//! @brief PImageIcon constructor.
//! @param dpy Display to load icon from.
PImageIcon::PImageIcon(Display *dpy)
: PImage(dpy)
{
_type = IMAGE_TYPE_SCALED;
_has_alpha = true;
_use_alpha = true;
}
//! @brief PImage destructor.
PImageIcon::~PImageIcon(void)
{
}
/**
* Load icon from window (if atom is set)
*/
bool
PImageIcon::loadFromWindow(Window win)
{
bool status = false;
uchar *udata = 0;
ulong expected = 2, actual;
if (AtomUtil::getProperty(win, Atoms::getAtom(NET_WM_ICON), XA_CARDINAL,
expected, &udata, &actual)) {
if (actual >= expected) {
status = setImageFromData(udata, actual);
}
XFree(udata);
}
return status;
}
/**
* Do the actual reading and loading of the icon data in ARGB data.
*/
bool
PImageIcon::setImageFromData(uchar *udata, ulong actual)
{
// Icon size successfully read, proceed with loading the actual icon data.
long *from_data = reinterpret_cast<long*>(udata);
uint width = from_data[0];
uint height = from_data[1];
if (actual < (width * height + 2)) {
return false;
}
_width = width;
_height = height;
_data = new uchar[_width * _height * 4];
convertARGBtoRGBA(_width * _height, from_data, _data);
_pixmap = createPixmap(_data, _width, _height);
_mask = createMask(_data, _width, _height);
return true;
}
/**
* Convert data, source data is ARGB one pixel per 32bit and
* destination is RGBA in 4x8bit.
*/
void
PImageIcon::convertARGBtoRGBA(ulong size, long *from_data, uchar *to_data)
{
uchar *p = to_data;
int pixel;
for (ulong i = 2; i < size; i += 1) {
pixel = from_data[i]; // in case 64bit system drop the unneeded bits
*p++ = pixel >> 16 & 0xff;
*p++ = pixel >> 8 & 0xff;
*p++ = pixel & 0xff;
*p++ = pixel >> 24 & 0xff;
}
}