ede/edewm/Desktop.h

82 lines
2.3 KiB
C++

/*
* $Id: Desktop.h 1653 2006-06-09 13:08:58Z karijes $
*
* Edewm, window manager
* Part of Equinox Desktop Environment (EDE).
* Copyright (c) 2000-2006 EDE Authors.
*
* This program is licenced under terms of the
* GNU General Public Licence version 2 or newer.
* See COPYING for details.
*/
#ifndef _DESKTOP_H_
#define _DESKTOP_H_
#include <efltk/Fl_PtrList.h>
class Desktop {
public:
Desktop(const char *name);
~Desktop();
const char* name() const { return name_; }
void name(const char *name);
int number() const { return number_; }
static Desktop *desktop(int num);
static Desktop *next();
static Desktop *prev();
static Desktop *current() { return current_; }
static int current_num() { return current_ ? current_->number() : -1; }
static Desktop* add(const char *name=0);
static void current(Desktop *cur);
static void current(int cur) { current(desktop(cur)); }
static int desktop_count() { return desktop_count_; }
static void update_desktop_viewport();
static void update_desktop_workarea();
static void update_desktop_geometry();
static void update_desktop_count(uint cnt, bool send=true);
static void update_desktop_names(bool send=true);
static void set_names();
int junk; // for temporary storage by menu builder
private:
static Desktop* current_;
static int desktop_count_;
const char* name_;
int number_;
};
class Desktop_List : public Fl_Ptr_List {
public:
Desktop_List() : Fl_Ptr_List() { }
void append(Desktop *item) { Fl_Ptr_List::append((void *)item); }
void prepend(Desktop *item) { Fl_Ptr_List::prepend((void *)item); }
void insert(uint pos, Desktop *item) { Fl_Ptr_List::insert(pos, (void *)item); }
void replace(uint pos, Desktop *item) { Fl_Ptr_List::replace(pos, (void *)item); }
void remove(uint pos) { Fl_Ptr_List::remove(pos); }
bool remove(Desktop *item) { return Fl_Ptr_List::remove((void *)item); }
int index_of(const Desktop *w) const { return Fl_Ptr_List::index_of((void*)w); }
Desktop *item(uint index) const { return (Desktop*)Fl_Ptr_List::item(index); }
Desktop **data() { return (Desktop**)items; }
Desktop *operator [](uint ind) const { return (Desktop *)items[ind]; }
};
extern Desktop_List desktops;
#endif