mirror of
https://github.com/edeproject/ede.git
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eed5749909
Also center ede-launch window.
371 lines
9.8 KiB
C++
371 lines
9.8 KiB
C++
//
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// ActionMenu.cc for pekwm
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// Copyright © 2002-2009 Claes Nästén <me@pekdon.net>
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//
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// This program is licensed under the GNU GPL.
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// See the LICENSE file for more information.
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//
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif // HAVE_CONFIG_H
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#include <cstdio>
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#include <iostream>
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#include <set>
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#include "PWinObj.hh"
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#include "PDecor.hh"
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#include "PMenu.hh"
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#include "WORefMenu.hh"
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#include "ActionMenu.hh"
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#include "TextureHandler.hh"
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#include "ImageHandler.hh"
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#include "Config.hh"
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#include "ActionHandler.hh"
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#include "Client.hh"
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#include "Frame.hh"
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#include "WindowManager.hh"
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#include "Util.hh"
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using std::cerr;
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using std::endl;
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using std::find;
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using std::list;
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using std::string;
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using std::wstring;
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//! @brief ActionMenu constructor
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//! @param type Type of menu
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//! @param title Title of menu
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//! @param name Name of the menu, empty for dynamic else should be unique
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//! @param decor_name Name of decor to use, defaults to MENU.
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ActionMenu::ActionMenu(MenuType type,
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const std::wstring &title, const std::string &name,
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const std::string &decor_name) :
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WORefMenu(WindowManager::instance()->getScreen(),
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WindowManager::instance()->getTheme(), title, name, decor_name),
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_act(WindowManager::instance()->getActionHandler()),
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_has_dynamic(false)
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{
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// when creating dynamic submenus, this needs to be initialized as
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// dynamic inserting will be done
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_insert_at = _item_list.begin();
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_menu_type = type;
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if (_menu_type == WINDOWMENU_TYPE) {
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_action_ok = WINDOWMENU_OK;
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} else if ((_menu_type == ROOTMENU_TYPE) || (_menu_type == ROOTMENU_STANDALONE_TYPE)) {
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_action_ok = ROOTMENU_OK;
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}
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}
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//! @brief ActionMenu destructor
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ActionMenu::~ActionMenu(void)
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{
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removeAll();
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}
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// START - PWinObj interface.
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//! @brief Rebuilds the vmenu and if it has any items after it shows it.
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void
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ActionMenu::mapWindow(void)
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{
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// find and rebuild the dynamic entries
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if (! isMapped() && _has_dynamic) {
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uint size_before = _item_list.size();
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rebuildDynamic();
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if (size_before != _item_list.size()) {
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buildMenu();
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}
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}
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PMenu::mapWindow();
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}
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//! @brief Hides and removes all items created by dynamic entries.
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void
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ActionMenu::unmapWindow(void)
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{
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if (! isMapped()) {
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return;
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}
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if (_has_dynamic) {
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removeDynamic();
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}
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PMenu::unmapWindow();
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}
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// END - PWinObj interface.
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//! @brief Handle item exec.
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void
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ActionMenu::handleItemExec(PMenu::Item *item)
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{
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if (! item) {
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return;
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}
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ActionPerformed ap(getWORef(), item->getAE());
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_act->handleAction(ap);
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}
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/**
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* Re-reads the configuration clearing old entries from the menu. This
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* adds the ICON_PATH to the ImageHandler before loading to support
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* loading icons properly.
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*
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* @param section CfgParser::Entry with menu configuration
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*/
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void
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ActionMenu::reload(CfgParser::Entry *section)
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{
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// Clear menu
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removeAll();
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// Parse section (if any)
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ImageHandler::instance()->path_push_back(Config::instance()->getSystemIconPath());
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ImageHandler::instance()->path_push_back(Config::instance()->getIconPath());
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_insert_at = _item_list.begin();
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parse(section);
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ImageHandler::instance()->path_pop_back();
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ImageHandler::instance()->path_pop_back();
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// Build menu from parsed content
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buildMenu();
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}
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//! @brief Checks if we have a position set for where to insert.
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void
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ActionMenu::insert(PMenu::Item *item)
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{
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if (! item) {
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return;
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}
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checkItemWORef(item);
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_insert_at = _item_list.insert(++_insert_at, item);
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}
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//! @brief Non-shadowing PMenu::insert
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void
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ActionMenu::insert(const std::wstring &name, PWinObj *wo_ref, PTexture *icon)
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{
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PMenu::insert(name, wo_ref, icon);
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}
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//! @brief Non-shadowing PMenu::insert
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void
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ActionMenu::insert(const std::wstring &name, const ActionEvent &ae, PWinObj *wo_ref, PTexture *icon)
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{
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PMenu::insert(name, ae, wo_ref);
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}
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//! @brief Removes a BaseMenuItem from the menu
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void
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ActionMenu::remove(PMenu::Item *item)
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{
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if (! item) {
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return;
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}
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if (item->getIcon()) {
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TextureHandler::instance()->returnTexture(item->getIcon());
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}
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if (item->getWORef() && (item->getWORef()->getType() == WO_MENU)) {
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delete item->getWORef();
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}
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PMenu::remove(item);
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}
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//! @brief Removes all items from the menu
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void
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ActionMenu::removeAll(void)
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{
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while (_item_list.size() > 0) {
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remove(_item_list.back());
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}
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}
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//! @brief Parse config and push items into menu
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//! @param cs Section object to read config from
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//! @param menu BaseMenu object to push object in
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//! @param has_dynamic If true the menu being parsed is dynamic, defaults to false.
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void
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ActionMenu::parse(CfgParser::Entry *section, PMenu::Item *parent)
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{
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if (! section) {
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return;
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}
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if (section->get_value().size()) {
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wstring title(Util::to_wide_str(section->get_value()));
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setTitle(title);
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_title_base = title;
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}
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CfgParser::Entry *value;
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ActionEvent ae;
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ActionMenu *submenu = 0;
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PMenu::Item *item = 0;
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PTexture *icon = 0;
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CfgParser::iterator it(section->begin());
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for (; it != section->end(); ++it) {
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item = 0;
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if (*(*it) == "SUBMENU") {
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CfgParser::Entry *sub_section = (*it)->get_section();
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if (sub_section) {
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icon = getIcon(sub_section->find_entry("ICON"));
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submenu = new ActionMenu(_menu_type, Util::to_wide_str((*it)->get_value()), (*it)->get_value());
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submenu->_menu_parent = this;
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submenu->parse(sub_section, parent);
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submenu->buildMenu();
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item = new PMenu::Item(Util::to_wide_str(sub_section->get_value()), submenu, icon);
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item->setCreator(parent);
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} else {
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cerr << " *** WARNING: submenu entry does not contain any section." << endl;
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}
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} else if (*(*it) == "SEPARATOR") {
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// No icon support on separators.
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item = new PMenu::Item(L"", 0, 0);
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item->setType(PMenu::Item::MENU_ITEM_SEPARATOR);
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item->setCreator(parent);
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} else {
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CfgParser::Entry *sub_section = (*it)->get_section();
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if (sub_section) {
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// Inside of the Entry = "foo" { ... } section, here
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// Actions and Icon are the valid options.
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value = sub_section->find_entry("ACTIONS");
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if (value && Config::instance()->parseActions(value->get_value(), ae, _action_ok)) {
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icon = getIcon(sub_section->find_entry("ICON"));
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item = new PMenu::Item(Util::to_wide_str(sub_section->get_value()), 0, icon);
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item->setCreator(parent);
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item->setAE(ae);
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if (ae.isOnlyAction(ACTION_MENU_DYN)) {
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_has_dynamic = true;
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item->setType(PMenu::Item::MENU_ITEM_HIDDEN);
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}
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}
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}
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}
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// If an item was successfully created, insert it to the menu.
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if (item) {
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ActionMenu::insert (item);
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}
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}
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}
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/**
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* Get icon texture from parser value.
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*
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* @param value Entry to get icon name from.
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* @return PTexture if icon was loaded, else 0.
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*/
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PTexture*
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ActionMenu::getIcon(CfgParser::Entry *value)
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{
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// Skip blank icons
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if (! value || ! value->get_value().size()) {
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return 0;
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}
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PTexture *icon = 0;
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// Try to load the icon as a complete texture specification, if
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// that fails load is an scaled image.
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icon = TextureHandler::instance()->getTexture(value->get_value());
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if (! icon) {
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icon = TextureHandler::instance()->getTexture("IMAGE " + value->get_value() + "#SCALED");
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}
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return icon;
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}
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/**
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* Executes all Dynamic entries in the menu.
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*/
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void
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ActionMenu::rebuildDynamic(void)
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{
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PWinObj *wo_ref = getWORef();
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// Export environment before to dynamic script.
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Client *client = 0;
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if (wo_ref && wo_ref->getType() == WO_CLIENT) {
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client = static_cast<Client*>(wo_ref);
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}
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Client::setClientEnvironment(client);
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// Setup icon path before parsing.
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ImageHandler::instance()->path_push_back(Config::instance()->getSystemIconPath());
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ImageHandler::instance()->path_push_back(Config::instance()->getIconPath());
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PMenu::Item* item = 0;
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list<PMenu::Item*>::iterator it;
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for (it = _item_list.begin(); it != _item_list.end(); ++it) {
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if ((*it)->getAE().isOnlyAction(ACTION_MENU_DYN)) {
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_insert_at = it;
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item = *it;
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CfgParser dynamic;
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if (dynamic.parse((*it)->getAE().action_list.front().getParamS(),
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CfgParserSource::SOURCE_COMMAND)) {
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_has_dynamic = true;
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parse(dynamic.get_entry_root()->find_section("DYNAMIC"), *it);
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}
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it = find(_item_list.begin(), _item_list.end(), item);
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_insert_at = _item_list.end();
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}
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}
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// Cleanup icon path
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ImageHandler::instance()->path_pop_back();
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ImageHandler::instance()->path_pop_back();
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}
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//! @brief Remove all entries from the menu created by dynamic entries.
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void
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ActionMenu::removeDynamic(void)
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{
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std::set<PMenu::Item *> dynlist;
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list<PMenu::Item*>::iterator it(_item_list.begin());
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for (; it != _item_list.end(); ++it) {
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if ((*it)->getType() == PMenu::Item::MENU_ITEM_HIDDEN) {
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dynlist.insert(*it);
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}
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}
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it = _item_list.begin();
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for (; it != _item_list.end();) {
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if (dynlist.find((*it)->getCreator()) != dynlist.end()) {
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if ((*it)->getWORef() && ((*it)->getWORef()->getType() == WO_MENU)) {
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delete (*it)->getWORef();
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}
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delete (*it);
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it = _item_list.erase(it);
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} else {
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++it;
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}
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}
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}
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