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120 lines
3.3 KiB
C++
120 lines
3.3 KiB
C++
/*
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* $Id$
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*
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* Copyright (C) 2006-2013 Sanel Zukan
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __DESKTOP_ICON_H__
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#define __DESKTOP_ICON_H__
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Image.H>
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#include <edelib/MenuButton.h>
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#include <edelib/String.h>
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#include "Globals.h"
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enum {
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DESKTOP_ICON_TYPE_NORMAL,
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DESKTOP_ICON_TYPE_TRASH,
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DESKTOP_ICON_TYPE_LINK,
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DESKTOP_ICON_TYPE_FILE,
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DESKTOP_ICON_TYPE_FOLDER
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};
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/* default icon sizes */
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#define DESKTOP_ICON_SIZE_W 48
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#define DESKTOP_ICON_SIZE_H 48
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/*
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* Each DesktopIcon shares IconOptions, which is content of [Icons] section
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* from configuration file. With this, 'Desktop' needs only to update content so all
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* icons see it.
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*/
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struct IconOptions {
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int label_background;
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int label_foreground;
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int label_font;
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int label_fontsize;
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int label_maxwidth;
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int label_transparent;
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int label_visible;
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bool one_click_exec;
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};
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class MovableIcon;
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class DesktopIcon : public Fl_Widget {
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private:
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int icon_type;
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int lwidth, lheight;
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bool focused;
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Fl_Image *darker_img;
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IconOptions *opts;
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MovableIcon *micon;
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/* location of .desktop file and command to be executed */
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EDELIB_NS_PREPEND(String) path, cmd;
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EDELIB_NS_PREPEND(MenuButton) *imenu;
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public:
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DesktopIcon(const char *l, int W = DESKTOP_ICON_SIZE_W, int H = DESKTOP_ICON_SIZE_H);
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~DesktopIcon();
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void set_icon_type(int c) { icon_type = c; }
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int get_icon_type(void) { return icon_type;}
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void set_image(const char *name);
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void update_label_font_and_size(void);
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void set_options(IconOptions *o) {
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opts = o;
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update_label_font_and_size();
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}
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/* Here is implemented localy focus schema avoiding messy fltk one. Focus/unfocus is handled from Desktop. */
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void do_focus(void) { focused = true; }
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void do_unfocus(void) { focused = false; }
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bool is_focused(void) { return focused; }
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void set_path(const char *p) { path = p; }
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const char *get_path(void) { return path.c_str(); }
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void set_cmd(const char *c) { cmd = c; }
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const char *get_cmd(void) { return cmd.c_str(); }
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void fix_position(int X, int Y);
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void drag(int x, int y, bool apply);
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int drag_icon_x(void);
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int drag_icon_y(void);
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/*
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* This is 'enhanced' (in some sense) redraw(). Redrawing icon will not fully redraw label nor
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* focus box, which laid outside icon box. It will use damage() on given region, but called from
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* parent, so parent can redraw that region on itself (since label does not laid on any box)
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*
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* Alternative way would be to redraw the whole parent, but it is pretty unneeded and slow.
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*/
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void fast_redraw(void);
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void draw(void);
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int handle(int event);
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};
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#endif
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