ede/pekwm/PWinObj.hh

257 lines
9.8 KiB
C++

//
// PWinObj.hh for pekwm
// Copyright © 2003-2009 Claes Nästen <me@pekdon.net>
//
// This program is licensed under the GNU GPL.
// See the LICENSE file for more information.
//
#ifndef _PWIN_OBJ_HH_
#define _PWIN_OBJ_HH_
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif // HAVE_CONFIG_H
#include <algorithm>
#include <map>
#include <vector>
#include "pekwm.hh"
#include "Action.hh"
#include "Observable.hh"
//! @brief X11 Window wrapper class.
class PWinObj : public Observable
{
public:
//! @brief PWinObj inherited types.
enum Type {
WO_FRAME = (1<<1), //!< Frame type.
WO_CLIENT = (1<<2), //!< Client type.
WO_MENU = (1<<3), //!< PMenu type.
WO_DOCKAPP = (1<<4), //!< DockApp type.
WO_SCREEN_EDGE = (1<<5), //!< ScreenEdge type.
WO_SCREEN_ROOT = (1<<6), //!< PWinObj type for root Window.
WO_CMD_DIALOG = (1<<7), //!< CmdDialog type.
WO_STATUS = (1<<8), //!< StatusWindow type.
WO_WORKSPACE_INDICATOR = (1<<9), //!< WorkspaceIndicator type.
WO_SCREEN_HINT = (1<<10), /**< Invisible hint window. */
WO_SEARCH_DIALOG = (1<<11), //!< SearchDialog type
WO_NO_TYPE = 0 //!< No type.
};
PWinObj(void);
virtual ~PWinObj(void);
//! @brief Set the X Display structure.
static void setDisplay(Display *dpy) { _dpy = dpy; }
//! @brief Returns the focused PWinObj.
static inline PWinObj *getFocusedPWinObj(void) { return _focused_wo; }
//! @brief Returns the PWinObj representing the root Window.
static inline PWinObj *getRootPWinObj(void) { return _root_wo; }
//! @brief Sets the focused PWinObj.
static inline void setFocusedPWinObj(PWinObj *wo) { _focused_wo = wo; }
//! @brief Sets the PWinObj representing the root Window.
static inline void setRootPWinObj(PWinObj *wo) { _root_wo = wo; }
//! @brief Checks if focused window is of type
static inline bool isFocusedPWinObj(Type type) {
return _focused_wo ? _focused_wo->getType() == type : false;
}
//! @brief Searches for the PWinObj matching Window win.
//! @param win Window to match PWinObjs against.
//! @return PWinObj pointer on match, else 0.
static inline PWinObj *findPWinObj(Window win) {
std::map<Window, PWinObj*>::iterator it(_wo_map.find(win));
return (it != _wo_map.end()) ? it->second : 0;
}
//! @brief Searches in PWinObj list if PWinObj wo exists.
//! @param wo PWinObj to search for.
//! @return true if found, else false.
static inline bool windowObjectExists(PWinObj *wo) {
std::vector<PWinObj*>::iterator it =
std::find(_wo_list.begin(), _wo_list.end(), wo);
if (it != _wo_list.end())
return true;
return false;
}
//! @brief Return Window this PWinObj represents.
inline Window getWindow(void) const { return _window; }
//! @brief Sets Window this PWinObj represents.
inline void setWindow(Window window) { _window = window; }
//! @brief Returns parent PWinObj.
inline PWinObj *getParent(void) const { return _parent; }
//! @brief Sets parent PWinObj.
inline void setParent(PWinObj *wo) { _parent = wo; }
//! @brief Returns type of PWinObj.
inline Type getType(void) const { return _type; }
void addChildWindow(Window win);
void removeChildWindow(Window win);
//! @brief Returns x coordinate of PWinObj.
inline int getX(void) const { return _gm.x; }
//! @brief Returns y coordinate of PWinObj.
inline int getY(void) const { return _gm.y; }
//! @brief Returns right edge x coordinate of PWinObj.
inline int getRX(void) const { return _gm.x + _gm.width; }
//! @brief Returns bottom edge y coordinate of PWinObj.
inline int getBY(void) const { return _gm.y + _gm.height; }
//! @brief Returns width of PWinObj.
inline uint getWidth(void) const { return _gm.width; }
//! @brief Returns height of PWinObj:
inline uint getHeight(void) const { return _gm.height; }
//! @brief Returns workspace PWinObj is on.
inline uint getWorkspace(void) const { return _workspace; }
/** @brief Returns layer PWinObj is in. */
inline unsigned int getLayer(void) const { return _layer; }
//! @brief Returns mapped state of PWinObj.
inline bool isMapped(void) const { return _mapped; }
//! @brief Returns iconofied state of PWinObj.
inline bool isIconified(void) const { return _iconified; }
//! @brief Returns hidden state of PWinObj.
inline bool isHidden(void) const { return _hidden; }
//! @brief Returns focused state of PWinObj.
inline bool isFocused(void) const { return _focused; }
//! @brief Returns sticky state of PWinObj.
inline bool isSticky(void) const { return _sticky; }
//! @brief Returns Focusable state of PWinObj.
inline bool isFocusable(void) const { return _focusable; }
#ifdef OPACITY
//! @brief Returns transparency state of PWinObj
inline bool isOpaque(void) const { return _opaque; }
void setOpacity(uint focused, uint unfocused, bool enabled=true);
inline void setOpacity(uint value) { setOpacity(value, value); }
inline void setOpacity(PWinObj *child) { setOpacity(child->_opacity.focused, child->_opacity.unfocused, !child->_opaque); }
void updateOpacity(void);
#endif // OPACITY
// interface
virtual void mapWindow(void);
virtual void mapWindowRaised(void);
virtual void unmapWindow(void);
virtual void iconify(void);
virtual void stick(void);
virtual void move(int x, int y);
virtual void resize(uint width, uint height);
virtual void moveResize(int x, int y, uint width, uint height);
//! @brief Raises PWinObj without respect of layer.
virtual void raise(void) { XRaiseWindow(_dpy, _window); }
//! @brief Lowers PWinObj without respect of layer.
virtual void lower(void) { XLowerWindow(_dpy, _window); }
virtual void setWorkspace(uint workspace);
virtual void setLayer(uint layer);
virtual void setFocused(bool focused);
virtual void setSticky(bool sticky);
#ifdef OPACITY
void setOpaque(bool opaque);
#endif // OPACITY
/** Set focusable flag. */
virtual void setFocusable(bool focusable) { _focusable = focusable; }
virtual void setHidden(bool hidden);
virtual void giveInputFocus(void);
virtual void reparent(PWinObj *parent, int x, int y);
virtual bool getSizeRequest(Geometry &request);
// event interface
//! @brief Handles button press events, always return 0.
virtual ActionEvent *handleButtonPress(XButtonEvent *ev) { return 0; }
//! @brief Handles button release events, always return 0.
virtual ActionEvent *handleButtonRelease(XButtonEvent *ev) { return 0; }
//! @brief Handles key press events, always return 0.
virtual ActionEvent *handleKeyPress(XKeyEvent *ev) { return 0; }
//! @brief Handles key release vents, always return 0.
virtual ActionEvent *handleKeyRelease(XKeyEvent *ev) { return 0; }
//! @brief Handles motion events, always return 0.
virtual ActionEvent *handleMotionEvent(XMotionEvent *ev) { return 0; }
//! @brief Handles enter events, always return 0.
virtual ActionEvent *handleEnterEvent(XCrossingEvent *ev) { return 0; }
//! @brief Handles leave events, always return 0.
virtual ActionEvent *handleLeaveEvent(XCrossingEvent *ev) { return 0; }
//! @brief Handles expose events, always return 0.
virtual ActionEvent *handleExposeEvent(XExposeEvent *ev) { return 0; }
//! @brief Handles handle map request events, always return 0.
virtual ActionEvent *handleMapRequest(XMapRequestEvent *ev) { return 0; }
//! @brief Handles handle unmap events, always return 0.
virtual ActionEvent *handleUnmapEvent(XUnmapEvent *ev) { return 0; }
// operators
//! @brief Operator matching against Window PWinObj represents..
virtual bool operator == (const Window &window) {
return (_window == window);
}
//! @brief Operator matching against Window PWinObj represents.
virtual bool operator != (const Window &window) {
return (_window != window);
}
// other window commands
//! @brief Clears Window causing a redraw.
inline void clear(void) { XClearWindow(_dpy, _window); }
//! @brief Sets Window background colour.
inline void setBackground(long pixel) {
XSetWindowBackground(_dpy, _window, pixel);
}
//! @brief Sets Window background pixmap.
inline void setBackgroundPixmap(Pixmap pm) {
XSetWindowBackgroundPixmap(_dpy, _window, pm);
}
protected:
static void woListAdd(PWinObj *wo);
static void woListRemove(PWinObj *wo);
protected:
static Display *_dpy; //!< Display PWinObj is on.
Window _window; //!< Window PWinObj represents.
PWinObj *_parent; //!< Parent PWinObj.
Type _type; //!< Type of PWinObj.
#ifdef OPACITY
// Opacity information
class Opacity {
public:
Opacity(void)
: current(EWMH_OPAQUE_WINDOW),
focused(EWMH_OPAQUE_WINDOW),
unfocused(EWMH_OPAQUE_WINDOW) { }
uint current, focused, unfocused;
} _opacity;
#endif // OPACITY
Geometry _gm; //!< Geometry of PWinObj (always in absolute coordinates).
uint _workspace; //!< Workspace PWinObj is on.
unsigned int _layer; //!< Layer PWinObj is in.
bool _mapped; //!< Mapped state of PWinObj.
bool _iconified; //!< Iconified state of PWinObj.
bool _hidden; //!< Hidden state of PWinObj.
bool _focused; //!< Focused state of PWinObj.
bool _sticky; //!< Sticky state of PWinObj.
bool _focusable; //!< Focusable state of PWinObj.
#ifdef OPACITY
bool _opaque; //!< Opaque set state of PWinObj
#endif // OPACITY
static PWinObj *_root_wo; //!< Static root PWinObj pointer.
static PWinObj *_focused_wo; //!< Static focused PWinObj pointer.
static std::vector<PWinObj*> _wo_list; //!< List of PWinObjs.
static std::map<Window, PWinObj*> _wo_map; //!< Mapping of Window to PWinObj
};
#endif // _PWIN_OBJ_HH_