mirror of
https://github.com/edeproject/ede.git
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172 lines
4.3 KiB
C++
172 lines
4.3 KiB
C++
/*
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* $Id$
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*
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* ede-desktop, desktop and icon manager
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* Part of Equinox Desktop Environment (EDE).
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* Copyright (c) 2006-2009 EDE Authors.
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*
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* This program is licensed under terms of the
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* GNU General Public License version 2 or newer.
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* See COPYING for details.
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*/
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#ifndef __EDE_DESKTOP_H__
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#define __EDE_DESKTOP_H__
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#ifdef USE_EDELIB_WINDOW
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# include <edelib/Window.h>
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# define EDE_DESKTOP_WINDOW edelib::Window
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#else
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# include <FL/Fl_Window.H>
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# include <FL/Fl_Double_Window.H>
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# define EDE_DESKTOP_WINDOW Fl_Window
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#endif
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#include <FL/Fl_Image.H>
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#include <edelib/String.h>
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#include <edelib/Resource.h>
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#include <edelib/List.h>
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#include <edelib/EdbusConnection.h>
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#include <edelib/MenuButton.h>
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#define EDAMAGE_CHILD_LABEL 0x10
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#define EDAMAGE_OVERLAY 0x20
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#define ICON_NORMAL 1 // .desktop file
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#define ICON_TRASH 2 // trash.desktop (specific since have two icons for empty/full)
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#define ICON_FILE 3 // real file
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#define ICON_SYMLINK 4 // symbolic link
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#define ICON_FACE_ONE 1 // use icon
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#define ICON_FACE_TWO 2 // use icon2
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struct GlobalIconSettings {
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int label_background;
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int label_foreground;
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int label_font;
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int label_fontsize;
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int label_maxwidth;
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bool label_transparent;
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bool label_draw;
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bool one_click_exec;
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bool auto_arrange;
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bool same_size;
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};
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/*
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* Settings representing related to icon on desktop. To complicate our lives
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* (and to, at least, simplify code) it can be:
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* - .desktop file content (normal or trash like)
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* - real file copied/moved inside ~/Desktop directory
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* - symlink in ~/Desktop directory pointing to the real file
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*/
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struct IconSettings {
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int x, y;
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int type; // ICON_NORMAL, ICON_TRASH,...
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bool cmd_is_url; // interpret cmd as url, like system:/,trash:/,$HOME
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edelib::String name;
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edelib::String cmd;
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edelib::String icon;
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edelib::String icon2; // for stateable icons, like trash (empty/full)
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edelib::String key_name; // name used as key when storing positions
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edelib::String full_path; // for tracking changes
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};
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/* selection overlay */
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struct SelectionOverlay {
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int x, y, w, h;
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bool show;
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};
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class Wallpaper;
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class DesktopIcon;
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typedef edelib::list<DesktopIcon*> DesktopIconList;
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typedef edelib::list<DesktopIcon*>::iterator DesktopIconListIter;
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typedef edelib::list<edelib::String> StringList;
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typedef edelib::list<edelib::String>::iterator StringListIter;
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class Desktop : public EDE_DESKTOP_WINDOW {
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private:
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static Desktop* pinstance;
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int selection_x, selection_y;
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/* last recorded pointer position, so icon can be created at position where menu is clicked */
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int last_px, last_py;
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bool moving;
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bool do_dirwatch;
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edelib::String desktop_dir_path;
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SelectionOverlay* selbox;
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GlobalIconSettings* gisett;
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edelib::MenuButton* dmenu;
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Wallpaper* wallpaper;
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edelib::EdbusConnection* dbus;
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DesktopIconList icons;
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DesktopIconList selectionbuf;
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void init_internals(void);
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void load_icons(const char* path);
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void save_icons_positions(void);
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IconSettings* read_desktop_file(const char* path);
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void add_icon(DesktopIcon* ic);
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DesktopIcon* find_icon_by_path(const char* path, DesktopIconListIter* pos);
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bool remove_icon_by_path(const char* path);
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void auto_arrange(void);
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void unfocus_all(void);
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void select(DesktopIcon* ic, bool do_redraw = true);
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void select_only(DesktopIcon* ic);
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bool in_selection(const DesktopIcon* ic);
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void move_selection(int x, int y, bool apply);
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void select_in_area(void);
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//void dnd_drop_source(const char* src, int src_len, int x, int y);
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DesktopIcon* below_mouse(int px, int py);
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public:
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Desktop();
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~Desktop();
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virtual void show(void);
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virtual void hide(void);
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virtual void draw(void);
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virtual int handle(int event);
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static void init(void);
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static void shutdown(void);
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static Desktop* instance(void);
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void read_config(void);
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bool add_icon_by_path(const char* path, edelib::Resource* conf);
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bool remove_icon(DesktopIcon *d, bool real_delete);
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void update_workarea(void);
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void area(int& X, int& Y, int& W, int& H) { X = x(); Y = y(); W = w(); H = h(); }
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void notify_desktop_changed(void);
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void dir_watch(const char* dir, const char* changed, int flags);
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void dir_watch_on(void) { do_dirwatch = true; }
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void dir_watch_off(void) { do_dirwatch = false; }
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};
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#endif
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