ede/eiconman
Sanel Zukan adc3a8efcd Ok let's see:
* DND now should work reasonable (still not finished DND on icons)
* Added menus (icon specific, desktop)
* Icon renaming works too
* Some code to change icons fonts (unfinished)
* Desktop main instance will be now first created and then call rest of
  init data. This will allow init data to re-use desktop instance and peek
  it's own data (area() for example). Previously, calling such functions would
  crash app since constructor didn't finished with creation of desktop instance.
2007-07-02 10:28:18 +00:00
..
fl eiconman based on fltk1. Most of the stuff is 2007-06-18 14:18:35 +00:00
test NotifyBox almost finished. 2007-06-19 09:59:15 +00:00
DesktopIcon.cpp Ok let's see: 2007-07-02 10:28:18 +00:00
DesktopIcon.h Ok let's see: 2007-07-02 10:28:18 +00:00
eiconman.conf Icon labels have pseudo-shadow. 2007-06-28 14:31:14 +00:00
eiconman.cpp Ok let's see: 2007-07-02 10:28:18 +00:00
eiconman.h Ok let's see: 2007-07-02 10:28:18 +00:00
Jamfile NotifyBox almost finished. 2007-06-19 09:59:15 +00:00
NotifyBox.cpp NotifyBox is now window... to simplify a bunch of things. 2007-06-28 11:21:24 +00:00
NotifyBox.h NotifyBox is now window... to simplify a bunch of things. 2007-06-28 11:21:24 +00:00
Utils.cpp Ok let's see: 2007-07-02 10:28:18 +00:00
Utils.h Root pixmap is set when wallpaper is choosed (pseudo transparency). 2007-06-20 10:58:07 +00:00
Wallpaper.cpp Ok let's see: 2007-07-02 10:28:18 +00:00
Wallpaper.h Finished tile code. Tiled image is showed as rootpmap too :) 2007-06-27 17:52:20 +00:00