ede/ede-desktop/DesktopIcon.h

120 lines
3.3 KiB
C++

/*
* $Id$
*
* Copyright (C) 2006-2013 Sanel Zukan
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __DESKTOP_ICON_H__
#define __DESKTOP_ICON_H__
#include <FL/Fl_Widget.H>
#include <FL/Fl_Image.H>
#include <edelib/MenuButton.h>
#include <edelib/String.h>
#include "Globals.h"
enum {
DESKTOP_ICON_TYPE_NORMAL,
DESKTOP_ICON_TYPE_TRASH,
DESKTOP_ICON_TYPE_LINK,
DESKTOP_ICON_TYPE_FILE,
DESKTOP_ICON_TYPE_FOLDER
};
/* default icon sizes */
#define DESKTOP_ICON_SIZE_W 48
#define DESKTOP_ICON_SIZE_H 48
/*
* Each DesktopIcon shares IconOptions, which is content of [Icons] section
* from configuration file. With this, 'Desktop' needs only to update content so all
* icons see it.
*/
struct IconOptions {
int label_background;
int label_foreground;
int label_font;
int label_fontsize;
int label_maxwidth;
int label_transparent;
int label_visible;
bool one_click_exec;
};
class MovableIcon;
class DesktopIcon : public Fl_Widget {
private:
int icon_type;
int lwidth, lheight;
bool focused;
Fl_Image *darker_img;
IconOptions *opts;
MovableIcon *micon;
/* location of .desktop file and command to be executed */
EDELIB_NS_PREPEND(String) path, cmd;
EDELIB_NS_PREPEND(MenuButton) *imenu;
public:
DesktopIcon(const char *l, int W = DESKTOP_ICON_SIZE_W, int H = DESKTOP_ICON_SIZE_H);
~DesktopIcon();
void set_icon_type(int c) { icon_type = c; }
int get_icon_type(void) { return icon_type;}
void set_image(const char *name);
void update_label_font_and_size(void);
void set_options(IconOptions *o) {
opts = o;
update_label_font_and_size();
}
/* Here is implemented localy focus schema avoiding messy fltk one. Focus/unfocus is handled from Desktop. */
void do_focus(void) { focused = true; }
void do_unfocus(void) { focused = false; }
bool is_focused(void) { return focused; }
void set_path(const char *p) { path = p; }
const char *get_path(void) { return path.c_str(); }
void set_cmd(const char *c) { cmd = c; }
const char *get_cmd(void) { return cmd.c_str(); }
void fix_position(int X, int Y);
void drag(int x, int y, bool apply);
int drag_icon_x(void);
int drag_icon_y(void);
/*
* This is 'enhanced' (in some sense) redraw(). Redrawing icon will not fully redraw label nor
* focus box, which laid outside icon box. It will use damage() on given region, but called from
* parent, so parent can redraw that region on itself (since label does not laid on any box)
*
* Alternative way would be to redraw the whole parent, but it is pretty unneeded and slow.
*/
void fast_redraw(void);
void draw(void);
int handle(int event);
};
#endif