ede/ede-desktop/ede-desktop.h
Sanel Zukan f5ca9cd65a Names over the code updating.
Small code reordering.
Interface where ede-desktop listens is now org.equinoxproject.Desktop.
New config format.
2008-10-02 09:42:19 +00:00

176 lines
4.3 KiB
C++

/*
* $Id$
*
* ede-desktop, desktop and icon manager
* Part of Equinox Desktop Environment (EDE).
* Copyright (c) 2006-2008 EDE Authors.
*
* This program is licensed under terms of the
* GNU General Public License version 2 or newer.
* See COPYING for details.
*/
#ifndef __EDE_DESKTOP_H__
#define __EDE_DESKTOP_H__
#ifdef USE_EDELIB_WINDOW
#include <edelib/Window.h>
#else
#include <FL/Fl_Window.H>
#include <FL/Fl_Double_Window.H>
#endif
#include <FL/Fl_Image.H>
#include <edelib/String.h>
#include <edelib/Resource.h>
#include <edelib/List.h>
#include <edelib/EdbusConnection.h>
#define EDAMAGE_CHILD_LABEL 0x10
#define EDAMAGE_OVERLAY 0x20
struct DesktopSettings {
int color; // background color
bool wp_use; // use wallpaper or not
};
struct GlobalIconSettings {
int label_background;
int label_foreground;
int label_fontsize;
int label_maxwidth;
bool label_transparent;
bool label_draw;
bool one_click_exec;
bool auto_arrange;
bool same_size;
};
#define ICON_NORMAL 1 // .desktop file
#define ICON_TRASH 2 // trash.desktop (specific since have two icons for empty/full)
#define ICON_FILE 3 // real file
#define ICON_SYMLINK 4 // symbolic link
#define ICON_FACE_ONE 1 // use icon
#define ICON_FACE_TWO 2 // use icon2
/*
* Settings representing related to icon on desktop. To complicate our lives
* (and to, at least, simplify code) it can be:
* - .desktop file content (normal or trash like)
* - real file copied/moved inside ~/Desktop directory
* - symlink in ~/Desktop directory pointing to the real file
*/
struct IconSettings {
int x, y;
int type; // ICON_NORMAL, ICON_TRASH,...
bool cmd_is_url; // interpret cmd as url, like system:/,trash:/,$HOME
edelib::String name;
edelib::String cmd;
edelib::String icon;
edelib::String icon2; // for stateable icons, like trash (empty/full)
edelib::String key_name; // name used as key when storing positions
edelib::String full_path; // for tracking changes
};
// Selection overlay
struct SelectionOverlay {
int x, y, w, h;
bool show;
};
class Wallpaper;
class DesktopIcon;
class Fl_Menu_Button;
typedef edelib::list<DesktopIcon*> DesktopIconList;
typedef edelib::list<DesktopIcon*>::iterator DesktopIconListIter;
typedef edelib::list<edelib::String> StringList;
typedef edelib::list<edelib::String>::iterator StringListIter;
#ifdef USE_EDELIB_WINDOW
#define DESKTOP_WINDOW edelib::Window
#else
#define DESKTOP_WINDOW Fl_Window
#endif
class Desktop : public DESKTOP_WINDOW {
private:
static Desktop* pinstance;
int selection_x, selection_y;
bool moving;
bool do_dirwatch;
SelectionOverlay* selbox;
GlobalIconSettings* gisett;
DesktopSettings* dsett;
Fl_Menu_Button* dmenu;
Wallpaper* wallpaper;
edelib::EdbusConnection* dbus;
DesktopIconList icons;
DesktopIconList selectionbuff;
edelib::String trash_path;
void init_internals(void);
void load_icons(const char* path);
void save_icons_positions(void);
bool read_desktop_file(const char* path, IconSettings& is);
void add_icon(DesktopIcon* ic);
bool add_icon_by_path(const char* path, edelib::Resource* conf);
DesktopIcon* find_icon_by_path(const char* path);
bool remove_icon_by_path(const char* path);
bool update_icon_by_path(const char* path);
void unfocus_all(void);
void select(DesktopIcon* ic, bool do_redraw = true);
void select_only(DesktopIcon* ic);
bool in_selection(const DesktopIcon* ic);
void move_selection(int x, int y, bool apply);
void select_in_area(void);
void dnd_drop_source(const char* src, int src_len, int x, int y);
DesktopIcon* below_mouse(int px, int py);
public:
Desktop();
~Desktop();
virtual void show(void);
virtual void hide(void);
virtual void draw(void);
virtual int handle(int event);
static void init(void);
static void shutdown(void);
static Desktop* instance(void);
void read_config(void);
void update_workarea(void);
void area(int& X, int& Y, int& W, int& H) { X = x(); Y = y(); W = w(); H = h(); }
void set_bg_color(int c, bool do_redraw = true);
void notify_desktop_changed(void);
void dir_watch(const char* dir, const char* changed, int flags);
void dir_watch_on(void) { do_dirwatch = true; }
void dir_watch_off(void) { do_dirwatch = false; }
void execute(const char* cmd);
};
#endif