ede/ede-panel/applets/start-menu/StartMenu.cpp
Sanel Zukan 39ffa8406b Code cleanup.
Removing usage of EDE_PANEL_APPLET_CLASS since there is no much usage of it. Also, marked all applet widgets as EDE_PANEL_WIDGET_TYPE so panel knows it is widget.

Added license info in some code, but whole ede2 tree needs to be revised for that.
2012-05-30 10:23:27 +00:00

169 lines
3.0 KiB
C++

#include "Applet.h"
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <edelib/MenuBase.h>
#include <edelib/Debug.h>
#include <edelib/Nls.h>
#include "XdgMenuReader.h"
#include "ede-icon.h"
EDELIB_NS_USING(MenuBase)
/* some of this code was ripped from Fl_Menu_Button.cxx */
class StartMenu : public MenuBase {
private:
MenuItem *mcontent;
public:
StartMenu();
~StartMenu();
void popup(void);
void draw(void);
int handle(int e);
};
StartMenu::StartMenu() : MenuBase(0, 0, 80, 25, "EDE"), mcontent(NULL) {
down_box(FL_NO_BOX);
labelfont(FL_HELVETICA_BOLD);
labelsize(14);
image(ede_icon_image);
tooltip(_("Click here to choose and start common programs"));
mcontent = xdg_menu_load();
if(mcontent) {
/* skip the first item, since it often contains only one submenu */
if(mcontent->submenu()) {
MenuItem *mc = mcontent + 1;
menu(mc);
} else {
menu(mcontent);
}
}
}
StartMenu::~StartMenu() {
xdg_menu_delete(mcontent);
}
static StartMenu *pressed_menu_button = 0;
void StartMenu::draw(void) {
if(!box() || type())
return;
draw_box(pressed_menu_button == this ? fl_down(box()) : box(), color());
if(image()) {
int X, Y, lw, lh;
X = x() + 5;
Y = (y() + h() / 2) - (image()->h() / 2);
image()->draw(X, Y);
X += image()->w() + 10;
fl_font(labelfont(), labelsize());
fl_color(labelcolor());
fl_measure(label(), lw, lh, align());
fl_draw(label(), X, Y, lw, lh, align(), 0, 0);
} else {
draw_label();
}
}
void StartMenu::popup(void) {
const MenuItem *m;
pressed_menu_button = this;
redraw();
Fl_Widget *mb = this;
Fl::watch_widget_pointer(mb);
if(!box() || type())
m = menu()->popup(Fl::event_x(), Fl::event_y(), label(), mvalue(), this);
else
m = menu()->pulldown(x(), y(), w(), h(), 0, this);
picked(m);
pressed_menu_button = 0;
Fl::release_widget_pointer(mb);
}
int StartMenu::handle(int e) {
if(!menu() || !menu()->text)
return 0;
switch(e) {
case FL_ENTER:
case FL_LEAVE:
return (box() && !type()) ? 1 : 0;
case FL_PUSH:
if(!box()) {
if(Fl::event_button() != 3)
return 0;
} else if(type()) {
if(!(type() & (1 << (Fl::event_button() - 1))))
return 0;
}
if(Fl::visible_focus())
Fl::focus(this);
popup();
return 1;
case FL_KEYBOARD:
if(!box()) return 0;
/*
* Win key will show the menu.
*
* In FLTK, Meta keys are equivalent to Alt keys. On other hand, eFLTK has them different, much
* the same as on M$ Windows. Here, I'm explicitly using hex codes, since Fl_Meta_L and Fl_Meta_R
* are unusable.
*/
if(Fl::event_key() == 0xffeb || Fl::event_key() == 0xffec) {
popup();
return 1;
}
return 0;
case FL_SHORTCUT:
if(Fl_Widget::test_shortcut()) {
popup();
return 1;
}
return test_shortcut() != 0;
case FL_FOCUS:
case FL_UNFOCUS:
if(box() && Fl::visible_focus()) {
redraw();
return 1;
}
default:
return 0;
}
/* not reached */
return 0;
}
EDE_PANEL_APPLET_EXPORT (
StartMenu,
EDE_PANEL_APPLET_OPTION_ALIGN_LEFT,
"Main menu",
"0.1",
"empty",
"Sanel Zukan"
)