ede/pekwm/PMenu.cc
2011-10-23 00:10:40 +00:00

1102 lines
32 KiB
C++

//
// PMenu.cc for pekwm
// Copyright © 2004-2009 Claes Nästén <me@pekdon.net>
//
// This program is licensed under the GNU GPL.
// See the LICENSE file for more information.
//
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif // HAVE_CONFIG_H
#include "PWinObj.hh"
#include "PDecor.hh"
#include "PFont.hh"
#include "PMenu.hh"
#include "PTexture.hh"
#include "PTexturePlain.hh"
#include "PScreen.hh"
#include "ActionHandler.hh"
#include "Config.hh"
#include "ScreenResources.hh"
#include "TextureHandler.hh"
#include "Theme.hh"
#include "PixmapHandler.hh"
#include "Workspaces.hh"
#include "AutoProperties.hh"
#include <algorithm>
#include <cstdlib>
#ifdef DEBUG
#include <iostream>
using std::cerr;
using std::endl;
#endif // DEBUG
using std::list;
using std::map;
using std::string;
using std::wstring;
using std::find;
PMenu::Item::Item(const std::wstring &name, PWinObj *wo_ref, PTexture *icon)
: PWinObjReference(wo_ref),
_x(0), _y(0), _name(name),
_type(MENU_ITEM_NORMAL), _icon(icon), _creator(0)
{
if (_icon) {
TextureHandler::instance()->referenceTexture(_icon);
}
}
PMenu::Item::~Item(void)
{
if (_icon) {
TextureHandler::instance()->returnTexture(_icon);
}
}
map<Window,PMenu*> PMenu::_menu_map = map<Window,PMenu*>();
//! @brief Constructor for PMenu class
PMenu::PMenu(Theme *theme, const std::wstring &title,
const std::string &name, const std::string decor_name)
: PDecor(theme, decor_name),
_name(name),
_menu_parent(0), _class_hint(L"pekwm", L"Menu", L"", L"", L""),
_menu_wo(0),
_menu_bg_fo(None), _menu_bg_un(None), _menu_bg_se(None),
_menu_width(0),
_item_height(0), _item_width_max(0), _item_width_max_avail(0),
_icon_width(0), _icon_height(0),
_separator_height(0),
_rows(0), _cols(0), _scroll(false), _has_submenu(false)
{
// initiate items
_item_curr = _item_list.end();
// PWinObj attributes
_type = PWinObj::WO_MENU;
setLayer(LAYER_MENU);
_hidden = true; // don't care about it when changing worskpace etc
// create menu content child
_menu_wo = new PWinObj;
XSetWindowAttributes attr;
attr.override_redirect = True;
attr.event_mask = ButtonPressMask|ButtonReleaseMask|ButtonMotionMask|
FocusChangeMask|KeyPressMask|KeyReleaseMask|PointerMotionMask;
_menu_wo->setWindow(XCreateWindow(_dpy, _window,
0, 0, 1, 1, 0,
CopyFromParent, InputOutput, CopyFromParent,
CWOverrideRedirect|CWEventMask, &attr));
titleAdd(&_title);
titleSetActive(0);
setTitle(title);
addChild(_menu_wo);
addChildWindow(_menu_wo->getWindow());
activateChild(_menu_wo);
_menu_wo->mapWindow();
Workspaces::instance()->insert(this);
_menu_map[_window] = this; // add to menu map
woListAdd(this);
_wo_map[_window] = this;
#ifdef OPACITY
setOpacity(Config::instance()->getMenuFocusOpacity(),
Config::instance()->getMenuUnfocusOpacity());
#endif // OPACITY
}
//! @brief Destructor for PMenu class
PMenu::~PMenu(void)
{
_wo_map.erase(_window);
woListRemove(this);
_menu_map.erase(_window); // remove from menu map
Workspaces::instance()->remove(this);
// Free resources
if (_menu_wo) {
_child_list.remove(_menu_wo);
removeChildWindow(_menu_wo->getWindow());
XDestroyWindow(_dpy, _menu_wo->getWindow());
delete _menu_wo;
}
list<PMenu::Item*>::iterator it(_item_list.begin());
for (; it != _item_list.end(); ++it) {
delete *it;
}
ScreenResources::instance()->getPixmapHandler()->returnPixmap(_menu_bg_fo);
ScreenResources::instance()->getPixmapHandler()->returnPixmap(_menu_bg_un);
ScreenResources::instance()->getPixmapHandler()->returnPixmap(_menu_bg_se);
}
// START - PWinObj interface.
//! @brief Unmapping, deselecting current item and unsticking.
void
PMenu::unmapWindow(void)
{
_item_curr = _item_list.end();
_sticky = false;
PDecor::unmapWindow();
}
//! @brief
void
PMenu::setFocused(bool focused)
{
if (_focused != focused) {
PDecor::setFocused(focused);
_menu_wo->setBackgroundPixmap(_focused ? _menu_bg_fo : _menu_bg_un);
_menu_wo->clear();
if (_item_curr != _item_list.end()) {
list<PMenu::Item*>::iterator item(_item_curr);
_item_curr = _item_list.end();
selectItem(item);
}
}
}
/**
* Set focusable, includes the _menu_wo as well as the decor.
*/
void
PMenu::setFocusable(bool focusable)
{
PDecor::setFocusable(focusable);
_menu_wo->setFocusable(focusable);
}
//! @brief
ActionEvent*
PMenu::handleButtonPress(XButtonEvent *ev)
{
if (*_menu_wo == ev->window) {
handleItemEvent(MOUSE_EVENT_PRESS, ev->x, ev->y);
// update pointer position
_pointer_x = ev->x_root;
_pointer_y = ev->y_root;
return ActionHandler::findMouseAction(ev->button, ev->state,
MOUSE_EVENT_PRESS,
Config::instance()->getMouseActionList(MOUSE_ACTION_LIST_MENU));
} else {
return PDecor::handleButtonPress(ev);
}
}
/**
* Handle button release.
*/
ActionEvent*
PMenu::handleButtonRelease(XButtonEvent *ev)
{
if (_window == ev->subwindow) {
ev->window = _menu_wo->getWindow();
ev->x -= _gm.x;
ev->y -= _gm.y + getTitleHeight();
}
if (*_menu_wo == ev->window) {
MouseEventType mb = MOUSE_EVENT_RELEASE;
// first we check if it's a double click
if (PScreen::instance()->isDoubleClick(ev->window, ev->button - 1, ev->time,
Config::instance()->getDoubleClickTime())) {
PScreen::instance()->setLastClickID(ev->window);
PScreen::instance()->setLastClickTime(ev->button - 1, 0);
mb = MOUSE_EVENT_DOUBLE;
} else {
PScreen::instance()->setLastClickID(ev->window);
PScreen::instance()->setLastClickTime(ev->button - 1, ev->time);
}
handleItemEvent(mb, ev->x, ev->y);
return ActionHandler::findMouseAction(ev->button, ev->state, mb,
Config::instance()->getMouseActionList(MOUSE_ACTION_LIST_MENU));
} else {
return PDecor::handleButtonRelease(ev);
}
}
/**
* Handle motion event, select buttons and execute actions.
*
* @param ev Handle motion event.
*/
ActionEvent*
PMenu::handleMotionEvent(XMotionEvent *ev)
{
if (_window == ev->subwindow) {
ev->window = _menu_wo->getWindow();
ev->x -= _gm.x;
ev->y -= _gm.y + getTitleHeight();
}
if (*_menu_wo == ev->window) {
uint button = PScreen::instance()->getButtonFromState(ev->state);
handleItemEvent(button ? MOUSE_EVENT_MOTION_PRESSED : MOUSE_EVENT_MOTION, ev->x, ev->y);
ActionEvent *ae;
PScreen::stripButtonModifiers(&ev->state);
ae = ActionHandler::findMouseAction(button, ev->state, MOUSE_EVENT_MOTION,
Config::instance()->getMouseActionList(MOUSE_ACTION_LIST_MENU));
// check motion threshold
if (ae && (ae->threshold > 0)) {
if (! ActionHandler::checkAEThreshold(ev->x_root, ev->y_root,
_pointer_x, _pointer_y, ae->threshold)) {
ae = 0;
}
}
return ae;
} else {
return PDecor::handleMotionEvent(ev);
}
}
//! @brief
ActionEvent*
PMenu::handleEnterEvent(XCrossingEvent *ev)
{
if (*_menu_wo == ev->window) {
return ActionHandler::findMouseAction(BUTTON_ANY, ev->state, MOUSE_EVENT_ENTER,
Config::instance()->getMouseActionList(MOUSE_ACTION_LIST_MENU));
} else {
return PDecor::handleEnterEvent(ev);
}
}
//! @brief
ActionEvent*
PMenu::handleLeaveEvent(XCrossingEvent *ev)
{
if (*_menu_wo == ev->window) {
return ActionHandler::findMouseAction(BUTTON_ANY, ev->state,
MOUSE_EVENT_LEAVE,
Config::instance()->getMouseActionList(MOUSE_ACTION_LIST_MENU));
} else {
return PDecor::handleLeaveEvent(ev);
}
}
// END - PWinObj interface.
// START - PDecor interface.
/**
* Load menu theme after border has been updated.
*/
void
PMenu::loadTheme(void)
{
buildMenuRender();
}
// END - PDecor interface.
/**
* Handle event on menu item at position, ignores event if no item
* exists at the position.
*/
void
PMenu::handleItemEvent(MouseEventType type, int x, int y)
{
PMenu::Item *item = findItem(x, y);
if (! item) {
return;
}
// Unmap submenu if we enter them on the same event as selecting.
if (((_item_curr == _item_list.end()) || (item != *_item_curr))
&& Config::instance()->isMenuSelectOn(type)) {
select(item, Config::instance()->isMenuEnterOn(type));
}
if (Config::instance()->isMenuEnterOn(type)) {
if (item->getWORef()
&& (item->getWORef()->getType() == PWinObj::WO_MENU)) {
// Special case for motion, would flicker like crazy if we didn't check
if ((type != MOUSE_EVENT_MOTION) && (type != MOUSE_EVENT_MOTION_PRESSED)
&& item->getWORef()->isMapped()) {
static_cast<PMenu*>(item->getWORef())->unmapSubmenus();
item->getWORef()->unmapWindow();
} else if (! item->getWORef()->isMapped()) {
// unmap previous opened submenu if any
unmapSubmenus();
mapSubmenu(static_cast<PMenu*>(item->getWORef()));
}
}
}
// Submenus don't have any actions, so we don't exec ( and close them )
if (item->getAE().action_list.size() && Config::instance()->isMenuExecOn(type)) {
exec(item);
}
}
//! @brief Sets the position of the items and determine size of the menu
void
PMenu::buildMenu(void)
{
// calculate geometry, if to enable scrolling etc
buildMenuCalculate();
// not necessary to do this if we don't have any visible items
if (_size > 0) {
// place menu items
buildMenuPlace();
// render items on the menu
buildMenuRender();
}
}
//! @brief Calculates how much space and how many rows/cols will be needed
void
PMenu::buildMenuCalculate(void)
{
_has_submenu = false;
// Get how many visible objects we have
unsigned int sep = 0;
list<PMenu::Item*>::iterator it(_item_list.begin());
for (_size = 0; it != _item_list.end(); ++it) {
if ((*it)->getType() == PMenu::Item::MENU_ITEM_NORMAL) {
++_size;
} else if ((*it)->getType() == PMenu::Item::MENU_ITEM_SEPARATOR) {
++sep;
}
}
if (_size == 0) {
return;
}
unsigned int width = 1, height = 1;
buildMenuCalculateMaxWidth(width, height);
// FIXME: Remove extra padding from calculation
if (_menu_width) {
_item_width_max = _menu_width;
}
// This is the available width for drawing text on, the rest is reserved
// for submenu indicator, padding etc.
_item_width_max_avail = _item_width_max;
// Continue add padding etc.
_item_width_max += _theme->getMenuData()->getPad(PAD_LEFT)
+ _theme->getMenuData()->getPad(PAD_RIGHT);
if (Config::instance()->isDisplayMenuIcons()) {
_item_width_max += _icon_width;
}
// If we have any submenus, increase the maximum width with arrow width +
// right pad as we are going to pad the arrow from the text too.
if (_has_submenu) {
_item_width_max += _theme->getMenuData()->getPad(PAD_RIGHT)
+ _theme->getMenuData()->getTextureArrow(OBJECT_STATE_FOCUSED)->getWidth();
}
// Remove padding etc from avail and item width.
if (_menu_width) {
unsigned int padding = _item_width_max - _item_width_max_avail;
_item_width_max -= padding;
_item_width_max_avail -= padding;
}
// Calculate item height
_item_height = std::max(_theme->getMenuData()->getFont(OBJECT_STATE_FOCUSED)->getHeight(), _icon_height)
+ _theme->getMenuData()->getPad(PAD_UP)
+ _theme->getMenuData()->getPad(PAD_DOWN);
_separator_height = _theme->getMenuData()->getTextureSeparator(OBJECT_STATE_FOCUSED)->getHeight();
height = (_item_height * _size) + (_separator_height * sep);
if (_size) {
_size += sep;
}
buildMenuCalculateColumns(width, height);
// Check if we need to enable scrolling
_scroll = (width > PScreen::instance()->getWidth());
resizeChild(width, height);
}
/**
* Get maximum item width and icon size.
*/
void
PMenu::buildMenuCalculateMaxWidth(unsigned int &width, unsigned int &height)
{
// Calculate max item width, to be used if/when splitting a menu
// up in rows because of limited vertical space.
_item_width_max = 1;
_icon_width = _icon_height = 0;
list<PMenu::Item*>::iterator it(_item_list.begin());
for (it = _item_list.begin(); it != _item_list.end(); ++it) {
// Only include standard items
if ((*it)->getType() != PMenu::Item::MENU_ITEM_NORMAL) {
continue;
}
// Check if we have a submenu item
if (! _has_submenu && (*it)->getWORef() &&
((*it)->getWORef()->getType() == PWinObj::WO_MENU)) {
_has_submenu = true;
}
// Get icon height if any
if ((*it)->getIcon()) {
if ((*it)->getIcon()->getWidth() > _icon_width) {
_icon_width = (*it)->getIcon()->getWidth();
}
if ((*it)->getIcon()->getHeight() > _icon_height) {
_icon_height = (*it)->getIcon()->getHeight();
}
}
width = _theme->getMenuData()->getFont(OBJECT_STATE_FOCUSED)->getWidth((*it)->getName().c_str());
if (width > _item_width_max) {
_item_width_max = width;
}
}
// Make sure icon width and height are not larger than configured.
if (_icon_width) {
_icon_width = Util::between<uint>(_icon_width,
Config::instance()->getMenuIconLimit(_icon_width, WIDTH_MIN, _name),
Config::instance()->getMenuIconLimit(_icon_width, WIDTH_MAX, _name));
_icon_height = Util::between<uint>(_icon_height,
Config::instance()->getMenuIconLimit(_icon_height, HEIGHT_MIN, _name),
Config::instance()->getMenuIconLimit(_icon_height, HEIGHT_MAX, _name));
}
}
/**
* Calculate number of columns, this does not apply to static width
* menus.
*/
void
PMenu::buildMenuCalculateColumns(unsigned int &width, unsigned int &height)
{
// Check if the menu fits or is static width
if (_menu_width
|| (height + getTitleHeight()) <= PScreen::instance()->getHeight()) {
_cols = 1;
width = _menu_width ? _menu_width : _item_width_max;
_rows = _size;
return;
}
_cols = height / (PScreen::instance()->getHeight() - getTitleHeight());
if ((height % (PScreen::instance()->getHeight() - getTitleHeight())) != 0) {
++_cols;
}
_rows = _size / _cols;
if ((_size % _cols) != 0) {
++_rows;
}
width = _cols * _item_width_max;
// need to calculate max height, the one with most separators if any
if (_cols > 1) {
uint i, j, row_height;
height = 0;
list<PMenu::Item*>::iterator it(_item_list.begin());
for (i = 0, it = _item_list.begin(); i < _cols; ++i) {
row_height = 0;
for (j = 0; (j < _rows) && (it != _item_list.end()); ++it, ++j) {
switch ((*it)->getType()) {
case PMenu::Item::MENU_ITEM_NORMAL:
row_height += _item_height;
break;
case PMenu::Item::MENU_ITEM_SEPARATOR:
row_height += _separator_height;
break;
case PMenu::Item::MENU_ITEM_HIDDEN:
default:
break;
}
}
if (row_height > height) {
height = row_height;
}
}
}
}
//! @brief Places the items in the menu
void
PMenu::buildMenuPlace(void)
{
uint x, y;
list<PMenu::Item*>::iterator it;
x = 0;
it = _item_list.begin();
// cols
for (uint i = 0; i < _cols; ++i) {
y = 0;
// rows
for (uint j = 0; (j < _rows) && (it != _item_list.end()); ++it) {
if ((*it)->getType() != PMenu::Item::MENU_ITEM_HIDDEN) {
(*it)->setX(x);
(*it)->setY(y);
if ((*it)->getType() == PMenu::Item::MENU_ITEM_NORMAL) {
y += _item_height;
++j; // only count real menu items
} else if ((*it)->getType() == PMenu::Item::MENU_ITEM_SEPARATOR) {
y += _separator_height;
}
}
}
x += _item_width_max;
}
}
//! @brief Renders focused, unfocused and selected pixmaps for menu
void
PMenu::buildMenuRender(void)
{
buildMenuRenderState(_menu_bg_fo, OBJECT_STATE_FOCUSED);
buildMenuRenderState(_menu_bg_un, OBJECT_STATE_UNFOCUSED);
buildMenuRenderState(_menu_bg_se, OBJECT_STATE_SELECTED);
_menu_wo->setBackgroundPixmap(_focused ? _menu_bg_fo : _menu_bg_un);
_menu_wo->clear();
}
//! @brief Renders menu content on pix, with state state
void
PMenu::buildMenuRenderState(Pixmap &pix, ObjectState state)
{
PixmapHandler *pm = ScreenResources::instance()->getPixmapHandler();
// get a fresh pixmap for the menu
pm->returnPixmap(pix);
pix = pm->getPixmap(getChildWidth(), getChildHeight(),
PScreen::instance()->getDepth());
PTexture *tex;
PFont *font;
tex = _theme->getMenuData()->getTextureMenu(state);
tex->render(pix, 0, 0, getChildWidth(), getChildHeight());
font = _theme->getMenuData()->getFont(state);
font->setColor(_theme->getMenuData()->getColor(state));
list<PMenu::Item*>::iterator it(_item_list.begin());
for (; it != _item_list.end(); ++it) {
if ((*it)->getType() != PMenu::Item::MENU_ITEM_HIDDEN) {
buildMenuRenderItem(pix, state, *it);
}
}
}
//! @brief Renders item on pix, with state state
void
PMenu::buildMenuRenderItem(Pixmap pix, ObjectState state, PMenu::Item *item)
{
PTexture *tex;
Theme::PMenuData *md = _theme->getMenuData();
if (item->getType() == PMenu::Item::MENU_ITEM_NORMAL) {
tex = md->getTextureItem(state);
tex->render(pix, item->getX(), item->getY(), _item_width_max, _item_height);
uint start_x, start_y, icon_width, icon_height;
// If entry has an icon, draw it
if (item->getIcon() && Config::instance()->isDisplayMenuIcons()) {
icon_width = Util::between<uint>(item->getIcon()->getWidth(),
Config::instance()->getMenuIconLimit(_icon_width, WIDTH_MIN, _name),
Config::instance()->getMenuIconLimit(_icon_width, WIDTH_MAX, _name));
icon_height = Util::between<uint>(item->getIcon()->getHeight(),
Config::instance()->getMenuIconLimit(_icon_height, HEIGHT_MIN, _name),
Config::instance()->getMenuIconLimit(_icon_height, HEIGHT_MAX, _name));
start_x = item->getX() + md->getPad(PAD_LEFT) + (_icon_width - icon_width) / 2;
start_y = item->getY() + (_item_height - icon_height) / 2;
item->getIcon()->render(pix, start_x, start_y, icon_width, icon_height);
} else {
icon_width = 0;
icon_height = 0;
}
// If entry has a submenu, lets draw our submenu "arrow"
if (item->getWORef() && (item->getWORef()->getType() == PWinObj::WO_MENU)) {
tex = md->getTextureArrow(state);
uint arrow_width = tex->getWidth();
uint arrow_height = tex->getHeight();
uint arrow_y = static_cast<uint>((_item_height / 2) - (arrow_height / 2));
start_x = item->getX() + _item_width_max - arrow_width - md->getPad(PAD_RIGHT);
start_y = item->getY() + arrow_y;
tex->render(pix, start_x, start_y, arrow_width, arrow_height);
}
PFont *font = md->getFont(state);
start_x = item->getX() + md->getPad(PAD_LEFT);
// Add icon width to starting x position if frame icons are enabled.
if (Config::instance()->isDisplayMenuIcons()) {
start_x += _icon_width;
}
start_y = item->getY() + md->getPad(PAD_UP)
+ (_item_height - font->getHeight() - md->getPad(PAD_UP) - md->getPad(PAD_DOWN)) / 2;
// Render item text.
font->draw(pix, start_x, start_y, item->getName().c_str(), 0, _item_width_max_avail);
} else if ((item->getType() == PMenu::Item::MENU_ITEM_SEPARATOR) &&
(state < OBJECT_STATE_SELECTED)) {
tex = md->getTextureSeparator(state);
tex->render(pix, item->getX(), item->getY(), _item_width_max, _separator_height);
}
}
#define COPY_ITEM_AREA(ITEM, PIX) \
XCopyArea(_dpy, PIX, _menu_wo->getWindow(), PScreen::instance()->getGC(), \
(ITEM)->getX(), (ITEM)->getY(), _item_width_max, _item_height, \
(ITEM)->getX(), (ITEM)->getY());
//! @brief Renders item as selected
//! @param item Item to select
//! @param unmap_submenu Defaults to true
void
PMenu::selectItem(std::list<PMenu::Item*>::iterator item, bool unmap_submenu)
{
if (_item_curr == item) {
return;
}
deselectItem(unmap_submenu);
_item_curr = item;
if (_mapped) {
COPY_ITEM_AREA((*item), _menu_bg_se);
}
}
//! @brief Deselects selected item
//! @param unmap_submenu Defaults to true
void
PMenu::deselectItem(bool unmap_submenu)
{
// deselect previous item
if ((_item_curr != _item_list.end())
&& ((*_item_curr)->getType() != PMenu::Item::MENU_ITEM_HIDDEN)) {
if (_mapped)
COPY_ITEM_AREA((*_item_curr), (_focused ? _menu_bg_fo : _menu_bg_un));
if (unmap_submenu && (*_item_curr)->getWORef()
&& ((*_item_curr)->getWORef()->getType() == PWinObj::WO_MENU)) {
static_cast<PMenu*>((*_item_curr)->getWORef())->unmapSubmenus();
(*_item_curr)->getWORef()->unmapWindow();
}
}
}
#undef COPY_ITEM_AREA
//! @brief Selects next item ( wraps ). First item if none is selected.
void
PMenu::selectNextItem(void)
{
if (_size == 0) {
return;
}
list<PMenu::Item*>::iterator item(_item_curr);
// no item selected, select the first item
if (item == _item_list.end()) {
item = _item_list.begin();
// select next item, wrap if needed
} else {
++item;
if (item == _item_list.end()) {
item = _item_list.begin();
}
}
// skip to next if separator/hidden
if ((*item)->getType() != PMenu::Item::MENU_ITEM_NORMAL) {
deselectItem(); // otherwise, last selected won't get deselcted
_item_curr = item;
selectNextItem();
} else {
selectItem(item);
}
}
//! @brief Selects previous item ( wraps ). Last item if none is selected.
void
PMenu::selectPrevItem(void)
{
if (_size == 0) {
return;
}
list<PMenu::Item*>::iterator item( _item_curr);
// no item selected, select the last item OR
// we're at the beginning and need to wrap to the end
if ((item == _item_list.end()) || (item == _item_list.begin())) {
item = _item_list.end();
}
--item;
// skip to prev if separator/hidden
if ((*item)->getType() != PMenu::Item::MENU_ITEM_NORMAL) {
deselectItem(); // otherwise, last selected won't get deselcted
_item_curr = item;
selectPrevItem();
} else {
selectItem(item);
}
}
//! @brief Sets title of the menu/decor
void
PMenu::setTitle(const std::wstring &title)
{
_title.setReal(title);
// Apply title rules to allow title rewriting
applyTitleRules(title);
}
/**
* Applies title rules to menu.
*/
void
PMenu::applyTitleRules(const std::wstring &title)
{
_class_hint.title = title;
TitleProperty *data = AutoProperties::instance()->findTitleProperty(&_class_hint);
if (data) {
wstring new_title(title);
if (data->getTitleRule().ed_s(new_title)) {
_title.setCustom(new_title);
}
}
}
//! @brief Inserts item into the menu ( without rebuilding )
void
PMenu::insert(PMenu::Item *item)
{
checkItemWORef(item);
_item_list.push_back(item);
}
//! @brief Creates and inserts Item
//! @param name Name of objet to create and insert
//! @param wo_ref PWinObj to refer to, defaults to 0
void
PMenu::insert(const std::wstring &name, PWinObj *wo_ref, PTexture *icon)
{
PMenu::Item *item;
item = new PMenu::Item(name, wo_ref, icon);
insert(item);
}
//! @brief Creates and inserts Item
//! @param name Name of object to create and insert
//! @param ae ActionEvent for the object
//! @param wo_ref PWinObj to refer to, defaults to 0
void
PMenu::insert(const std::wstring &name, const ActionEvent &ae, PWinObj *wo_ref, PTexture *icon)
{
PMenu::Item *item;
item = new PMenu::Item(name, wo_ref, icon);
item->setAE(ae);
insert(item);
}
//! @brief Removes an item from the menu, without rebuilding.
void
PMenu::remove(PMenu::Item *item)
{
if (! item) {
#ifdef DEBUG
cerr << __FILE__ << "@" << __LINE__ << ": "
<< "PMenu(" << this << ")::remove(" << item << ")" << endl
<< " *** item == 0" << endl;
#endif // DEBUG
return;
}
if ((_item_curr != _item_list.end()) && (item == *_item_curr)) {
_item_curr = _item_list.end();
}
delete item;
_item_list.remove(item);
}
//! @brief Removes all items from the menu, without rebuilding.
void
PMenu::removeAll(void)
{
list<PMenu::Item*>::iterator it(_item_list.begin());
for (; it != _item_list.end(); ++it) {
delete *it;
}
_item_list.clear();
_item_curr = _item_list.end();
}
//! @brief Places the menu under the mouse and maps it.
void
PMenu::mapUnderMouse(void)
{
int x, y;
PScreen::instance()->getMousePosition(x, y);
// this might seem a bit silly but the menu won't get updated before
// it has been mapped (if dynamic) so we're doing it twice to reduce the
// "flickering" risk but it's not 100% so it's done twice.
makeInsideScreen(x, y);
mapWindowRaised();
makeInsideScreen(x, y);
}
//! @brief Maps menu relative to the this menu
//! @param menu Submenu to map
//! @param focus Give input focus and select first item. Defaults to false.
void
PMenu::mapSubmenu(PMenu *menu, bool focus)
{
int x, y;
x = getRX();
if (_item_curr != _item_list.end()) {
y = _gm.y + (*_item_curr)->getY();
} else {
y = _gm.y;
}
// this might seem a bit silly but the menu won't get updated before
// it has been mapped (if dynamic) so we're doing it twice to reduce the
// "flickering" risk but it's not 100% so it's done twice.
menu->makeInsideScreen(x, y);
menu->mapWindowRaised();
menu->makeInsideScreen(x, y);
if (focus) {
menu->giveInputFocus();
menu->selectItemNum(0);
}
}
//! @brief Unmaps all ( recursive ) submenus open under this menu
void
PMenu::unmapSubmenus(void)
{
list<PMenu::Item*>::iterator it(_item_list.begin());
for (; it != _item_list.end(); ++it) {
if ((*it)->getWORef() && (*it)->getWORef()->getType() == PWinObj::WO_MENU) {
// Sub-menus will be deleted when unmapping this, so no need
// to continue.
static_cast<PMenu*>((*it)->getWORef())->unmapSubmenus();
(*it)->getWORef()->unmapWindow();
}
}
}
//! @brief Unmaps all menus belonging to this menu
void
PMenu::unmapAll(void)
{
if (_menu_parent) {
_menu_parent->unmapAll();
} else {
unmapSubmenus();
unmapWindow();
}
}
//! @brief Gives input focus to parent and unmaps submenus
void
PMenu::gotoParentMenu(void)
{
if (! _menu_parent) {
return;
}
_menu_parent->unmapSubmenus();
_menu_parent->giveInputFocus();
}
//! @brief Selects item, if 0/not in list current item is deselected
//! @param item Item to select
//! @param unmap_submenu Defaults to true
void
PMenu::select(PMenu::Item *item, bool unmap_submenu)
{
selectItem(find(_item_list.begin(), _item_list.end(), item), unmap_submenu);
}
//! @brief Selects item number num in menu
void
PMenu::selectItemNum(uint num)
{
if (num > _item_list.size()) {
#ifdef DEBUG
cerr << __FILE__ << "@" << __LINE__ << ": "
<< "PMenu(" << this << ")::selectItem(" << num << ")"
<< " *** num > _item_list_size()[" << _item_list.size()
<< "]" << endl;
#endif // DEBUG
return;
}
list<PMenu::Item*>::iterator it(_item_list.begin());
for (uint i = 0; i < num; ++i, ++it)
;
selectItem(it);
}
//! @brief Selects item relative to the selected
void
PMenu::selectItemRel(int off)
{
if (off == 0) {
#ifdef DEBUG
cerr << __FILE__ << "@" << __LINE__ << ": "
<< "PMenu(" << this << ")::selectItemRel(" << off << ")"
<< " *** off == 0" << endl;
#endif // DEBUG
return;
}
// if no selected item, use first
list<PMenu::Item*>::iterator it((_item_curr == _item_list.end()) ? _item_list.begin() : _item_curr);
int dir = (off > 0) ? 1 : -1;
off = abs(off);
for (int i = 0; i < off; ++i) {
if (dir == 1) { // forward
if (++it == _item_list.end()) {
it = _item_list.begin();
}
} else { // backward
if (it == _item_list.begin()) {
it = _item_list.end();
}
--it;
}
}
selectItem(it);
}
//! @brief Executes items action, sending it to the parent menu if availible
void
PMenu::exec(PMenu::Item *item)
{
if (_menu_parent) {
_menu_parent->exec(item);
} else {
handleItemExec(item);
if (! _sticky) {
unmapAll();
}
}
}
//! @brief Sets up children _menu_parent field, if item's _wo_ref is a menu
void
PMenu::checkItemWORef(PMenu::Item *item)
{
if (item->getWORef() &&
(item->getWORef()->getType() == PWinObj::WO_MENU)) {
PMenu *child = static_cast<PMenu*>(item->getWORef());
child->_menu_parent = this;
}
}
//! @brief Searches for item at x, y
PMenu::Item*
PMenu::findItem(int x, int y)
{
list<PMenu::Item*>::iterator it(_item_list.begin());
for (; it != _item_list.end(); ++it) {
if (((*it)->getType() == PMenu::Item::MENU_ITEM_NORMAL) &&
(x >= (*it)->getX()) && (x <= signed((*it)->getX() + _item_width_max)) &&
(y >= (*it)->getY()) && (y <= signed((*it)->getY() + _item_height))) {
return *it;
}
}
return 0;
}
//! @brief Moves the menu relative to it's parent to make it fit on screen
//! @param x Use x instead of _gm.x ( optional )
//! @param y Use y instead of _gm.y ( optional )
void
PMenu::makeInsideScreen(int x, int y)
{
Geometry head;
PScreen::instance()->getHeadInfo(PScreen::instance()->getCurrHead(), head);
x = (x == -1) ? _gm.x : x;
y = (y == -1) ? _gm.y : y;
// we map on submenus on the right side so this only happens on the
// top-level menu
if (x < head.x) {
x = head.x;
} else if ((x + _gm.width) > (head.x + head.width)) {
if (_menu_parent) {
x = _menu_parent->_gm.x - _gm.width; // not using getX(), refers to child
} else {
x = head.x + head.width - _gm.width;
}
}
if (y < head.y) {
y = head.y;
} else if ((y + _gm.height) > (head.y + head.height)) {
y = head.y + head.height - _gm.height;
}
move(x, y);
}