ede/data/pekwm/menu
2012-12-06 00:37:48 +00:00

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# Menu config for pekwm
# Variables
INCLUDE = "vars"
WindowMenu = "Window Menu" {
Entry = "(Un)Stick" { Actions = "Toggle Sticky" }
Entry = "(Un)Shade" { Actions = "Toggle Shaded" }
Entry = "Iconify" { Actions = "Set Iconified" }
Submenu = "Maximize" {
Entry = "Toggle Full" { Actions = "Toggle Maximized True True" }
Entry = "Toggle Horizontal" { Actions = "Toggle Maximized True False" }
Entry = "Toggle Vertical" { Actions = "Toggle Maximized False True" }
}
Submenu = "Fill" {
Entry = "Full" { Actions = "MaxFill True True" }
Entry = "Horizontal" { Actions = "MaxFill True False" }
Entry = "Vertical" { Actions = "MaxFill False True" }
}
Submenu = "Stacking" {
Entry = "Raise" { Actions = "Raise" }
Entry = "Lower" { Actions = "Lower" }
Entry = "Toggle Always On Top" { Actions = "Toggle AlwaysOnTop" }
Entry = "Toggle Always Below" { Actions = "Toggle AlwaysBelow" }
}
Submenu = "Decorations" {
Entry = "Toggle Decorations" { Actions = "Toggle DecorBorder; Toggle DecorTitlebar" }
Entry = "Toggle Borders" { Actions = "Toggle DecorBorder" }
Entry = "Toggle Titlebar" { Actions = "Toggle DecorTitlebar" }
}
Submenu = "Skip" {
Entry = "Toggle showing this frame in menus" { Actions = "Toggle Skip Menus" }
Entry = "Toggle including this frame in focus toggle" { Actions = "Toggle Skip FocusToggle" }
Entry = "Toggle if this frame snaps to other windows" { Actions = "Toggle Skip Snap" }
}
SubMenu = "Send To" {
# Create sendto menu once per pekwm config reload. The fast way that
# will work for most if not all users.
COMMAND = "$_PEKWM_SCRIPT_PATH/pekwm_ws_menu.sh send"
# Create sendto menu every time the menu is opened. The slow way.
# This is what you want if you are using external tools to make
# the amount of workspaces something else than what you define in
# ~/.pekwm/config. You will know if you want this.
# Entry = "" { Actions = "Dynamic $_PEKWM_SCRIPT_PATH/pekwm_ws_menu.sh send dynamic" }
}
Separator {}
Entry = "Close" { Actions = "Close" }
Submenu = "Kill" { Entry = "Kill application" { Actions = "Kill" } }
}