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https://github.com/edeproject/ede.git
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eed5749909
Also center ede-launch window.
245 lines
6.3 KiB
C++
245 lines
6.3 KiB
C++
//
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// TextureHandler.cc for pekwm
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// Copyright © 2004-2009 Claes Nästén <me@pekdon.net>
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//
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// This program is licensed under the GNU GPL.
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// See the LICENSE file for more information.
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//
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif // HAVE_CONFIG_H
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#include "PTexture.hh"
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#include "TextureHandler.hh"
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#include "PScreen.hh"
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#include "PTexturePlain.hh"
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#include "Util.hh"
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#include <vector>
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#include <iostream>
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using std::list;
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using std::vector;
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using std::map;
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using std::string;
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using std::cerr;
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using std::endl;
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TextureHandler* TextureHandler::_instance = 0;
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map<ParseUtil::Entry, PTexture::Type> TextureHandler::_parse_map = map<ParseUtil::Entry, PTexture::Type>();
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const int TextureHandler::LENGTH_MIN = 5;
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//! @brief TextureHandler constructor
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TextureHandler::TextureHandler(void)
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{
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#ifdef DEBUG
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if (_instance) {
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cerr << __FILE__ << "@" << __LINE__ << ": "
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<< "TextureHandler(" << this << ")::TextureHandler()"
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<< " *** _instance already set: " << _instance << endl;
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}
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#endif // DEBUG
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_instance = this;
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// fill parse map with values
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_parse_map[""] = PTexture::TYPE_NO;
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_parse_map["SOLID"] = PTexture::TYPE_SOLID;
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_parse_map["SOLIDRAISED"] = PTexture::TYPE_SOLID_RAISED;
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_parse_map["IMAGE"] = PTexture::TYPE_IMAGE;
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_parse_map["EMPTY"] = PTexture::TYPE_EMPTY;
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}
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//! @brief TextureHandler destructor
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TextureHandler::~TextureHandler(void)
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{
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_instance = 0;
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}
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//! @brief Gets or creates a PTexture
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PTexture*
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TextureHandler::getTexture(const std::string &texture)
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{
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// check for already existing entry
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list<TextureHandler::Entry*>::iterator it(_texture_list.begin());
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for (; it != _texture_list.end(); ++it) {
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if (*(*it) == texture) {
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(*it)->incRef();
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return (*it)->getTexture();
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}
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}
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// parse texture
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PTexture *ptexture = parse(texture);
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if (ptexture) {
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// create new entry
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TextureHandler::Entry *entry = new TextureHandler::Entry(texture, ptexture);
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entry->incRef();
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_texture_list.push_back(entry);
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}
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return ptexture;
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}
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//! @brief Add/Increment reference cont for texture.
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//! @return Pointer to texture referenced.
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PTexture*
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TextureHandler::referenceTexture(PTexture *texture)
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{
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// Check for already existing entry
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list<TextureHandler::Entry*>::iterator it(_texture_list.begin());
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for (; it != _texture_list.end(); ++it) {
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if ((*it)->getTexture() == texture) {
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(*it)->incRef();
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return texture;
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}
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}
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// Create new entry
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TextureHandler::Entry *entry = new TextureHandler::Entry("", texture);
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entry->incRef();
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_texture_list.push_back(entry);
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return texture;
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}
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//! @brief Returns a texture
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void
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TextureHandler::returnTexture(PTexture *texture)
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{
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bool found = false;
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list<TextureHandler::Entry*>::iterator it(_texture_list.begin());
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for (; it != _texture_list.end(); ++it) {
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if ((*it)->getTexture() == texture) {
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found = true;
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(*it)->decRef();
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if ((*it)->getRef() == 0) {
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delete *it;
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_texture_list.erase(it);
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}
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break;
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}
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}
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if (! found) {
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delete texture;
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}
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}
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//! @brief Parses the string, and creates a texture
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PTexture*
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TextureHandler::parse(const std::string &texture)
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{
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PTexture *ptexture = 0;
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vector<string> tok;
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PTexture::Type type;
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if (Util::splitString(texture, tok, " \t")) {
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type = ParseUtil::getValue<PTexture::Type>(tok[0], _parse_map);
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} else {
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type = ParseUtil::getValue<PTexture::Type>(texture, _parse_map);
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}
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// need at least type and parameter, except for EMPTY type
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if (tok.size() > 1) {
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tok.erase(tok.begin()); // remove type
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switch (type) {
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case PTexture::TYPE_SOLID:
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ptexture = parseSolid(tok);
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break;
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case PTexture::TYPE_SOLID_RAISED:
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ptexture = parseSolidRaised(tok);
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break;
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case PTexture::TYPE_IMAGE:
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ptexture = new PTextureImage(PScreen::instance()->getDpy(), tok[1]);
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break;
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case PTexture::TYPE_NO:
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default:
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break;
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}
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// If it fails to load, set clean resources and set it to 0.
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if (ptexture && ! ptexture->isOk()) {
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delete ptexture;
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ptexture = 0;
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}
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} else if (type == PTexture::TYPE_EMPTY) {
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ptexture = new PTexture(PScreen::instance()->getDpy());
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}
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return ptexture;
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}
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//! @brief Parse and create PTextureSolid
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PTexture*
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TextureHandler::parseSolid(std::vector<std::string> &tok)
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{
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if (tok.size() < 1) {
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cerr << "*** WARNING: not enough parameters to texture Solid" << endl;
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return 0;
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}
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PTextureSolid *tex = new PTextureSolid(PScreen::instance()->getDpy(), tok[0]); tok.erase(tok.begin());
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// check if we have size
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if (tok.size() == 1) {
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parseSize(tex, tok[0]);
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}
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return tex;
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}
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//! @brief Parse and create PTextureSolidRaised
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PTexture*
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TextureHandler::parseSolidRaised(std::vector<std::string> &tok)
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{
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if (tok.size() < 3) {
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cerr << "*** WARNING: not enough parameters to texture SolidRaised" << endl;
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return 0;
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}
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PTextureSolidRaised *tex = new PTextureSolidRaised(PScreen::instance()->getDpy(),
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tok[0], tok[1], tok[2]);
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tok.erase(tok.begin(), tok.begin() + 3);
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// Check if we have line width and offset.
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if (tok.size() > 2) {
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tex->setLineWidth(strtol(tok[0].c_str(), 0, 10));
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tex->setLineOff(strtol(tok[1].c_str(), 0, 10));
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tok.erase(tok.begin(), tok.begin() + 2);
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}
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// Check if have side draw specified.
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if (tok.size() > 4) {
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tex->setDraw(Util::isTrue(tok[0]), Util::isTrue(tok[1]),
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Util::isTrue(tok[2]), Util::isTrue(tok[3]));
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tok.erase(tok.begin(), tok.begin() + 4);
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}
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// Check if we have size
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if (tok.size() == 1) {
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parseSize(tex, tok[0]);
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}
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return tex;
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}
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//! @brief Parses size parameter, i.e. 10x20
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void
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TextureHandler::parseSize(PTexture *tex, const std::string &size)
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{
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vector<string> tok;
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if ((Util::splitString(size, tok, "x", 2, true)) == 2) {
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tex->setWidth(strtol(tok[0].c_str(), 0, 10));
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tex->setHeight(strtol(tok[1].c_str(), 0, 10));
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}
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}
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