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https://github.com/edeproject/ede.git
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c2adf77325
Atom initialization moved to one place. Added few ede specific atoms with implementation. Added sample test.
136 lines
2.6 KiB
C++
136 lines
2.6 KiB
C++
/*
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* $Id$
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*
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* Eiconman, desktop and icon manager
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* Part of Equinox Desktop Environment (EDE).
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* Copyright (c) 2000-2007 EDE Authors.
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*
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* This program is licensed under terms of the
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* GNU General Public License version 2 or newer.
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* See COPYING for details.
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*/
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#include "NotifyBox.h"
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#include "eiconman.h"
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#include <edelib/Debug.h>
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#include <FL/Fl.h>
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#include <FL/fl_draw.h>
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#include <FL/Fl_Group.h>
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#define MAX_LABEL_WIDTH 200
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#define TIMEOUT (1.0f/60.0f)
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#define TIME_SHOWN 3.0f
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#define STATE_SHOWING 1
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#define STATE_HIDING 2
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#define STATE_DONE 3
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NotifyBox::NotifyBox(int aw, int ah) : Fl_Box(0, 0, 0, 0) {
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area_w = aw;
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area_h = ah;
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lwidth = lheight = 0;
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is_shown = false;
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state = 0;
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box(FL_BORDER_BOX);
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color(FL_WHITE);
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align(FL_ALIGN_WRAP);
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}
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NotifyBox::~NotifyBox() {
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EDEBUG("NotifyBox::~NotifyBox()\n");
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}
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void NotifyBox::update_label_size(void) {
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lwidth = MAX_LABEL_WIDTH;
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lheight= 0;
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fl_font(labelfont(), labelsize());
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fl_measure(label(), lwidth, lheight, align());
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lwidth += 10;
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lheight += 10;
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}
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void NotifyBox::show(void) {
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if(shown())
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return;
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if(state == STATE_HIDING)
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return;
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update_label_size();
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// center box
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int x_pos = (area_w/2) - (lwidth/2);
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resize(x_pos, y() - lheight, lwidth, lheight);
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Fl_Box::show();
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state = STATE_SHOWING;
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Fl::add_timeout(TIMEOUT, animate_cb, this);
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}
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void NotifyBox::hide(void) {
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if(!shown())
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return;
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// explicitely remove timer when hide() is called
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Fl::remove_timeout(animate_cb);
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Fl_Box::hide();
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is_shown = false;
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state = 0;
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}
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void NotifyBox::label(const char* l) {
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Fl_Box::label(l);
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}
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void NotifyBox::copy_label(const char* l) {
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Fl_Box::copy_label(l);
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}
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const char* NotifyBox::label(void) {
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return Fl_Box::label();
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}
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void NotifyBox::animate(void) {
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if(state == STATE_SHOWING) {
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if(y() < 0) {
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position(x(), y() + 1);
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redraw();
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//EDEBUG("SHOWING...\n");
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Fl::repeat_timeout(TIMEOUT, animate_cb, this);
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state = STATE_SHOWING;
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} else {
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state = STATE_DONE;
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is_shown = true;
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// now set visible timeout, which will procede to hiding()
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visible_timeout();
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}
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} else if(state == STATE_HIDING) {
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if(y() > -lheight) {
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position(x(), y() - 1);
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//redraw();
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//EDEBUG("%i %i\n", x(), y());
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// this will prevent redrawing whole screen
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Desktop::instance()->damage(FL_DAMAGE_ALL, x(), 0, w(), h());
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//EDEBUG("HIDING...\n");
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Fl::repeat_timeout(TIMEOUT, animate_cb, this);
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} else {
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state = STATE_DONE;
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is_shown = false;
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}
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}
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}
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void NotifyBox::visible_timeout(void) {
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state = STATE_HIDING;
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Fl::repeat_timeout(TIME_SHOWN, animate_cb, this);
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}
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