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https://github.com/edeproject/ede.git
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841 lines
21 KiB
C++
841 lines
21 KiB
C++
/*
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* $Id: ede-panel.cpp 3463 2012-12-17 15:49:33Z karijes $
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*
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* Copyright (C) 2006-2013 Sanel Zukan
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <sys/types.h>
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#include <dirent.h>
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#include <limits.h>
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include <edelib/Debug.h>
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#include <edelib/Netwm.h>
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#include <edelib/WindowUtils.h>
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#include <edelib/ForeignCallback.h>
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#include <edelib/MenuItem.h>
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#include <edelib/Nls.h>
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#include <edelib/StrUtil.h>
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#include <edelib/Directory.h>
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#include <edelib/Util.h>
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#include <edelib/Run.h>
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#include <edelib/MessageBox.h>
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#include <edelib/IconLoader.h>
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#include <edelib/FileTest.h>
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#include <edelib/FontCache.h>
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#include <edelib/File.h>
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#include "Desktop.h"
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#include "DesktopIcon.h"
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#include "Wallpaper.h"
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#include "Utils.h"
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#include "IconDialog.h"
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EDELIB_NS_USING(MenuButton)
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EDELIB_NS_USING(MenuItem)
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EDELIB_NS_USING(String)
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EDELIB_NS_USING(DesktopFile)
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EDELIB_NS_USING(IconLoader)
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EDELIB_NS_USING(window_xid_create)
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EDELIB_NS_USING(netwm_window_set_type)
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EDELIB_NS_USING(netwm_workarea_get_size)
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EDELIB_NS_USING(netwm_callback_add)
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EDELIB_NS_USING(foreign_callback_add)
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EDELIB_NS_USING(str_ends)
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EDELIB_NS_USING(dir_home)
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EDELIB_NS_USING(dir_empty)
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EDELIB_NS_USING(dir_remove)
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EDELIB_NS_USING(build_filename)
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EDELIB_NS_USING(run_async)
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EDELIB_NS_USING(input)
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EDELIB_NS_USING(alert)
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EDELIB_NS_USING(dir_create)
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EDELIB_NS_USING(file_test)
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EDELIB_NS_USING(file_remove)
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EDELIB_NS_USING(font_cache_find)
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EDELIB_NS_USING(FILE_TEST_IS_DIR)
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EDELIB_NS_USING(NETWM_WINDOW_TYPE_DESKTOP)
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EDELIB_NS_USING(NETWM_CHANGED_CURRENT_WORKAREA)
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EDELIB_NS_USING(DESK_FILE_TYPE_UNKNOWN)
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EDELIB_NS_USING(ICON_SIZE_TINY)
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#define DOT_OR_DOTDOT(base) (base[0] == '.' && (base[1] == '\0' || (base[1] == '.' && base[2] == '\0')))
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#define NOT_SELECTABLE(widget) ((widget == this) || (widget == wallpaper) || (widget == dmenu))
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#define SELECTION_SINGLE (Fl::event_button() == 1)
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#define SELECTION_MULTI (Fl::event_button() == 1 && (Fl::event_key(FL_Shift_L) || Fl::event_key(FL_Shift_R)))
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#undef MIN
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#define MIN(x,y) ((x) < (y) ? (x) : (y))
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#undef MAX
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#define MAX(x,y) ((x) > (y) ? (x) : (y))
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#define ICONS_POS_FILE "ede-desktop-icons"
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static void background_conf_cb(Fl_Widget*, void*);
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static void icons_conf_cb(Fl_Widget*, void*);
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static void folder_create_cb(Fl_Widget*, void*);
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static void launcher_create_cb(Fl_Widget*, void*);
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static void arrange_icons_cb(Fl_Widget*, void*);
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struct SelectionOverlay {
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int x, y, w, h;
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bool show;
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SelectionOverlay() : x(0), y(0), w(0), h(0), show(false) { }
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};
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static MenuItem desktop_menu[] = {
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{_("Create &launcher..."), 0, launcher_create_cb},
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{_("Create &folder..."), 0, folder_create_cb, 0, FL_MENU_DIVIDER},
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{_("A&rrange icons"), 0, arrange_icons_cb, 0, FL_MENU_DIVIDER},
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{_("&Icons settings..."), 0, icons_conf_cb, 0},
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{_("&Background..."), 0, background_conf_cb, 0},
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{0}
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};
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inline bool intersects(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) {
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return (MAX(x1, x2) <= MIN(w1, w2) &&
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MAX(y1, y2) <= MIN(h1, h2));
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}
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static void make_me_desktop(Fl_Window *win) {
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netwm_window_set_type(fl_xid(win), NETWM_WINDOW_TYPE_DESKTOP);
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}
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static void settings_changed_cb(Fl_Window *win, void *data) {
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Desktop *d = (Desktop*)win;
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d->read_config();
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}
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static void desktop_message_handler(int action, Window xid, void *data) {
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Desktop *d = (Desktop*)data;
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switch(action) {
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case NETWM_CHANGED_CURRENT_WORKAREA:
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d->update_workarea();
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break;
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}
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}
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static void background_conf_cb(Fl_Widget*, void*) {
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run_async("ede-launch ede-desktop-conf");
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}
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static void icons_conf_cb(Fl_Widget*, void*) {
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run_async("ede-launch ede-desktop-conf --icons");
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}
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static void launcher_create_cb(Fl_Widget*, void* d) {
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Desktop *self = (Desktop*)d;
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icon_dialog_icon_create(self);
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}
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static void arrange_icons_cb(Fl_Widget*, void *d) {
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E_RETURN_IF_FAIL(d != NULL);
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Desktop *self = (Desktop*)d;
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self->arrange_icons();
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self->redraw();
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}
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static void folder_create_cb(Fl_Widget*, void *d) {
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E_RETURN_IF_FAIL(d != NULL);
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const char *n = input(_("Create a new folder with the name"));
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if(!n) return;
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Desktop *self = (Desktop*)d;
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self->create_folder(n);
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}
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Desktop::Desktop() : EDE_DESKTOP_WINDOW(0, 0, 100, 100, EDE_DESKTOP_APP) {
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end();
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conf = NULL;
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selbox = new SelectionOverlay;
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icon_opts = NULL;
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wallpaper = NULL;
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dmenu = NULL;
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selection_x = selection_y = 0;
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last_px = last_py = -1;
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moving = false;
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/*
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* first update workarea _then_ read configuration, as it will have correct size for
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* wallpaper which will prevent wallpaper load and scalle image twice
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*/
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update_workarea();
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read_config();
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read_desktop_folder(desktop_path());
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foreign_callback_add(this, EDE_DESKTOP_APP, settings_changed_cb);
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dmenu = new MenuButton(0, 0, 500, 0);
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dmenu->menu(desktop_menu);
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desktop_menu[1].image((Fl_Image*)IconLoader::get("folder", ICON_SIZE_TINY));
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desktop_menu[0].user_data(this);
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desktop_menu[1].user_data(this);
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desktop_menu[2].user_data(this);
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add(dmenu);
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}
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Desktop::~Desktop() {
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E_DEBUG("Desktop::~Desktop()\n");
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delete conf;
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delete icon_opts;
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delete selbox;
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}
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const char *Desktop::desktop_path(void) {
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if(dpath.empty())
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dpath = build_filename(dir_home().c_str(), "Desktop");
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return dpath.c_str();
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}
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void Desktop::show(void) {
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if(shown()) {
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EDE_DESKTOP_WINDOW::show();
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return;
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}
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window_xid_create(this, make_me_desktop);
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netwm_callback_add(desktop_message_handler, this);
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}
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void Desktop::update_workarea(void) {
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int X, Y, W, H;
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if(!netwm_workarea_get_size(X, Y, W, H))
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Fl::screen_xywh(X, Y, W, H);
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E_DEBUG(E_STRLOC ": resizing to %i %i %i %i\n", X, Y, W, H);
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resize(X, Y, W, H);
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/* also resize wallpaper if given */
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if(wallpaper && wallpaper->visible())
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wallpaper->resize(0, 0, w(), h());
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}
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void Desktop::read_config(void) {
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E_DEBUG(E_STRLOC ": Reading desktop config...\n");
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if(!conf) conf = new DesktopConfig();
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E_RETURN_IF_FAIL(conf->load(EDE_DESKTOP_APP));
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char buf[PATH_MAX];
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bool wp_use = true;
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int bcolor;
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/* use nice darker blue color as default for background */
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conf->get("Desktop", "color", bcolor, fl_rgb_color(73, 64, 102));
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color(bcolor);
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conf->get("Desktop", "wallpaper_use", wp_use, wp_use);
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/* get wallpaper */
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if(wp_use) {
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if(conf->get("Desktop", "wallpaper", buf, sizeof(buf))) {
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if(!wallpaper)
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wallpaper = new Wallpaper(0, 0, w(), h());
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int s;
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bool rootpmap_use;
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conf->get("Desktop", "wallpaper_mode", s, WALLPAPER_CENTER);
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conf->get("Desktop", "wallpaper_rootpmap", rootpmap_use, true);
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wallpaper->load(buf, s, rootpmap_use);
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/*
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* wallpaper is another widget, but we add it to the bottom of the list
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* to preserve stacking order
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*/
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if(find(*wallpaper) == children())
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insert(*wallpaper, 0);
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/* show it in case it got hidden before */
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wallpaper->show();
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}
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} else {
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if(wallpaper) wallpaper->hide();
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}
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/* get options for icons */
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if(!icon_opts) icon_opts = new IconOptions;
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#define ICON_CONF_GET(var, fallback) conf->get("Icons", #var, icon_opts->var, fallback)
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ICON_CONF_GET(label_background, FL_BLACK);
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ICON_CONF_GET(label_foreground, FL_WHITE);
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ICON_CONF_GET(label_maxwidth, 75);
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ICON_CONF_GET(label_transparent, 1);
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ICON_CONF_GET(label_visible, 1);
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ICON_CONF_GET(one_click_exec, false);
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if(ICON_CONF_GET(label_font, FL_HELVETICA) && ICON_CONF_GET(label_fontsize, 12))
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E_WARNING(E_STRLOC ": 'label_font' && 'label_fontsize' are deprecated. Use 'label_fontname' with full font name and size instead (e.g 'sans 12')\n");
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/* if found new 'label_fontname' variable, overwrite 'label_font' && 'label_fontsize' */
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if(conf->get("Icons", "label_fontname", buf, sizeof(buf))) {
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if(!font_cache_find(buf, (Fl_Font&)icon_opts->label_font, icon_opts->label_fontsize))
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E_WARNING(E_STRLOC ": Unable to find '%s' font. Using default values...\n", buf);
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}
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/* sanitize */
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if(icon_opts->label_font < 0) icon_opts->label_font = FL_HELVETICA;
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if(icon_opts->label_fontsize < 8) icon_opts->label_fontsize = 12;
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if(icon_opts->label_maxwidth < 30) icon_opts->label_maxwidth = 75;
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/* doing this will redraw _all_ children, and they will in turn read modified 'icon_opts' */
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if(visible()) redraw();
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}
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void Desktop::read_desktop_folder(const char *dpath) {
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E_RETURN_IF_FAIL(dpath != NULL);
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String path;
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DIR *dir = opendir(dpath);
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E_RETURN_IF_FAIL(dir != NULL);
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DesktopConfig pos;
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pos.load(ICONS_POS_FILE);
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dirent *d;
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while((d = readdir(dir)) != NULL) {
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if(DOT_OR_DOTDOT(d->d_name))
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continue;
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if(d->d_type != DT_REG && d->d_type != DT_LNK && d->d_type != DT_DIR)
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continue;
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path = dpath;
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path += E_DIR_SEPARATOR;
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path += d->d_name;
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DesktopIcon *o = read_desktop_file(path.c_str(), (const char*)d->d_name, &pos);
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if(o) add(o);
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}
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closedir(dir);
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}
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DesktopIcon *Desktop::read_desktop_file(const char *path, const char *base, DesktopConfig *pos) {
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DesktopIcon *ret = NULL;
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if(file_test(path, FILE_TEST_IS_DIR)) {
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ret = new DesktopIcon(_("No Name"));
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ret->set_icon_type(DESKTOP_ICON_TYPE_FOLDER);
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/* hardcoded */
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ret->set_image("folder");
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/* copy label explicitly, as DesktopIcon() will only store a pointer */
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ret->copy_label(base);
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} else {
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/*
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* try to load it as plain .desktop file by looking only at extension
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* TODO: MimeType can be used here too
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*/
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if(!str_ends(path, ".desktop"))
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return ret;
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DesktopFile df;
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char buf[PATH_MAX];
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E_RETURN_VAL_IF_FAIL(df.load(path), ret);
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E_RETURN_VAL_IF_FAIL(df.type() != DESK_FILE_TYPE_UNKNOWN, ret);
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ret = new DesktopIcon(_("No Name"));
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ret->set_icon_type(DESKTOP_ICON_TYPE_NORMAL);
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if(df.name(buf, sizeof(buf)))
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ret->copy_label(buf);
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if(df.icon(buf, sizeof(buf)))
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ret->set_image(buf);
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else
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ret->set_image(NULL);
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if(df.exec(buf, sizeof(buf))) ret->set_cmd(buf);
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}
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/* try to put random icon position in the middle of the desktop, so it is easier to notice */
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int X = (rand() % (w() / 4)) + (w() / 4);
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int Y = (rand() % (h() / 4)) + (h() / 4);
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/* lookup icons locations if possible */
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if(base && pos && *pos) {
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pos->get(base, "X", X, X);
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pos->get(base, "Y", Y, Y);
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}
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E_DEBUG("Setting icon '%s' (%i,%i)\n", base, X, Y);
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ret->position(X, Y);
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/* use loaded icon options */
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ret->set_options(icon_opts);
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ret->set_path(path);
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return ret;
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}
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void Desktop::arrange_icons(void) {
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int lw = icon_opts ? icon_opts->label_maxwidth : 75;
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int X = (lw / 5) + 10;
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int Y = 10;
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int H = h();
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DesktopIcon *o;
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for(int i = 0; i < children(); i++) {
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if(NOT_SELECTABLE(child(i))) continue;
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o = (DesktopIcon*)child(i);
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o->position(X, Y);
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Y += o->h() + (o->h() / 2);
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if(Y + (o->h() / 2) > H) {
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Y = 10;
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X += lw + (o->w() / 2);
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}
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}
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}
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bool Desktop::remove_icon(DesktopIcon *di, bool real_delete) {
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bool ret = true;
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if(real_delete) {
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if(di->get_icon_type() == DESKTOP_ICON_TYPE_FOLDER) {
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if(!dir_empty(di->get_path())) {
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alert(_("This folder is not empty. Recursive removal of not empty folders is not yet implemented :S"));
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return false;
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}
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ret = dir_remove(di->get_path());
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} else {
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ret = file_remove(di->get_path());
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}
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}
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remove(di);
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redraw();
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return ret;
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}
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bool Desktop::rename_icon(DesktopIcon *di, const char *name) {
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di->copy_label(name);
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di->update_label_font_and_size();
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di->fast_redraw();
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/* open file and try to change the name */
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DesktopFile df;
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E_RETURN_VAL_IF_FAIL(df.load(di->get_path()) == true, false);
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df.set_name(name);
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return df.save(di->get_path());
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}
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bool Desktop::save_icons_positions(void) {
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DesktopConfig pos;
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DesktopIcon *o;
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char *base;
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for(int i = 0; i < children(); i++) {
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if(NOT_SELECTABLE(child(i))) continue;
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o = (DesktopIcon*)child(i);
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base = get_basename(o->get_path());
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pos.set(base, "X", o->x());
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pos.set(base, "Y", o->y());
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}
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return pos.save(ICONS_POS_FILE);
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}
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bool Desktop::create_folder(const char *name) {
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String path = desktop_path();
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path += E_DIR_SEPARATOR;
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path += name;
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if(!dir_create(path.c_str())) {
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alert(_("Unable to create directory '%s'! Please check if directory already exists or you have enough permissions to create it"), path.c_str());
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return false;
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}
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DesktopIcon *ic = read_desktop_file(path.c_str(), name);
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if(ic) {
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/* use mouse position so folder icon gets created where was clicked */
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ic->position(last_px, last_py);
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add(ic);
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redraw();
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}
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return true;
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}
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void Desktop::unfocus_all(void) {
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DesktopIcon *o;
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for(int i = 0; i < children(); i++) {
|
|
if(NOT_SELECTABLE(child(i))) continue;
|
|
|
|
o = (DesktopIcon*)child(i);
|
|
o->do_unfocus();
|
|
o->fast_redraw();
|
|
}
|
|
}
|
|
|
|
void Desktop::select(DesktopIcon *ic, bool do_redraw) {
|
|
E_ASSERT(ic != NULL);
|
|
|
|
if(in_selection(ic)) return;
|
|
selectionbuf.push_back(ic);
|
|
|
|
if(!ic->is_focused()) {
|
|
ic->do_focus();
|
|
if(do_redraw) ic->fast_redraw();
|
|
}
|
|
}
|
|
|
|
void Desktop::select_only(DesktopIcon *ic) {
|
|
E_ASSERT(ic != NULL);
|
|
|
|
unfocus_all();
|
|
selectionbuf.clear();
|
|
selectionbuf.push_back(ic);
|
|
|
|
ic->do_focus();
|
|
ic->fast_redraw();
|
|
}
|
|
|
|
bool Desktop::in_selection(const DesktopIcon* ic) {
|
|
E_ASSERT(ic != NULL);
|
|
|
|
if(selectionbuf.empty())
|
|
return false;
|
|
|
|
for(DesktopIconListIt it = selectionbuf.begin(), ite = selectionbuf.end(); it != ite; ++it) {
|
|
if((*it) == ic)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Desktop::move_selection(int x, int y, bool apply) {
|
|
if(selectionbuf.empty()) return;
|
|
|
|
int prev_x, prev_y, tmp_x, tmp_y;
|
|
DesktopIcon *ic;
|
|
|
|
for(DesktopIconListIt it = selectionbuf.begin(), ite = selectionbuf.end(); it != ite; ++it) {
|
|
ic = (*it);
|
|
|
|
prev_x = ic->drag_icon_x();
|
|
prev_y = ic->drag_icon_y();
|
|
|
|
tmp_x = x - selection_x;
|
|
tmp_y = y - selection_y;
|
|
|
|
ic->drag(prev_x + tmp_x, prev_y + tmp_y, apply);
|
|
}
|
|
|
|
selection_x = x;
|
|
selection_y = y;
|
|
|
|
/*
|
|
* move the last moved icon on the top of the stack, so it be drawn the top most; also
|
|
* when called arrange_icons(), last moved icon will be placed last in the list
|
|
*/
|
|
ic = selectionbuf.back();
|
|
insert(*ic, children());
|
|
|
|
if(apply) {
|
|
redraw();
|
|
save_icons_positions();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Tries to figure out icon below mouse. It is alternative to Fl::belowmouse() since with this we hunt
|
|
* only icons, not other childs (wallpaper, menu), which can be returned by Fl::belowmouse() and bad
|
|
* things be hapened.
|
|
*/
|
|
DesktopIcon* Desktop::below_mouse(int px, int py) {
|
|
DesktopIcon *o;
|
|
|
|
for(int i = 0; i < children(); i++) {
|
|
if(NOT_SELECTABLE(child(i))) continue;
|
|
|
|
o = (DesktopIcon*)child(i);
|
|
if(o->x() < px && o->y() < py && px < (o->x() + o->h()) && py < (o->y() + o->h()))
|
|
return o;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Desktop::select_in_area(void) {
|
|
if(!selbox->show) return;
|
|
|
|
int ax = selbox->x;
|
|
int ay = selbox->y;
|
|
int aw = selbox->w;
|
|
int ah = selbox->h;
|
|
|
|
if(aw < 0) {
|
|
ax += aw;
|
|
aw = -aw;
|
|
} else if(!aw)
|
|
aw = 1;
|
|
|
|
if(ah < 0) {
|
|
ay += ah;
|
|
ah = -ah;
|
|
} else if(!ah)
|
|
ah = 1;
|
|
|
|
/*
|
|
* XXX: This function can fail since icon coordinates are absolute (event_x_root)
|
|
* but selbox use relative (event_root). It will work as expected if desktop is at x=0 y=0.
|
|
* This should be checked further.
|
|
*/
|
|
DesktopIcon* o;
|
|
for(int i = 0; i < children(); i++) {
|
|
if(NOT_SELECTABLE(child(i))) continue;
|
|
o = (DesktopIcon*)child(i);
|
|
|
|
if(intersects(ax, ay, ax+aw, ay+ah, o->x(), o->y(), o->w()+o->x(), o->h()+o->y())) {
|
|
if(!o->is_focused()) {
|
|
o->do_focus();
|
|
/* updated from Desktop::draw() */
|
|
o->damage(EDE_DESKTOP_DAMAGE_CHILD_LABEL);
|
|
}
|
|
} else {
|
|
if(o->is_focused()) {
|
|
o->do_unfocus();
|
|
o->fast_redraw();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Desktop::draw(void) {
|
|
if(!damage()) return;
|
|
|
|
if(damage() & (FL_DAMAGE_ALL | FL_DAMAGE_EXPOSE)) {
|
|
/*
|
|
* If any overlay was previously visible during full redraw, it will not be cleared because of fast flip.
|
|
* This will assure that does not happened.
|
|
*/
|
|
fl_overlay_clear();
|
|
EDE_DESKTOP_WINDOW::draw();
|
|
//E_DEBUG(E_STRLOC ": REDRAW ALL\n");
|
|
}
|
|
|
|
if(damage() & EDE_DESKTOP_DAMAGE_OVERLAY) {
|
|
if(selbox->show)
|
|
fl_overlay_rect(selbox->x, selbox->y, selbox->w, selbox->h);
|
|
else
|
|
fl_overlay_clear();
|
|
|
|
/*
|
|
* now scan all icons and see if they needs redraw, and if do
|
|
* just update their label since it is indicator of selection
|
|
*/
|
|
for(int i = 0; i < children(); i++) {
|
|
if(child(i)->damage() == EDE_DESKTOP_DAMAGE_CHILD_LABEL) {
|
|
update_child(*child(i));
|
|
child(i)->clear_damage();
|
|
//E_DEBUG(E_STRLOC ": ICON REDRAW \n");
|
|
}
|
|
}
|
|
}
|
|
|
|
clear_damage();
|
|
}
|
|
|
|
int Desktop::handle(int event) {
|
|
switch(event) {
|
|
case FL_FOCUS:
|
|
case FL_UNFOCUS:
|
|
case FL_SHORTCUT:
|
|
return 1;
|
|
|
|
case FL_PUSH: {
|
|
/*
|
|
* First check where we clicked. If we do it on desktop unfocus any possible focused childs, and handle
|
|
* specific clicks. Otherwise, do rest for childs.
|
|
*/
|
|
Fl_Widget* clicked = Fl::belowmouse();
|
|
|
|
if(NOT_SELECTABLE(clicked)) {
|
|
//E_DEBUG(E_STRLOC ": DESKTOP CLICK !!!\n");
|
|
if(!selectionbuf.empty()) {
|
|
/*
|
|
* Only focused are in selectionbuf, so this is fine to do; also will prevent
|
|
* full redraw when is clicked on desktop
|
|
*/
|
|
unfocus_all();
|
|
selectionbuf.clear();
|
|
}
|
|
|
|
/* track position so moving can be deduced */
|
|
if(Fl::event_button() == 1) {
|
|
selbox->x = Fl::event_x();
|
|
selbox->y = Fl::event_y();
|
|
} else if(Fl::event_button() == 3) {
|
|
last_px = Fl::event_x();
|
|
last_py = Fl::event_y();
|
|
|
|
damage(EDE_DESKTOP_DAMAGE_OVERLAY);
|
|
const edelib::MenuItem* item = dmenu->menu()->popup(Fl::event_x(), Fl::event_y());
|
|
dmenu->picked(item);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* from here, all events are managed for icons */
|
|
DesktopIcon* tmp_icon = (DesktopIcon*)clicked;
|
|
|
|
/* do no use assertion on this, since fltk::belowmouse() can miss our icon */
|
|
if(!tmp_icon) return 1;
|
|
|
|
if(SELECTION_MULTI) {
|
|
Fl::event_is_click(0);
|
|
select(tmp_icon);
|
|
return 1;
|
|
} else if(SELECTION_SINGLE) {
|
|
if(!in_selection(tmp_icon)) {
|
|
select_only(tmp_icon);
|
|
}
|
|
} else if(Fl::event_button() == 3) {
|
|
select_only(tmp_icon);
|
|
}
|
|
|
|
/*
|
|
* Let child handle the rest.
|
|
* Also prevent click on other mouse buttons during move.
|
|
*/
|
|
if(!moving)
|
|
tmp_icon->handle(FL_PUSH);
|
|
|
|
//E_DEBUG(E_STRLOC ": FL_PUSH from desktop\n");
|
|
selection_x = Fl::event_x_root();
|
|
selection_y = Fl::event_y_root();
|
|
|
|
return 1;
|
|
}
|
|
|
|
case FL_DRAG:
|
|
moving = true;
|
|
if(!selectionbuf.empty()) {
|
|
//E_DEBUG(E_STRLOC ": DRAG icon from desktop\n");
|
|
move_selection(Fl::event_x_root(), Fl::event_y_root(), false);
|
|
} else {
|
|
//E_DEBUG(E_STRLOC ": DRAG from desktop\n");
|
|
/*
|
|
* Moving is started with pushed button.
|
|
* From this point selection box is created and is rolled until release
|
|
*/
|
|
if(selbox->x != 0 || selbox->y != 0) {
|
|
selbox->w = Fl::event_x() - selbox->x;
|
|
selbox->h = Fl::event_y() - selbox->y;
|
|
|
|
selbox->show = true;
|
|
|
|
/* see if there some icons inside selection area */
|
|
select_in_area();
|
|
|
|
/* redraw selection box */
|
|
damage(EDE_DESKTOP_DAMAGE_OVERLAY);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
|
|
case FL_RELEASE:
|
|
//E_DEBUG(E_STRLOC ": RELEASE from desktop\n");
|
|
//E_DEBUG(E_STRLOC ": clicks: %i\n", Fl::event_is_click());
|
|
|
|
if(selbox->show) {
|
|
selbox->x = selbox->y = selbox->w = selbox->h = 0;
|
|
selbox->show = false;
|
|
damage(EDE_DESKTOP_DAMAGE_OVERLAY);
|
|
|
|
/*
|
|
* Now pickup those who are in is_focused() state.
|
|
*
|
|
* Possible flickers due overlay will be later removed when is called move_selection(), which
|
|
* will in turn redraw icons again after position them.
|
|
*/
|
|
if(!selectionbuf.empty())
|
|
selectionbuf.clear();
|
|
|
|
DesktopIcon *o;
|
|
for(int i = 0; i < children(); i++) {
|
|
if(NOT_SELECTABLE(child(i))) continue;
|
|
|
|
o = (DesktopIcon*)child(i);
|
|
if(o->is_focused())
|
|
select(o, false);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
if(!selectionbuf.empty() && moving)
|
|
move_selection(Fl::event_x_root(), Fl::event_y_root(), true);
|
|
|
|
/*
|
|
* Do not send FL_RELEASE during move
|
|
* TODO: should be alowed FL_RELEASE to multiple icons? (aka. run command for all selected icons)?
|
|
*/
|
|
if(selectionbuf.size() == 1 && !moving)
|
|
selectionbuf.front()->handle(FL_RELEASE);
|
|
|
|
moving = false;
|
|
return 1;
|
|
|
|
case FL_DND_ENTER:
|
|
case FL_DND_DRAG:
|
|
case FL_DND_LEAVE:
|
|
return 1;
|
|
|
|
case FL_DND_RELEASE: {
|
|
DesktopIcon* di = below_mouse(Fl::event_x(), Fl::event_y());
|
|
if(di) return di->handle(event);
|
|
return 1;
|
|
}
|
|
|
|
case FL_PASTE: {
|
|
DesktopIcon* di = below_mouse(Fl::event_x(), Fl::event_y());
|
|
if(di) return di->handle(event);
|
|
return 1;
|
|
}
|
|
|
|
case FL_ENTER:
|
|
case FL_LEAVE:
|
|
case FL_MOVE:
|
|
return EDE_DESKTOP_WINDOW::handle(event);
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|