ede/ede-desktop/Desktop.cpp
Sanel Zukan bee5fd8fb9 Removing old ede-desktop.h. Adding support for editing existing icons.
Editing will be done simply by creating first .desktop file and letting ede-desktop to read it, performing some
checks to determin if only content was changed or file was renamed. Using this scheme, beside it simplify the code,
it addresses the cases when icon was modified outside the desktop or removed.

These things could be solved by using DirWatch, but I'm trying to rely less on OS notification system...
2013-06-24 14:40:28 +00:00

859 lines
21 KiB
C++

/*
* $Id: ede-panel.cpp 3463 2012-12-17 15:49:33Z karijes $
*
* Copyright (C) 2006-2013 Sanel Zukan
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <sys/types.h>
#include <dirent.h>
#include <limits.h>
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <edelib/Debug.h>
#include <edelib/Netwm.h>
#include <edelib/WindowUtils.h>
#include <edelib/ForeignCallback.h>
#include <edelib/MenuItem.h>
#include <edelib/Nls.h>
#include <edelib/StrUtil.h>
#include <edelib/Directory.h>
#include <edelib/Util.h>
#include <edelib/Run.h>
#include <edelib/MessageBox.h>
#include <edelib/IconLoader.h>
#include <edelib/FontCache.h>
#include <edelib/FileTest.h>
#include <edelib/File.h>
#include "Desktop.h"
#include "DesktopIcon.h"
#include "Wallpaper.h"
#include "Utils.h"
#include "IconDialog.h"
EDELIB_NS_USING(MenuButton)
EDELIB_NS_USING(MenuItem)
EDELIB_NS_USING(String)
EDELIB_NS_USING(DesktopFile)
EDELIB_NS_USING(IconLoader)
EDELIB_NS_USING(window_xid_create)
EDELIB_NS_USING(netwm_window_set_type)
EDELIB_NS_USING(netwm_workarea_get_size)
EDELIB_NS_USING(netwm_callback_add)
EDELIB_NS_USING(foreign_callback_add)
EDELIB_NS_USING(str_ends)
EDELIB_NS_USING(dir_home)
EDELIB_NS_USING(dir_empty)
EDELIB_NS_USING(dir_remove)
EDELIB_NS_USING(build_filename)
EDELIB_NS_USING(run_async)
EDELIB_NS_USING(input)
EDELIB_NS_USING(alert)
EDELIB_NS_USING(dir_create)
EDELIB_NS_USING(file_test)
EDELIB_NS_USING(file_remove)
EDELIB_NS_USING(font_cache_find)
EDELIB_NS_USING(FILE_TEST_IS_DIR)
EDELIB_NS_USING(FILE_TEST_IS_REGULAR)
EDELIB_NS_USING(FILE_TEST_IS_SYMLINK)
EDELIB_NS_USING(NETWM_WINDOW_TYPE_DESKTOP)
EDELIB_NS_USING(NETWM_CHANGED_CURRENT_WORKAREA)
EDELIB_NS_USING(DESK_FILE_TYPE_UNKNOWN)
EDELIB_NS_USING(ICON_SIZE_TINY)
#define DOT_OR_DOTDOT(base) (base[0] == '.' && (base[1] == '\0' || (base[1] == '.' && base[2] == '\0')))
#define NOT_SELECTABLE(widget) ((widget == this) || (widget == wallpaper) || (widget == dmenu))
#define SELECTION_SINGLE (Fl::event_button() == 1)
#define SELECTION_MULTI (Fl::event_button() == 1 && (Fl::event_key(FL_Shift_L) || Fl::event_key(FL_Shift_R)))
#undef MIN
#define MIN(x,y) ((x) < (y) ? (x) : (y))
#undef MAX
#define MAX(x,y) ((x) > (y) ? (x) : (y))
#define ICONS_POS_FILE "ede-desktop-icons"
static void background_conf_cb(Fl_Widget*, void*);
static void icons_conf_cb(Fl_Widget*, void*);
static void folder_create_cb(Fl_Widget*, void*);
static void launcher_create_cb(Fl_Widget*, void*);
static void arrange_icons_cb(Fl_Widget*, void*);
struct SelectionOverlay {
int x, y, w, h;
bool show;
SelectionOverlay() : x(0), y(0), w(0), h(0), show(false) { }
};
static MenuItem desktop_menu[] = {
{_("Create &launcher..."), 0, launcher_create_cb},
{_("Create &folder..."), 0, folder_create_cb, 0, FL_MENU_DIVIDER},
{_("A&rrange icons"), 0, arrange_icons_cb, 0, FL_MENU_DIVIDER},
{_("&Icons settings..."), 0, icons_conf_cb, 0},
{_("&Background..."), 0, background_conf_cb, 0},
{0}
};
inline bool intersects(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) {
return (MAX(x1, x2) <= MIN(w1, w2) &&
MAX(y1, y2) <= MIN(h1, h2));
}
static void make_me_desktop(Fl_Window *win) {
netwm_window_set_type(fl_xid(win), NETWM_WINDOW_TYPE_DESKTOP);
}
static void settings_changed_cb(Fl_Window *win, void *data) {
Desktop *d = (Desktop*)win;
d->read_config();
}
static void desktop_message_handler(int action, Window xid, void *data) {
Desktop *d = (Desktop*)data;
switch(action) {
case NETWM_CHANGED_CURRENT_WORKAREA:
d->update_workarea();
break;
}
}
static void background_conf_cb(Fl_Widget*, void*) {
run_async("ede-launch ede-desktop-conf");
}
static void icons_conf_cb(Fl_Widget*, void*) {
run_async("ede-launch ede-desktop-conf --icons");
}
static void launcher_create_cb(Fl_Widget*, void* d) {
Desktop *self = (Desktop*)d;
icon_dialog_icon_create(self);
}
static void arrange_icons_cb(Fl_Widget*, void *d) {
E_RETURN_IF_FAIL(d != NULL);
Desktop *self = (Desktop*)d;
self->arrange_icons();
self->redraw();
}
static void folder_create_cb(Fl_Widget*, void *d) {
E_RETURN_IF_FAIL(d != NULL);
const char *n = input(_("Create a new folder with the name"));
if(!n) return;
Desktop *self = (Desktop*)d;
self->create_folder(n);
}
Desktop::Desktop() : EDE_DESKTOP_WINDOW(0, 0, 100, 100, EDE_DESKTOP_APP) {
end();
/* use nice darker blue color as default for background */
color(fl_rgb_color(73, 64, 102));
conf = NULL;
selbox = new SelectionOverlay;
icon_opts = NULL;
wallpaper = NULL;
dmenu = NULL;
selection_x = selection_y = 0;
last_px = last_py = -1;
moving = false;
/*
* first update workarea _then_ read configuration, as it will have correct size for
* wallpaper which will prevent wallpaper load and scalle image twice
*/
update_workarea();
read_config();
read_desktop_folder(desktop_path());
foreign_callback_add(this, EDE_DESKTOP_APP, settings_changed_cb);
dmenu = new MenuButton(0, 0, 500, 0);
dmenu->menu(desktop_menu);
desktop_menu[1].image((Fl_Image*)IconLoader::get("folder", ICON_SIZE_TINY));
desktop_menu[0].user_data(this);
desktop_menu[1].user_data(this);
desktop_menu[2].user_data(this);
add(dmenu);
}
Desktop::~Desktop() {
E_DEBUG("Desktop::~Desktop()\n");
delete conf;
delete icon_opts;
delete selbox;
}
const char *Desktop::desktop_path(void) {
if(dpath.empty())
dpath = build_filename(dir_home().c_str(), "Desktop");
return dpath.c_str();
}
void Desktop::show(void) {
if(shown()) {
EDE_DESKTOP_WINDOW::show();
return;
}
window_xid_create(this, make_me_desktop);
netwm_callback_add(desktop_message_handler, this);
}
void Desktop::update_workarea(void) {
int X, Y, W, H;
if(!netwm_workarea_get_size(X, Y, W, H))
Fl::screen_xywh(X, Y, W, H);
E_DEBUG(E_STRLOC ": resizing to %i %i %i %i\n", X, Y, W, H);
resize(X, Y, W, H);
/* also resize wallpaper if given */
if(wallpaper && wallpaper->visible())
wallpaper->resize(0, 0, w(), h());
}
void Desktop::read_config(void) {
E_DEBUG(E_STRLOC ": Reading desktop config...\n");
if(!conf) conf = new DesktopConfig();
conf->load(EDE_DESKTOP_APP);
char buf[PATH_MAX];
bool wp_use = true;
int bcolor;
if(conf->get("Desktop", "color", bcolor, color()))
color(bcolor);
conf->get("Desktop", "wallpaper_use", wp_use, wp_use);
/* get wallpaper */
if(wp_use) {
if(conf->get("Desktop", "wallpaper", buf, sizeof(buf))) {
if(!wallpaper)
wallpaper = new Wallpaper(0, 0, w(), h());
int s;
bool rootpmap_use;
conf->get("Desktop", "wallpaper_mode", s, WALLPAPER_CENTER);
conf->get("Desktop", "wallpaper_rootpmap", rootpmap_use, true);
wallpaper->load(buf, s, rootpmap_use);
/*
* wallpaper is another widget, but we add it to the bottom of the list
* to preserve stacking order
*/
if(find(*wallpaper) == children())
insert(*wallpaper, 0);
/* show it in case it got hidden before */
wallpaper->show();
}
} else {
if(wallpaper) wallpaper->hide();
}
if(!icon_opts) icon_opts = new IconOptions;
#define ICON_CONF_GET(var) conf->get("Icons", #var, icon_opts->var, icon_opts->var)
ICON_CONF_GET(label_background);
ICON_CONF_GET(label_foreground);
ICON_CONF_GET(label_maxwidth);
ICON_CONF_GET(label_transparent);
ICON_CONF_GET(label_visible);
ICON_CONF_GET(one_click_exec);
if(ICON_CONF_GET(label_font) && ICON_CONF_GET(label_fontsize))
E_WARNING(E_STRLOC ": 'label_font' && 'label_fontsize' are deprecated. Use 'label_fontname' with full font name and size instead (e.g 'sans 12')\n");
/* if found new 'label_fontname' variable, overwrite 'label_font' && 'label_fontsize' */
if(conf->get("Icons", "label_fontname", buf, sizeof(buf))) {
if(!font_cache_find(buf, (Fl_Font&)icon_opts->label_font, icon_opts->label_fontsize))
E_WARNING(E_STRLOC ": Unable to find '%s' font. Using default values...\n", buf);
}
icon_opts->sanitize_font();
/* doing this will redraw _all_ children, and they will in turn read modified 'icon_opts' */
if(visible()) redraw();
}
void Desktop::read_desktop_folder(const char *dpath) {
E_RETURN_IF_FAIL(dpath != NULL);
String path;
DIR *dir = opendir(dpath);
E_RETURN_IF_FAIL(dir != NULL);
DesktopConfig pos;
pos.load(ICONS_POS_FILE);
dirent *d;
while((d = readdir(dir)) != NULL) {
if(DOT_OR_DOTDOT(d->d_name))
continue;
if(d->d_type > 0) {
if(d->d_type != DT_REG && d->d_type != DT_LNK && d->d_type != DT_DIR)
continue;
path = dpath;
path += E_DIR_SEPARATOR;
path += d->d_name;
} else {
/*
* If we got here, it means d_type isn't set and we must do it via file_test() which could be much slower.
* By POSIX standard, only d_name must be set, but many modern *nixes set all dirent members correctly. Except Slackware ;)
*/
path = dpath;
path += E_DIR_SEPARATOR;
path += d->d_name;
if(!(file_test(path.c_str(), FILE_TEST_IS_REGULAR) ||
file_test(path.c_str(), FILE_TEST_IS_DIR) ||
file_test(path.c_str(), FILE_TEST_IS_SYMLINK)))
continue;
}
DesktopIcon *o = read_desktop_file(path.c_str(), (const char*)d->d_name, &pos);
if(o) add(o);
}
closedir(dir);
}
DesktopIcon *Desktop::read_desktop_file(const char *path, const char *base, DesktopConfig *pos) {
DesktopIcon *ret = NULL;
if(file_test(path, FILE_TEST_IS_DIR)) {
ret = new DesktopIcon(_("No Name"));
ret->set_icon_type(DESKTOP_ICON_TYPE_FOLDER);
/* hardcoded */
ret->set_image("folder");
/* copy label explicitly, as DesktopIcon() will only store a pointer */
ret->copy_label(base);
} else {
/*
* try to load it as plain .desktop file by looking only at extension
* TODO: MimeType can be used here too
*/
if(!str_ends(path, EDE_DESKTOP_DESKTOP_EXT))
return ret;
DesktopFile df;
char buf[PATH_MAX];
E_RETURN_VAL_IF_FAIL(df.load(path), ret);
E_RETURN_VAL_IF_FAIL(df.type() != DESK_FILE_TYPE_UNKNOWN, ret);
ret = new DesktopIcon(_("No Name"));
ret->set_icon_type(DESKTOP_ICON_TYPE_NORMAL);
if(df.name(buf, sizeof(buf)))
ret->copy_label(buf);
if(df.icon(buf, sizeof(buf)))
ret->set_image(buf);
else
ret->set_image(NULL);
if(df.exec(buf, sizeof(buf))) ret->set_cmd(buf);
}
/* try to put random icon position in the middle of the desktop, so it is easier to notice */
int X = (rand() % (w() / 4)) + (w() / 4);
int Y = (rand() % (h() / 4)) + (h() / 4);
/* lookup icons locations if possible */
if(base && pos && *pos) {
pos->get(base, "X", X, X);
pos->get(base, "Y", Y, Y);
}
E_DEBUG("Setting icon '%s' (%i,%i)\n", base, X, Y);
ret->position(X, Y);
/* use loaded icon options */
ret->set_options(icon_opts);
ret->set_path(path);
return ret;
}
void Desktop::arrange_icons(void) {
int lw = icon_opts ? icon_opts->label_maxwidth : 75;
int X = (lw / 5) + 10;
int Y = 10;
int H = h();
DesktopIcon *o;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
o->position(X, Y);
Y += o->h() + (o->h() / 2);
if(Y + (o->h() / 2) > H) {
Y = 10;
X += lw + (o->w() / 2);
}
}
}
bool Desktop::remove_icon(DesktopIcon *di, bool real_delete) {
bool ret = true;
if(real_delete) {
if(di->get_icon_type() == DESKTOP_ICON_TYPE_FOLDER) {
if(!dir_empty(di->get_path())) {
alert(_("This folder is not empty. Recursive removal of not empty folders is not yet supported"));
return false;
}
ret = dir_remove(di->get_path());
} else {
ret = file_remove(di->get_path());
}
}
remove(di);
redraw();
return ret;
}
bool Desktop::rename_icon(DesktopIcon *di, const char *name) {
di->copy_label(name);
di->update_label_font_and_size();
di->fast_redraw();
/* open file and try to change the name */
DesktopFile df;
E_RETURN_VAL_IF_FAIL(df.load(di->get_path()) == true, false);
df.set_name(name);
return df.save(di->get_path());
}
void Desktop::edit_icon(DesktopIcon *di) {
icon_dialog_icon_edit(this, di);
}
bool Desktop::save_icons_positions(void) {
DesktopConfig pos;
DesktopIcon *o;
char *base;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
base = get_basename(o->get_path());
pos.set(base, "X", o->x());
pos.set(base, "Y", o->y());
}
return pos.save(ICONS_POS_FILE);
}
bool Desktop::create_folder(const char *name) {
String path = desktop_path();
path += E_DIR_SEPARATOR;
path += name;
if(!dir_create(path.c_str())) {
alert(_("Unable to create directory '%s'! Please check if directory already exists or you have enough permissions to create it"), path.c_str());
return false;
}
DesktopIcon *ic = read_desktop_file(path.c_str(), name);
if(ic) {
/* use mouse position so folder icon gets created where was clicked */
ic->position(last_px, last_py);
add(ic);
redraw();
}
return true;
}
void Desktop::unfocus_all(void) {
DesktopIcon *o;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
o->do_unfocus();
o->fast_redraw();
}
}
void Desktop::select(DesktopIcon *ic, bool do_redraw) {
E_ASSERT(ic != NULL);
if(in_selection(ic)) return;
selectionbuf.push_back(ic);
if(!ic->is_focused()) {
ic->do_focus();
if(do_redraw) ic->fast_redraw();
}
}
void Desktop::select_only(DesktopIcon *ic) {
E_ASSERT(ic != NULL);
unfocus_all();
selectionbuf.clear();
selectionbuf.push_back(ic);
ic->do_focus();
ic->fast_redraw();
}
bool Desktop::in_selection(const DesktopIcon* ic) {
E_ASSERT(ic != NULL);
if(selectionbuf.empty())
return false;
for(DesktopIconListIt it = selectionbuf.begin(), ite = selectionbuf.end(); it != ite; ++it) {
if((*it) == ic)
return true;
}
return false;
}
void Desktop::move_selection(int x, int y, bool apply) {
if(selectionbuf.empty()) return;
int prev_x, prev_y, tmp_x, tmp_y;
DesktopIcon *ic;
for(DesktopIconListIt it = selectionbuf.begin(), ite = selectionbuf.end(); it != ite; ++it) {
ic = (*it);
prev_x = ic->drag_icon_x();
prev_y = ic->drag_icon_y();
tmp_x = x - selection_x;
tmp_y = y - selection_y;
ic->drag(prev_x + tmp_x, prev_y + tmp_y, apply);
}
selection_x = x;
selection_y = y;
/*
* move the last moved icon on the top of the stack, so it be drawn the top most; also
* when called arrange_icons(), last moved icon will be placed last in the list
*/
ic = selectionbuf.back();
insert(*ic, children());
if(apply) {
redraw();
save_icons_positions();
}
}
/*
* Tries to figure out icon below mouse. It is alternative to Fl::belowmouse() since with this we hunt
* only icons, not other childs (wallpaper, menu), which can be returned by Fl::belowmouse() and bad
* things be hapened.
*/
DesktopIcon* Desktop::below_mouse(int px, int py) {
DesktopIcon *o;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
if(o->x() < px && o->y() < py && px < (o->x() + o->h()) && py < (o->y() + o->h()))
return o;
}
return NULL;
}
void Desktop::select_in_area(void) {
if(!selbox->show) return;
int ax = selbox->x;
int ay = selbox->y;
int aw = selbox->w;
int ah = selbox->h;
if(aw < 0) {
ax += aw;
aw = -aw;
} else if(!aw)
aw = 1;
if(ah < 0) {
ay += ah;
ah = -ah;
} else if(!ah)
ah = 1;
/*
* XXX: This function can fail since icon coordinates are absolute (event_x_root)
* but selbox use relative (event_root). It will work as expected if desktop is at x=0 y=0.
* This should be checked further.
*/
DesktopIcon* o;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
if(intersects(ax, ay, ax+aw, ay+ah, o->x(), o->y(), o->w()+o->x(), o->h()+o->y())) {
if(!o->is_focused()) {
o->do_focus();
/* updated from Desktop::draw() */
o->damage(EDE_DESKTOP_DAMAGE_CHILD_LABEL);
}
} else {
if(o->is_focused()) {
o->do_unfocus();
o->fast_redraw();
}
}
}
}
void Desktop::draw(void) {
if(!damage()) return;
if(damage() & (FL_DAMAGE_ALL | FL_DAMAGE_EXPOSE)) {
/*
* If any overlay was previously visible during full redraw, it will not be cleared because of fast flip.
* This will assure that does not happened.
*/
fl_overlay_clear();
EDE_DESKTOP_WINDOW::draw();
//E_DEBUG(E_STRLOC ": REDRAW ALL\n");
}
if(damage() & EDE_DESKTOP_DAMAGE_OVERLAY) {
if(selbox->show)
fl_overlay_rect(selbox->x, selbox->y, selbox->w, selbox->h);
else
fl_overlay_clear();
/*
* now scan all icons and see if they needs redraw, and if do
* just update their label since it is indicator of selection
*/
for(int i = 0; i < children(); i++) {
if(child(i)->damage() == EDE_DESKTOP_DAMAGE_CHILD_LABEL) {
update_child(*child(i));
child(i)->clear_damage();
//E_DEBUG(E_STRLOC ": ICON REDRAW \n");
}
}
}
clear_damage();
}
int Desktop::handle(int event) {
switch(event) {
case FL_FOCUS:
case FL_UNFOCUS:
case FL_SHORTCUT:
return 1;
case FL_PUSH: {
/*
* First check where we clicked. If we do it on desktop unfocus any possible focused childs, and handle
* specific clicks. Otherwise, do rest for childs.
*/
Fl_Widget* clicked = Fl::belowmouse();
if(NOT_SELECTABLE(clicked)) {
//E_DEBUG(E_STRLOC ": DESKTOP CLICK !!!\n");
if(!selectionbuf.empty()) {
/*
* Only focused are in selectionbuf, so this is fine to do; also will prevent
* full redraw when is clicked on desktop
*/
unfocus_all();
selectionbuf.clear();
}
/* track position so moving can be deduced */
if(Fl::event_button() == 1) {
selbox->x = Fl::event_x();
selbox->y = Fl::event_y();
} else if(Fl::event_button() == 3) {
last_px = Fl::event_x();
last_py = Fl::event_y();
damage(EDE_DESKTOP_DAMAGE_OVERLAY);
const edelib::MenuItem* item = dmenu->menu()->popup(Fl::event_x(), Fl::event_y());
dmenu->picked(item);
}
return 1;
}
/* from here, all events are managed for icons */
DesktopIcon* tmp_icon = (DesktopIcon*)clicked;
/* do no use assertion on this, since fltk::belowmouse() can miss our icon */
if(!tmp_icon) return 1;
if(SELECTION_MULTI) {
Fl::event_is_click(0);
select(tmp_icon);
return 1;
} else if(SELECTION_SINGLE) {
if(!in_selection(tmp_icon)) {
select_only(tmp_icon);
}
} else if(Fl::event_button() == 3) {
select_only(tmp_icon);
}
/*
* Let child handle the rest.
* Also prevent click on other mouse buttons during move.
*/
if(!moving)
tmp_icon->handle(FL_PUSH);
//E_DEBUG(E_STRLOC ": FL_PUSH from desktop\n");
selection_x = Fl::event_x_root();
selection_y = Fl::event_y_root();
return 1;
}
case FL_DRAG:
moving = true;
if(!selectionbuf.empty()) {
//E_DEBUG(E_STRLOC ": DRAG icon from desktop\n");
move_selection(Fl::event_x_root(), Fl::event_y_root(), false);
} else {
//E_DEBUG(E_STRLOC ": DRAG from desktop\n");
/*
* Moving is started with pushed button.
* From this point selection box is created and is rolled until release
*/
if(selbox->x != 0 || selbox->y != 0) {
selbox->w = Fl::event_x() - selbox->x;
selbox->h = Fl::event_y() - selbox->y;
selbox->show = true;
/* see if there some icons inside selection area */
select_in_area();
/* redraw selection box */
damage(EDE_DESKTOP_DAMAGE_OVERLAY);
}
}
return 1;
case FL_RELEASE:
//E_DEBUG(E_STRLOC ": RELEASE from desktop\n");
//E_DEBUG(E_STRLOC ": clicks: %i\n", Fl::event_is_click());
if(selbox->show) {
selbox->x = selbox->y = selbox->w = selbox->h = 0;
selbox->show = false;
damage(EDE_DESKTOP_DAMAGE_OVERLAY);
/*
* Now pickup those who are in is_focused() state.
*
* Possible flickers due overlay will be later removed when is called move_selection(), which
* will in turn redraw icons again after position them.
*/
if(!selectionbuf.empty())
selectionbuf.clear();
DesktopIcon *o;
for(int i = 0; i < children(); i++) {
if(NOT_SELECTABLE(child(i))) continue;
o = (DesktopIcon*)child(i);
if(o->is_focused())
select(o, false);
}
return 1;
}
if(!selectionbuf.empty() && moving)
move_selection(Fl::event_x_root(), Fl::event_y_root(), true);
/*
* Do not send FL_RELEASE during move
* TODO: should be alowed FL_RELEASE to multiple icons? (aka. run command for all selected icons)?
*/
if(selectionbuf.size() == 1 && !moving)
selectionbuf.front()->handle(FL_RELEASE);
moving = false;
return 1;
case FL_DND_ENTER:
case FL_DND_DRAG:
case FL_DND_LEAVE:
return 1;
case FL_DND_RELEASE: {
DesktopIcon* di = below_mouse(Fl::event_x(), Fl::event_y());
if(di) return di->handle(event);
return 1;
}
case FL_PASTE: {
DesktopIcon* di = below_mouse(Fl::event_x(), Fl::event_y());
if(di) return di->handle(event);
return 1;
}
case FL_ENTER:
case FL_LEAVE:
case FL_MOVE:
return EDE_DESKTOP_WINDOW::handle(event);
default:
break;
}
return 0;
}