mirror of
https://github.com/edeproject/ede.git
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91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
/*
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* $Id$
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*
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* Copyright (C) 2012 Sanel Zukan
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __PANEL_H__
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#define __PANEL_H__
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#include <edelib/Window.h>
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#include "AppletManager.h"
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#define EDE_PANEL_CAST_TO_PANEL(obj) ((Panel*)(obj))
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#define EDE_PANEL_GET_PANEL_OBJECT(w) (EDE_PANEL_CAST_TO_PANEL(w->parent()))
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EDELIB_NS_USING_AS(Window, PanelWindow)
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enum {
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PANEL_POSITION_TOP,
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PANEL_POSITION_BOTTOM
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};
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/* combination of what to do with strut data */
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enum {
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PANEL_STRUT_REMOVE = (1 << 1),
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PANEL_STRUT_BOTTOM = (1 << 2),
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PANEL_STRUT_TOP = (1 << 3)
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};
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class Hider;
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class Panel : public PanelWindow {
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private:
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Fl_Widget *clicked;
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Hider *hider;
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int vpos;
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int sx, sy;
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int screen_x, screen_y, screen_w, screen_h, screen_h_half;
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int width_perc; /* user specified panel width */
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bool can_move_widgets, can_drag;
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AppletManager mgr;
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void read_config(void);
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void save_config(void);
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void do_layout(void);
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void set_strut(short state);
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public:
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Panel();
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void show(void);
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void hide(void);
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void update_size_and_pos(bool create_xid, bool update_strut);
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void update_size_and_pos(bool create_xid, bool update_strut, int X, int Y, int W, int H);
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int handle(int e);
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void load_applets(void);
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int panel_w(void) { return w(); }
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int panel_h(void) { return h(); }
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void screen_size(int &x, int &y, int &w, int &h) {
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x = screen_x;
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y = screen_y;
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w = screen_w;
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h = screen_h;
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}
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/* so applets can do something */
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void apply_struts(bool apply);
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void allow_drag(bool d) { can_drag = d; }
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void relayout(void) { do_layout(); }
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};
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#endif
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