ede/ede-panel/applets/start-menu/XdgMenuReader.cpp
Sanel Zukan 1dde9f92da Menu reload support and clean of some memory leaks.
Menu reload is using DirWatch to monitor application menu folders for changes. With this, any change on some content will trigger
menu update. Update is trying to be safe as possible: when menu is open, a backup menu will be constructed and replaced as soon as menu
was closed; when is closed, it will be directly replaced.

This still can include races, but I'm hoping they will not occur.

Related to memory leaks: on couple of places in cpu applet, delete was wronly called instead delete[]. Also, when ede-panel exits,
AppletManager would not clean loaded apples. Strange. So now explicit clear was added on exit.
2012-08-06 14:52:09 +00:00

1079 lines
27 KiB
C++

/*
* $Id$
*
* Copyright (C) 2012 Sanel Zukan
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <sys/types.h>
#include <dirent.h>
#include <string.h>
#include <stdlib.h>
#include <FL/Fl_Shared_Image.H>
#include <edelib/TiXml.h>
#include <edelib/Debug.h>
#include <edelib/StrUtil.h>
#include <edelib/Util.h>
#include <edelib/FileTest.h>
#include <edelib/Directory.h>
#include <edelib/DesktopFile.h>
#include <edelib/IconLoader.h>
#include <edelib/Nls.h>
#include <edelib/Run.h>
#include "DesktopEntry.h"
#include "MenuRules.h"
#include "XdgMenuReader.h"
EDELIB_NS_USING(DesktopFile)
EDELIB_NS_USING(IconLoader)
EDELIB_NS_USING(system_config_dirs)
EDELIB_NS_USING(system_data_dirs)
EDELIB_NS_USING(user_data_dir)
EDELIB_NS_USING(build_filename)
EDELIB_NS_USING(file_test)
EDELIB_NS_USING(str_ends)
EDELIB_NS_USING(run_async)
EDELIB_NS_USING(FILE_TEST_IS_DIR)
EDELIB_NS_USING(DESK_FILE_TYPE_DIRECTORY)
EDELIB_NS_USING(ICON_SIZE_SMALL)
#define DOT_OR_DOTDOT(base) (base[0] == '.' && (base[1] == '\0' || (base[1] == '.' && base[2] == '\0')))
#define ELEMENT_IS(elem, val) (strcmp(elem->Value(), val) == 0)
#define ELEMENT_GET_TEXT(elem) (elem->FirstChild() ? elem->FirstChild()->ToText() : NULL)
/* max. name size */
#define NAME_BUFSZ 128
/* do not allow empty menus to be shown */
#define NO_EMPTY_MENUS 1
/* in FLTK, a default size */
extern int FL_NORMAL_SIZE;
struct MenuParseContext;
struct MenuContext;
typedef list<MenuParseContext*> MenuParseList;
typedef list<MenuParseContext*>::iterator MenuParseListIt;
typedef list<MenuContext*> MenuContextList;
typedef list<MenuContext*>::iterator MenuContextListIt;
struct MenuParseContext {
/* for <Deleted> <NotDeled> tags */
bool deleted;
/* for <OnlyUnallocated> and <NotOnlyUnallocated> (default) */
bool only_unallocated;
/* menu tag content */
String *name;
/* a stack of .directory names; the top one is used */
StrList dir_files;
/* directories where to find .directory file */
StrList dir_dirs;
/* a list of .desktop files */
DesktopEntryList desk_files;
/* include rules */
MenuRulesList include_rules;
/* exclude rules */
MenuRulesList exclude_rules;
/* nested menus */
MenuParseList submenus;
};
struct MenuContext {
/* menu label */
String *name;
/* should this entry be displayed */
bool display_it;
/* menu icon */
String *icon;
/* a list of .desktop files; at the same time also items in menu list */
DesktopEntryList items;
/* nested menus */
MenuContextList submenus;
};
/* TODO: bug in edelib */
static bool menu_context_sorter(MenuContext* const& c1, MenuContext* const& c2) {
return *(c1->name) < *(c2->name);
}
static MenuParseContext *menu_parse_context_new(void) {
MenuParseContext *m = new MenuParseContext;
m->name = NULL;
m->deleted = false;
m->only_unallocated = false;
return m;
}
static void menu_parse_context_delete(MenuParseContext *m) {
E_RETURN_IF_FAIL(m != NULL);
delete m->name;
/* delete rules */
if(!m->include_rules.empty()) {
MenuRulesListIt it = m->include_rules.begin(), it_end = m->include_rules.end();
while(it != it_end) {
menu_rules_delete(*it);
it = m->include_rules.erase(it);
}
}
if(!m->exclude_rules.empty()) {
MenuRulesListIt it = m->exclude_rules.begin(), it_end = m->exclude_rules.end();
while(it != it_end) {
menu_rules_delete(*it);
it = m->exclude_rules.erase(it);
}
}
/* recurse for nested menus */
if(!m->submenus.empty()) {
MenuParseListIt it = m->submenus.begin(), it_end = m->submenus.end();
while(it != it_end) {
menu_parse_context_delete(*it);
it = m->submenus.erase(it);
}
}
delete m;
}
static void menu_parse_context_append_default_dir_dirs(MenuParseContext *ctx) {
StrList lst;
int ret = system_data_dirs(lst);
if(ret < 1)
return;
StrListIt it = lst.begin(), it_end = lst.end();
for(; it != it_end; ++it)
ctx->dir_dirs.push_back(build_filename((*it).c_str(), "desktop-directories"));
}
static void menu_parse_context_append_desktop_files(MenuParseContext *ctx, const char *dir, const char *basedir) {
DIR *ds = opendir(dir);
if(!ds)
return;
dirent *dp;
DesktopEntry *entry;
while((dp = readdir(ds)) != NULL) {
/* skip dots and (possibly) hidden files */
if(dp->d_name[0] == '.' || DOT_OR_DOTDOT(dp->d_name))
continue;
entry = new DesktopEntry;
entry->assign_path(dir, dp->d_name, basedir);
if(file_test(entry->get_path(), FILE_TEST_IS_DIR)) {
/* recurse if needed; the spec said we must */
menu_parse_context_append_desktop_files(ctx, entry->get_path(), basedir);
/* delete it */
delete entry;
continue;
}
/* files must ends with this extension */
if(str_ends(entry->get_path(), ".desktop")) {
ctx->desk_files.push_back(entry);
} else {
/* clear non .desktop items */
delete entry;
}
}
closedir(ds);
}
static void menu_parse_context_append_desktop_files_from_xdg_data_dirs(MenuParseContext *ctx) {
StrList lst;
xdg_menu_applications_location(lst);
StrListIt it = lst.begin(), it_end = lst.end();
for(; it != it_end; ++it)
menu_parse_context_append_desktop_files(ctx, it->c_str(), it->c_str());
}
static void scan_include_exclude_tag(TiXmlNode *elem, MenuRulesList &rules) {
E_RETURN_IF_FAIL(elem != NULL);
TiXmlNode *child;
TiXmlText *txt;
for(child = elem->FirstChildElement(); child; child = child->NextSibling()) {
/* assure we do not include/exclude insinde include/exclude */
if(ELEMENT_IS(child, "Include") || ELEMENT_IS(child, "Exclude")) {
E_WARNING(E_STRLOC ": Nesting <Include> and <Exclude> tags are not supported\n");
continue;
}
if(ELEMENT_IS(child, "Filename")) {
txt = ELEMENT_GET_TEXT(child);
menu_rules_append_rule(rules, MENU_RULES_OPERATOR_FILENAME, txt->Value());
continue;
}
if(ELEMENT_IS(child, "Category")) {
txt = ELEMENT_GET_TEXT(child);
menu_rules_append_rule(rules, MENU_RULES_OPERATOR_CATEGORY, txt->Value());
continue;
}
if(ELEMENT_IS(child, "All")) {
menu_rules_append_rule(rules, MENU_RULES_OPERATOR_ALL, NULL);
continue;
}
if(ELEMENT_IS(child, "And")) {
MenuRules *and_rule = menu_rules_append_rule(rules, MENU_RULES_OPERATOR_AND, NULL);
/* recurse */
scan_include_exclude_tag(child, and_rule->subrules);
continue;
}
if(ELEMENT_IS(child, "Or")) {
MenuRules *or_rule = menu_rules_append_rule(rules, MENU_RULES_OPERATOR_OR, NULL);
/* recurse */
scan_include_exclude_tag(child, or_rule->subrules);
continue;
}
if(ELEMENT_IS(child, "Not")) {
MenuRules *not_rule = menu_rules_append_rule(rules, MENU_RULES_OPERATOR_NOT, NULL);
/* recurse */
scan_include_exclude_tag(child, not_rule->subrules);
continue;
}
}
}
static void scan_menu_tag(TiXmlNode *elem, MenuParseList &parse_list) {
E_RETURN_IF_FAIL(elem != NULL);
TiXmlText *txt;
bool got_default_app_dirs = false, got_default_dir_dirs = false;
MenuParseContext *ctx = menu_parse_context_new();
for(elem = elem->FirstChildElement(); elem; elem = elem->NextSibling()) {
/* in case we got '<Menu>' as submenu, dive in it recursively and fill submenus */
if(ELEMENT_IS(elem, "Menu"))
scan_menu_tag(elem, ctx->submenus);
if(ELEMENT_IS(elem, "Name")) {
txt = ELEMENT_GET_TEXT(elem);
if(txt && !ctx->name)
ctx->name = new String(txt->Value());
continue;
}
if(ELEMENT_IS(elem, "Directory")) {
txt = ELEMENT_GET_TEXT(elem);
/* entries must ends with .directory */
if(txt && str_ends(txt->Value(), ".directory")) {
/* push it at the top */
ctx->dir_files.push_front(txt->Value());
}
continue;
}
if(ELEMENT_IS(elem, "AppDir")) {
txt = ELEMENT_GET_TEXT(elem);
if(txt)
menu_parse_context_append_desktop_files(ctx, txt->Value(), NULL);
continue;
}
if(ELEMENT_IS(elem, "DirectoryDir")) {
txt = ELEMENT_GET_TEXT(elem);
if(txt) {
/* push it at the top */
ctx->dir_dirs.push_front(txt->Value());
}
continue;
}
/* spec: '<DefaultAppDirs>' expands to $XDG_DATA_DIRS/applications */
if(ELEMENT_IS(elem, "DefaultAppDirs")) {
if(!got_default_app_dirs) {
menu_parse_context_append_desktop_files_from_xdg_data_dirs(ctx);
/* scan it only once */
got_default_app_dirs = true;
}
continue;
}
if(ELEMENT_IS(elem, "DefaultDirectoryDirs")) {
if(!got_default_dir_dirs) {
menu_parse_context_append_default_dir_dirs(ctx);
got_default_dir_dirs = true;
}
continue;
}
if(ELEMENT_IS(elem, "Include")) {
scan_include_exclude_tag(elem, ctx->include_rules);
continue;
}
if(ELEMENT_IS(elem, "Exclude")) {
scan_include_exclude_tag(elem, ctx->exclude_rules);
continue;
}
if(ELEMENT_IS(elem, "Deleted")) {
ctx->deleted = true;
continue;
}
if(ELEMENT_IS(elem, "NotDeleted")) {
ctx->deleted = false;
continue;
}
if(ELEMENT_IS(elem, "OnlyUnallocated")) {
ctx->only_unallocated = true;
continue;
}
if(ELEMENT_IS(elem, "NotOnlyUnallocated")) {
ctx->only_unallocated = false;
continue;
}
}
parse_list.push_back(ctx);
}
static bool menu_context_construct_name_and_get_icon(MenuParseContext *m,
MenuParseContext *top,
String **ret_name,
String **ret_icon,
bool *should_be_displayed)
{
E_RETURN_VAL_IF_FAIL(m != NULL, false);
*ret_name = *ret_icon = NULL;
*should_be_displayed = true;
if(!m->dir_files.empty()) {
/*
* We have two locations where are keeping directory list: node specific and top node
* specific, where often is put <DefaultDirectoryDirs/> tag. Here, first we will look in
* node specific directory list, then will go in top node <DefaultDirectoryDirs/>.
*/
StrListIt dir_it = m->dir_dirs.begin(), dir_it_end = m->dir_dirs.end();
/* this list has 'stack-ed' items; the last one is on top */
StrListIt file_it, file_it_end = m->dir_files.end();
DesktopFile df;
String tmp;
/* first try specific directory list */
for(; dir_it != dir_it_end; ++dir_it) {
for(file_it = m->dir_files.begin(); file_it != file_it_end; ++file_it) {
tmp = build_filename((*dir_it).c_str(), (*file_it).c_str());
//E_DEBUG("==> %s\n", tmp.c_str());
/* load it and see if it is real .desktop file */
df.load(tmp.c_str());
if(df && (df.type() == DESK_FILE_TYPE_DIRECTORY)) {
/* check if it can be displayed */
if(df.no_display())
*should_be_displayed = false;
char buf[NAME_BUFSZ];
/* try icon first */
if(!(*ret_icon) && df.icon(buf, NAME_BUFSZ))
*ret_icon = new String(buf);
/* then name, so we can quit nicely */
if(!(*ret_name) && df.name(buf, NAME_BUFSZ)) {
*ret_name = new String(buf);
return true;
}
}
}
}
/* now try default ones */
dir_it = top->dir_dirs.begin(), dir_it_end = top->dir_dirs.end();
for(; dir_it != dir_it_end; ++dir_it) {
for(file_it = m->dir_files.begin(); file_it != file_it_end; ++file_it) {
tmp = build_filename((*dir_it).c_str(), (*file_it).c_str());
//E_DEBUG("++> %s\n", tmp.c_str());
/* load it and see if it is real .desktop file */
df.load(tmp.c_str());
if(df && (df.type() == DESK_FILE_TYPE_DIRECTORY)) {
/* check if it can be displayed */
if(df.no_display())
*should_be_displayed = false;
char buf[NAME_BUFSZ];
/* try icon first */
if(!(*ret_icon) && df.icon(buf, NAME_BUFSZ))
*ret_icon = new String(buf);
/* then name, so we can quit nicely */
if(!(*ret_name) && df.name(buf, NAME_BUFSZ)) {
*ret_name = new String(buf);
return true;
}
}
}
}
}
E_RETURN_VAL_IF_FAIL(m->name != NULL, false);
/* if there are no files and can be displayed, use context name; let icon name be NULL */
*ret_name = new String(*(m->name));
return true;
}
static void apply_include_rules(MenuContext *ctx, DesktopEntryList &items, MenuRulesList &rules) {
if(items.empty() || rules.empty())
return;
MenuRulesListIt rit, rit_end = rules.end();
DesktopEntryListIt it = items.begin(), it_end = items.end();
DesktopEntry *entry;
bool eval_true;
for(; it != it_end; ++it) {
for(rit = rules.begin(); rit != rit_end; ++rit) {
entry = *it;
eval_true = menu_rules_eval(*rit, entry);
/* append entry if matches to the rule, and mark it as allocated */
if(eval_true) {
entry->mark_as_allocated();
ctx->items.push_back(entry);
/* do not scan rules any more; go to the next item */
break;
}
}
}
}
static void apply_exclude_rules(DesktopEntryList& items, MenuRulesList &rules) {
if(items.empty() || rules.empty())
return;
MenuRulesListIt rit, rit_end = rules.end();
DesktopEntryListIt it = items.begin(), it_end = items.end();
bool eval_true;
while(it != it_end) {
eval_true = false;
for(rit = rules.begin(); rit != rit_end; ++rit) {
eval_true = menu_rules_eval(*rit, *it);
if(eval_true) {
/* pop entry if matches */
it = items.erase(it);
break;
}
}
if(!eval_true)
++it;
}
}
#if NO_EMPTY_MENUS
/* forward decl */
static void menu_context_delete(MenuContext *c);
#endif
static MenuContext *menu_parse_context_to_menu_context(MenuParseContext *m,
MenuParseContext *top,
DesktopEntryList *all_unallocated)
{
E_RETURN_VAL_IF_FAIL(m != NULL, NULL);
/* make sure we are not processing only_unallocated node when not get all_unallocated */
if(m->only_unallocated && !all_unallocated)
return NULL;
/*
* figure out the name first; if returns false, either menu should not be displayed, or something
* went wrong
*/
String *n = NULL, *ic = NULL;
bool should_be_displayed = false;
if(!menu_context_construct_name_and_get_icon(m, top, &n, &ic, &should_be_displayed))
return NULL;
/*
* nodes marked as 'NoDisplay' (from .directory file) or '<Deleted>' (from applications.menu) must
* be processed as ordinary nodes, since this operation will correctly setup allocated
* (<OnlyUnallocated> and <NotOnlyUnallocated>) entries
*/
if(m->deleted)
should_be_displayed = false;
/* assure we got name here; icon can be NULL */
E_RETURN_VAL_IF_FAIL(n != NULL, NULL);
MenuContext *ctx = new MenuContext;
ctx->name = n;
ctx->icon = ic;
ctx->display_it = should_be_displayed;
//E_DEBUG("+ Menu: %s %i\n", ctx->name->c_str(), m->include_rules.size());
/* fill MenuContext items, depending on what list was passed */
if(all_unallocated) {
apply_include_rules(ctx, *all_unallocated, m->include_rules);
} else {
apply_include_rules(ctx, m->desk_files, m->include_rules);
/* check the rules for top list, but make sure we are not applying them on the same node again */
if(m != top)
apply_include_rules(ctx, top->desk_files, m->include_rules);
}
/* pop filled MenuContext items if match the rule */
apply_exclude_rules(ctx->items, m->exclude_rules);
//E_DEBUG("- Menu: %s %i\n", ctx->name->c_str(), ctx->items.size());
/* sort entries via their full names */
desktop_entry_list_sort(ctx->items);
/* process submenus */
if(!m->submenus.empty()) {
MenuParseListIt mit = m->submenus.begin(), mit_end = m->submenus.end();
MenuContext *sub_ctx;
for(; mit != mit_end; ++mit) {
sub_ctx = menu_parse_context_to_menu_context(*mit, top, all_unallocated);
if(sub_ctx)
ctx->submenus.push_back(sub_ctx);
}
}
#if NO_EMPTY_MENUS
/* do not allow empty menus */
if(ctx->items.empty() && ctx->submenus.empty()) {
menu_context_delete(ctx);
ctx = NULL;
}
#endif
return ctx;
}
static void menu_context_delete(MenuContext *c) {
E_RETURN_IF_FAIL(c != NULL);
if(!c->submenus.empty()) {
MenuContextListIt it = c->submenus.begin(), it_end = c->submenus.end();
for(; it != it_end; ++it)
menu_context_delete(*it);
}
c->items.clear();
delete c->name;
delete c->icon;
delete c;
}
static void menu_parse_context_list_get_all_unallocated_desk_files(MenuParseList &parse_list, DesktopEntryList &ret) {
if(parse_list.empty())
return;
MenuParseListIt it = parse_list.begin(), it_end = parse_list.end();
DesktopEntryListIt dit, dit_end;
MenuParseContext *parse_ctx;
for(; it != it_end; ++it) {
parse_ctx = *it;
dit = parse_ctx->desk_files.begin();
dit_end = parse_ctx->desk_files.end();
for(; dit != dit_end; ++dit) {
if((*dit)->is_allocated() == false)
ret.push_back(*dit);
}
/* recurse */
menu_parse_context_list_get_all_unallocated_desk_files(parse_ctx->submenus, ret);
}
}
static void menu_context_list_sort(MenuContextList &lst) {
if(lst.empty())
return;
lst.sort(menu_context_sorter);
MenuContextListIt it = lst.begin(), it_end = lst.end();
for(; it != it_end; ++it)
menu_context_list_sort((*it)->submenus);
}
static void menu_parse_context_list_to_menu_context_list(MenuParseList &parse_list,
MenuContextList &ret)
{
MenuParseListIt it = parse_list.begin(), it_end = parse_list.end();
MenuParseContext *parse_ctx;
MenuContext *ctx;
for(; it != it_end; ++it) {
parse_ctx = *it;
/* remove duplicate id's */
desktop_entry_list_remove_duplicates(parse_ctx->desk_files);
/* read all .desktop files from disk */
desktop_entry_list_load_all(parse_ctx->desk_files);
/* now convert it to usable menu node */
ctx = menu_parse_context_to_menu_context(parse_ctx, parse_ctx, NULL);
if(ctx)
ret.push_back(ctx);
}
/* now, pickup all unallocated items */
DesktopEntryList all_unallocated;
menu_parse_context_list_get_all_unallocated_desk_files(parse_list, all_unallocated);
/*
* second pass; process unallocated items, but put them in second list that will later be
* merged; this is to preserve the order got in the first list
*/
MenuContextList unallocated_list;
for(it = parse_list.begin(); it != it_end; ++it) {
parse_ctx = *it;
/* now convert it to usable menu node */
ctx = menu_parse_context_to_menu_context(parse_ctx, parse_ctx, &all_unallocated);
if(ctx)
unallocated_list.push_back(ctx);
}
/*
* both list have the same root node, so we skip the first node and merge below it; the first node is
* top level <Menu> and is often only menu name and description
*/
E_RETURN_IF_FAIL(ret.size() == 1);
E_RETURN_IF_FAIL(unallocated_list.size() == 1);
MenuContext *head = ret.front(), *unallocated_head = unallocated_list.front();
MenuContextListIt uit = unallocated_head->submenus.begin(), uit_end = unallocated_head->submenus.end();
for(; uit != uit_end; ++uit)
head->submenus.push_back(*uit);
/* sort everthing at the end */
menu_context_list_sort(ret);
}
/*
* Count the number of items in each submenu + submenu node itself; used to allocate
* array for edelib::MenuItem list.
*/
static unsigned int menu_context_list_count(MenuContextList &lst) {
if(lst.empty())
return 0;
unsigned int ret = lst.size();
MenuContextListIt it = lst.begin(), it_end = lst.end();
MenuContext *cc;
for(; it != it_end; ++it) {
cc = *it;
ret += cc->items.size();
ret += menu_context_list_count(cc->submenus);
/*
* a room for NULL to deduce submenus in edelib::MenuItem, no matter if submenus are empty
* in case empty menus are going to be displayed
*/
ret += 1;
}
return ret;
}
static void menu_all_parse_lists_clear(MenuParseList &parse_list, MenuContextList &ctx_list) {
MenuContextListIt cit = ctx_list.begin(), cit_end = ctx_list.end();
MenuParseListIt pit = parse_list.begin(), pit_end = parse_list.end();
MenuParseContext *cc;
while(cit != cit_end) {
menu_context_delete(*cit);
cit = ctx_list.erase(cit);
}
while(pit != pit_end) {
cc = *pit;
/*
* Desktop entries are shared among MenuContext and MenuParseContext, so they
* must be explicitly deleted. This sharing depends on 'Include' rules, so some MenuParseContext
* entries are on MenuContext list and all MenuContext entries are in MenuParseContext.
*/
DesktopEntryListIt it = cc->desk_files.begin(), it_end = cc->desk_files.end();
while(it != it_end) {
delete *it;
it = cc->desk_files.erase(it);
}
menu_parse_context_delete(cc);
pit = parse_list.erase(pit);
}
}
static TiXmlNode *load_menu_file(TiXmlDocument &doc) {
char *menu_prefix = getenv("XDG_MENU_PREFIX");
String menu_file;
if(menu_prefix) {
menu_file = menu_prefix;
menu_file += "applications.menu";
} else {
menu_file = "applications.menu";
}
StrList paths;
if(system_config_dirs(paths) < 1)
return NULL;
String tmp;
StrListIt it = paths.begin(), it_end = paths.end();
for(; it != paths.end(); ++it) {
tmp = build_filename((*it).c_str(), "menus", menu_file.c_str());
if(doc.LoadFile(tmp.c_str()))
goto done;
}
return NULL;
done:
return doc.FirstChild("Menu");
}
static void menu_context_list_dump(MenuContextList &lst) {
if(lst.empty())
return;
MenuContextListIt it = lst.begin(), it_end = lst.end();
DesktopEntryListIt ds, de;
for(; it != it_end; ++it) {
if((*it)->display_it == false)
continue;
ds = (*it)->items.begin();
de = (*it)->items.end();
/* print each desktop entry with menu name */
for(; ds != de; ++ds) {
printf("%s/\t%s\t%s\n", (*it)->name->c_str(),
(*ds)->get_id(),
(*ds)->get_path());
}
menu_context_list_dump((*it)->submenus);
}
}
static void menu_all_parse_lists_load(MenuParseList &parse_list, MenuContextList &content) {
/*
* TiXmlDocument object must be used externaly, so as long as this object is
* alive, the whole XML tree is alive too (see DOM reference).
*/
TiXmlDocument doc;
TiXmlNode *elem = load_menu_file(doc);
if(!elem)
return;
/* parse XML file */
scan_menu_tag(elem, parse_list);
/* convert it to our list */
menu_parse_context_list_to_menu_context_list(parse_list, content);
}
void xdg_menu_dump_for_test_suite(void) {
MenuParseList pl;
MenuContextList cl;
/* load everything */
menu_all_parse_lists_load(pl, cl);
menu_context_list_dump(cl);
/* clear everything */
menu_all_parse_lists_clear(pl, cl);
}
/* public API */
struct XdgMenuContent {
MenuItem *fltk_menu;
/*
* We are keeping them as fltk_menu references some objects, like text.
* This is since FLTK menu can't free label strings as MenuItem is plain struct.
*/
MenuParseList parse_list;
MenuContextList context_list;
};
static void item_cb(Fl_Widget*, void *en) {
DesktopEntry *entry = (DesktopEntry*)en;
run_async("ede-launch %s", entry->get_exec());
E_DEBUG(E_STRLOC ": ede-launch %s\n", entry->get_exec());
}
static void logout_cb(Fl_Widget*, void*) {
run_async("ede-shutdown");
}
static unsigned int construct_edelib_menu(MenuContextList &lst, MenuItem *mi, unsigned int pos) {
if(lst.empty())
return pos;
MenuContextListIt it = lst.begin(), it_end = lst.end();
MenuContext *cc;
DesktopEntryListIt ds, de;
unsigned long initial_pos = pos;
for(; it != it_end; ++it) {
cc = *it;
if(!cc->display_it)
continue;
mi[pos].text = cc->name->c_str();
/* every MenuContext is submenu for itself */
mi[pos].flags = FL_SUBMENU;
//E_DEBUG("{%s submenu}\n", mi[pos].text);
/* some default values that must be filled */
mi[pos].shortcut_ = 0;
mi[pos].callback_ = 0;
mi[pos].user_data_ = 0;
mi[pos].labeltype_ = FL_NORMAL_LABEL;
mi[pos].labelfont_ = FL_HELVETICA;
mi[pos].labelsize_ = FL_NORMAL_SIZE;
mi[pos].labelcolor_ = FL_BLACK;
MenuItem::init_extensions(&mi[pos]);
/* set image for menu */
if(cc->icon && IconLoader::inited()) {
Fl_Image *img = IconLoader::get(cc->icon->c_str(), ICON_SIZE_SMALL);
mi[pos].image(img);
}
/* a room for an item */
pos++;
/* try with nested submenus first, so submenus be before desktop entries in current menu node */
pos = construct_edelib_menu(cc->submenus, mi, pos);
/* now, add the real items if they exists*/
if(!cc->items.empty()) {
ds = cc->items.begin();
de = cc->items.end();
for(; ds != de; ++ds, ++pos) {
mi[pos].text = (*ds)->get_name();
mi[pos].flags = 0;
//E_DEBUG(" {%s item}\n", mi[pos].text);
/* some default values that must be filled */
mi[pos].shortcut_ = 0;
/* set callback and callback data to be current entry */
mi[pos].callback_ = item_cb;
mi[pos].user_data_ = *ds;
mi[pos].labeltype_ = FL_NORMAL_LABEL;
mi[pos].labelfont_ = FL_HELVETICA;
mi[pos].labelsize_ = FL_NORMAL_SIZE;
mi[pos].labelcolor_ = FL_BLACK;
MenuItem::init_extensions(&mi[pos]);
/* set image for menu item*/
if((*ds)->get_icon() && IconLoader::inited()) {
Fl_Image *img = IconLoader::get((*ds)->get_icon(), ICON_SIZE_SMALL);
mi[pos].image(img);
}
/* set tooltip if we have; it is actually a comment from .desktop file */
mi[pos].tooltip((*ds)->get_comment());
}
}
/* to inject Logout button */
if(initial_pos == 0) {
//E_DEBUG(" {Logout item}\n");
mi[pos].text = _("Logout");
if(pos)
mi[pos - 1].flags |= FL_MENU_DIVIDER;
mi[pos].flags = 0;
mi[pos].shortcut_ = 0;
mi[pos].labeltype_ = FL_NORMAL_LABEL;
mi[pos].labelfont_ = FL_HELVETICA;
mi[pos].labelsize_ = FL_NORMAL_SIZE;
mi[pos].labelcolor_ = FL_BLACK;
MenuItem::init_extensions(&mi[pos]);
/* set callback and callback data to be current entry */
mi[pos].callback_ = logout_cb;
mi[pos].user_data_ = 0;
if(IconLoader::inited()) {
Fl_Image *img = IconLoader::get("system-log-out", ICON_SIZE_SMALL);
mi[pos].image(img);
}
pos++;
}
/* end this menu */
mi[pos].text = NULL;
MenuItem::init_extensions(&mi[pos]);
//E_DEBUG("{0}\n");
/* make a room for the next item */
pos++;
}
/* return position to next item */
return pos;
}
void xdg_menu_applications_location(StrList &lst) {
lst.clear();
if(system_data_dirs(lst) < 1)
return;
StrListIt it = lst.begin(), it_end = lst.end();
for(; it != it_end; ++it)
*it = build_filename(it->c_str(), "applications");
/*
* Add user directory too; the spec is unclear about this, but official menu spec tests
* requires it. Also, users will be able to add menu items without superuser permissions.
*/
String user_dir = user_data_dir();
lst.push_back(build_filename(user_dir.c_str(), "applications"));
}
XdgMenuContent *xdg_menu_load(void) {
XdgMenuContent *content = new XdgMenuContent();
/* load everything */
menu_all_parse_lists_load(content->parse_list, content->context_list);
unsigned int sz = menu_context_list_count(content->context_list);
E_RETURN_VAL_IF_FAIL(sz > 0, NULL);
MenuItem *mi = new MenuItem[sz + 2]; /* plus logout + ending NULL */
unsigned int pos = construct_edelib_menu(content->context_list, mi, 0);
mi[pos].text = NULL;
/*
* MenuItem does not have constructor, so everywhere where we access MenuItem object, image
* member must be NULL-ed too
*/
MenuItem::init_extensions(&mi[pos]);
E_ASSERT(pos <= sz + 2);
content->fltk_menu = mi;
return content;
}
void xdg_menu_delete(XdgMenuContent *m) {
E_RETURN_IF_FAIL(m != NULL);
delete [] m->fltk_menu;
menu_all_parse_lists_clear(m->parse_list, m->context_list);
delete m;
}
MenuItem *xdg_menu_to_fltk_menu(XdgMenuContent *m) {
E_RETURN_VAL_IF_FAIL(m != NULL, NULL);
return m->fltk_menu;
}