ede/ede-panel/Panel.h

58 lines
1.1 KiB
C++

#ifndef __PANEL_H__
#define __PANEL_H__
#include <edelib/Window.h>
#include "AppletManager.h"
#define EDE_PANEL_CAST_TO_PANEL(obj) ((Panel*)(obj))
#define EDE_PANEL_GET_PANEL_OBJECT(w) (EDE_PANEL_CAST_TO_PANEL(w->parent()))
EDELIB_NS_USING_AS(Window, PanelWindow)
enum {
PANEL_POSITION_TOP,
PANEL_POSITION_BOTTOM
};
class Panel : public PanelWindow {
private:
Fl_Widget *clicked;
int vpos;
int sx, sy;
int screen_x, screen_y, screen_w, screen_h, screen_h_half;
int width_perc; /* user specified panel width */
bool can_move_widgets, can_drag;
AppletManager mgr;
void read_config(void);
void save_config(void);
void do_layout(void);
public:
Panel();
void show(void);
void hide(void);
int handle(int e);
void load_applets(void);
int panel_w(void) { return w(); }
int panel_h(void) { return h(); }
void screen_size(int &x, int &y, int &w, int &h) {
x = screen_x;
y = screen_y;
w = screen_w;
h = screen_h;
}
/* so applets can do something */
void apply_struts(bool apply);
void allow_drag(bool d) { can_drag = d; }
void relayout(void) { do_layout(); }
};
#endif