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110 lines
2.2 KiB
C++
110 lines
2.2 KiB
C++
/*
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* $Id$
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*
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* Eiconman, desktop and icon manager
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* Part of Equinox Desktop Environment (EDE).
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* Copyright (c) 2000-2007 EDE Authors.
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*
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* This program is licensed under terms of the
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* GNU General Public License version 2 or newer.
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* See COPYING for details.
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*/
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#ifndef __EICONMAN_H__
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#define __EICONMAN_H__
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#include <fltk/Window.h>
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#include <fltk/PopupMenu.h>
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#include <edelib/String.h>
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#include <edelib/Config.h>
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#include <edelib/Vector.h>
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// settings realted to specific desktop view
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struct DesktopSettings {
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bool wp_use;
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int color;
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edelib::String wallpaper;
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};
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struct GlobalIconSettings {
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int label_background;
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int label_foreground;
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int label_fontsize;
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int label_maxwidth;
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int gridspacing;
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bool label_transparent;
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bool label_draw;
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bool one_click_exec;
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bool auto_arr;
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bool same_size;
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};
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// settings related to .desktop files
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struct IconSettings {
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int x, y;
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bool cmd_is_url; // interpret cmd as url, like system:/,trash:/,$HOME
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edelib::String name;
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edelib::String cmd;
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edelib::String icon;
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edelib::String icon2; // for stateable icons, like trash (empty/full)
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edelib::String desktop_name; // name used as key when storing positions
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};
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// selection overlay
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struct SelectionOverlay {
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int x, y, w, h;
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bool show;
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};
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class DesktopIcon;
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class Desktop : public fltk::Window {
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private:
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int desktops_num;
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int bg_color;
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bool wp_use;
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bool moving;
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int selection_x;
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int selection_y;
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SelectionOverlay* selbox;
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//DesktopSettings* dsett;
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GlobalIconSettings gisett;
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IconSettings isett;
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edelib::vector<DesktopIcon*> icons;
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edelib::vector<DesktopIcon*> selectionbuff;
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fltk::PopupMenu* pmenu;
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void default_gisett(void);
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void load_icons(const char* path, edelib::Config& conf);
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bool read_desktop_file(const char* path, IconSettings& is, int& icon_type);
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void add_icon(DesktopIcon* ic);
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void unfocus_all(void);
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void select(DesktopIcon* ic);
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void select_only(DesktopIcon* ic);
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bool in_selection(const DesktopIcon* ic);
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void move_selection(int x, int y, bool apply);
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public:
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Desktop();
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~Desktop();
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void update_workarea(void);
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void read_config(void);
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void save_config(void);
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void create(void);
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virtual void draw(void);
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virtual int handle(int event);
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};
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#endif
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