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ffee0edd57
Added some hack to make valgrind silent in wallpaper code
109 lines
2.3 KiB
C++
109 lines
2.3 KiB
C++
/*
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* $Id$
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*
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* ede-desktop, desktop and icon manager
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* Part of Equinox Desktop Environment (EDE).
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* Copyright (c) 2006-2008 EDE Authors.
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*
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* This program is licensed under terms of the
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* GNU General Public License version 2 or newer.
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* See COPYING for details.
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*/
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#ifndef __DESKTOPICON_H__
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#define __DESKTOPICON_H__
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#include <X11/Xlib.h> // Pixmap
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Box.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Image.H>
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#include <edelib/String.h>
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class GlobalIconSettings;
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class IconSettings;
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class MovableIcon;
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class Fl_Menu_Button;
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class DesktopIcon : public Fl_Widget {
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private:
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IconSettings* settings;
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const GlobalIconSettings* gsettings;
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int lwidth;
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int lheight;
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bool focus;
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MovableIcon* micon;
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Fl_Image* darker_img;
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Fl_Menu_Button* imenu;
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void load_icon(int face);
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void update_label_size(void);
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void fix_position(int X, int Y);
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public:
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DesktopIcon(GlobalIconSettings* gisett, IconSettings* isett, int bg);
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~DesktopIcon();
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virtual void draw(void);
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virtual int handle(int event);
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void drag(int x, int y, bool apply);
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int drag_icon_x(void);
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int drag_icon_y(void);
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/*
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* This is 'enhanced' (in some sense) redraw(). Redrawing
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* icon will not fully redraw label nor focus box, which laid outside
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* icon box. It will use damage() on given region, but called from
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* parent, so parent can redraw that region on itself (since label does
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* not laid on any box)
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*
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* Alternative way would be to redraw whole parent, but it is pretty unneeded
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* and slow.
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*/
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void fast_redraw(void);
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/*
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* Here is implemented localy focus schema avoiding
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* messy fltk one. Focus/unfocus is handled from Desktop.
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*/
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void do_focus(void) { focus = true; }
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void do_unfocus(void) { focus = false; }
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bool is_focused(void) { return focus; }
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Fl_Image* icon_image(void) { return image(); }
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void rename(const char* str);
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/*
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* make sure this returns String since operator== is
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* further used, especially in Desktop
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*/
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const edelib::String& path(void);
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int icon_type(void);
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void use_icon1(void);
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void use_icon2(void);
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};
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class MovableIcon : public Fl_Window {
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private:
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DesktopIcon* icon;
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Fl_Box* icon_box;
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Pixmap mask;
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public:
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MovableIcon(DesktopIcon* i);
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~MovableIcon();
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virtual void show(void);
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};
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#endif
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