ede/evoke/Spawn.h
Sanel Zukan 65492f45b7 Removed leftovers from sound stuff.
Replaced hardcoded values for screen sizes used by logout dialog with passed values.
Removed spawn_backtrace() function; not used any more.
Some code reordering
2008-09-08 11:09:37 +00:00

41 lines
1.0 KiB
C

/*
* $Id$
*
* Evoke, head honcho of everything
* Part of Equinox Desktop Environment (EDE).
* Copyright (c) 2000-2007 EDE Authors.
*
* This program is licensed under terms of the
* GNU General Public License version 2 or newer.
* See COPYING for details.
*/
#ifndef __SPAWN_H__
#define __SPAWN_H__
#include <unistd.h> // pid_t
/*
* This is little bit modified code from edelib run_program()
* so evoke specific stuff can be added. Also, possible option
* is that edelib run_program(), at some time, consult evoke
* for running programs.
*/
#define SPAWN_OK 0
#define SPAWN_FORK_FAILED 1
#define SPAWN_EMPTY 2
#define SPAWN_EXECVE_FAILED 3
#define SPAWN_OPEN_FAILED 4
#define SPAWN_PIPE_FAILED 5
#define SPAWN_CHILD_CRASHED -2
#define SPAWN_CHILD_KILLED -3
typedef void (SignalWatch)(int pid, int status);
int spawn_program(const char* cmd, SignalWatch* wf = 0, pid_t* child_pid_ret = 0, const char* ofile = 0);
int spawn_program_with_core(const char* cmd, SignalWatch* wf = 0, pid_t* child_pid_ret = 0);
#endif