ede/eiconman/DesktopIcon.h
Sanel Zukan b571876fe6 Synced code with edelib changes.
Directory notifier added (still needs a work).
Internal changes for easier directory events handling.
2007-09-03 12:26:58 +00:00

103 lines
2.2 KiB
C++

/*
* $Id$
*
* Eiconman, desktop and icon manager
* Part of Equinox Desktop Environment (EDE).
* Copyright (c) 2000-2007 EDE Authors.
*
* This program is licensed under terms of the
* GNU General Public License version 2 or newer.
* See COPYING for details.
*/
#ifndef __DESKTOPICON_H__
#define __DESKTOPICON_H__
#include <edelib/String.h>
#include <FL/Fl_Widget.h>
#include <FL/Fl_Window.h>
#include <FL/Fl_Box.h>
#include <FL/Fl_Button.h>
#include <FL/Fl_Image.h>
#include <X11/Xlib.h> // Pixmap
class GlobalIconSettings;
class IconSettings;
class MovableIcon;
class Fl_Menu_Button;
class DesktopIcon : public Fl_Widget {
private:
IconSettings* settings;
const GlobalIconSettings* globals;
int lwidth;
int lheight;
bool focus;
MovableIcon* micon;
Fl_Menu_Button* imenu;
void update_label_size(void);
void fix_position(int X, int Y);
public:
DesktopIcon(GlobalIconSettings* gisett, IconSettings* isett, int bg);
~DesktopIcon();
virtual void draw(void);
virtual int handle(int event);
void drag(int x, int y, bool apply);
int drag_icon_x(void);
int drag_icon_y(void);
/*
* This is 'enhanced' (in some sense) redraw(). Redrawing
* icon will not fully redraw label nor focus box, which laid outside
* icon box. It will use damage() on given region, but called from
* parent, so parent can redraw that region on itself (since label does
* not laid on any box)
*
* Alternative way would be to redraw whole parent, but it is pretty unneeded
* and slow.
*/
void fast_redraw(void);
/*
* Here is implemented localy focus schema avoiding
* messy fltk one. Focus/unfocus is handled from Desktop.
*/
void do_focus(void) { focus = true; }
void do_unfocus(void) { focus = false; }
bool is_focused(void) { return focus; }
Fl_Image* icon_image(void) { return image(); }
void rename(const char* str);
/*
* make sure this returns String since operator== is
* further used, especially in Desktop
*/
const edelib::String& path(void);
};
class MovableIcon : public Fl_Window {
private:
DesktopIcon* icon;
Fl_Box* icon_box;
Pixmap mask;
public:
MovableIcon(DesktopIcon* i);
~MovableIcon();
virtual void show(void);
};
#endif