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https://github.com/edeproject/ede.git
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eed5749909
Also center ede-launch window.
101 lines
2.4 KiB
C++
101 lines
2.4 KiB
C++
//
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// PTexturePlain.hh for pekwm
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// Copyright © 2004-2009 Claes Nästén <me{@}pekdon{.}net>
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//
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// This program is licensed under the GNU GPL.
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// See the LICENSE file for more information.
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//
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// $Id$
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//
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#ifndef _PTEXTURE_PLAIN_HH_
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#define _PTEXTURE_PLAIN_HH_
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif // HAVE_CONFIG_H
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#include <string>
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#include "pekwm.hh"
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#include "PImage.hh"
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// PTextureSolid
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class PTextureSolid : public PTexture {
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public:
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PTextureSolid(Display *dpy, const std::string &color);
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virtual ~PTextureSolid(void);
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// START - PTexture interface.
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virtual void render(Drawable draw, int x, int y, uint width, uint height);
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// END - PTexture interface.
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inline XColor *getColor(void) { return _xc; }
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bool setColor(const std::string &color);
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void unsetColor(void);
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private:
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GC _gc;
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XColor *_xc;
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};
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// PTextureSolidRaised
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class PTextureSolidRaised : public PTexture {
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public:
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PTextureSolidRaised(Display *dpy, const std::string &base, const std::string &hi, const std::string &lo);
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virtual ~PTextureSolidRaised(void);
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// START - PTexture interface.
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virtual void render(Drawable draw, int x, int y, uint width, uint height);
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// END - PTexture interface.
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inline void setLineOff(uint loff) { _loff = loff; _loff2 = loff * 2; }
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inline void setDraw(bool top, bool bottom, bool left, bool right) {
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_draw_top = top;
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_draw_bottom = bottom;
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_draw_left = left;
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_draw_right = right;
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}
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void setLineWidth(uint lw);
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bool setColor(const std::string &base, const std::string &hi, const std::string &lo);
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void unsetColor(void);
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private:
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GC _gc;
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XColor *_xc_base, *_xc_hi, *_xc_lo;
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uint _lw, _loff, _loff2;
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bool _draw_top;
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bool _draw_bottom;
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bool _draw_left;
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bool _draw_right;
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};
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// PTextureImage
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class PTextureImage : public PTexture {
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public:
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PTextureImage(Display *dpy);
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PTextureImage(Display *dpy, const std::string &image);
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virtual ~PTextureImage(void);
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// START - PTexture interface.
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virtual void render(Drawable draw, int x, int y, uint width, uint height);
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virtual Pixmap getMask(uint width, uint height, bool &do_free);
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// END - PTexture interface.
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bool setImage(const std::string &image);
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void setImage(PImage *image);
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void unsetImage(void);
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private:
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PImage *_image;
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};
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#endif // _PTEXTURE_PLAIN_HH_
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