ede/eiconman/eiconman.h
Sanel Zukan ea32acf7fa .desktop files are read by DesktopFile
Added selection box, but needs more work with redrawing
DND mess; still not work as expected
2007-06-25 09:20:49 +00:00

144 lines
3.3 KiB
C++

/*
* $Id$
*
* Eiconman, desktop and icon manager
* Part of Equinox Desktop Environment (EDE).
* Copyright (c) 2000-2007 EDE Authors.
*
* This program is licensed under terms of the
* GNU General Public License version 2 or newer.
* See COPYING for details.
*/
#ifndef __EICONMAN_H__
#define __EICONMAN_H__
#include <FL/Fl_Window.h>
#include <FL/Fl_Double_Window.h>
#include <FL/Fl_Image.h>
#include <edelib/String.h>
#include <edelib/Config.h>
#include <edelib/Vector.h>
#define EDAMAGE_LABEL 0x20
struct DesktopSettings {
int color; // background color
bool wp_use; // use wallpaper or not
};
struct GlobalIconSettings {
int label_background;
int label_foreground;
int label_fontsize;
int label_maxwidth;
bool label_transparent;
bool label_draw;
bool one_click_exec;
bool auto_arrange;
bool same_size;
};
#define ICON_NORMAL 1 // .desktop file
#define ICON_TRASH 2 // trash.desktop (specific since have two icons for empty/full)
#define ICON_FILE 3 // real file
#define ICON_SYMLINK 4 // symbolic link
/*
* Settings representing related to icon on desktop. To complicate our lives
* (and to, at least, simplify code) it can be:
* - .desktop file content (normal or trash like)
* - real file copied/moved inside ~/Desktop directory
* - symlink in ~/Desktop directory pointing to the real file
*/
struct IconSettings {
int x, y;
int type; // ICON_NORMAL, ICON_TRASH,...
bool cmd_is_url; // interpret cmd as url, like system:/,trash:/,$HOME
edelib::String name;
edelib::String cmd;
edelib::String icon;
edelib::String icon2; // for stateable icons, like trash (empty/full)
edelib::String key_name; // name used as key when storing positions
};
// Selection overlay
struct SelectionOverlay {
int x, y, w, h;
bool show;
};
class Wallpaper;
class DesktopIcon;
class NotifyBox;
typedef edelib::vector<DesktopIcon*> DesktopIconList;
#define DESKTOP_WINDOW Fl_Window
class Desktop : public DESKTOP_WINDOW {
private:
static Desktop* pinstance;
int selection_x, selection_y;
bool moving;
SelectionOverlay* selbox;
GlobalIconSettings gisett;
DesktopSettings* dsett;
Wallpaper* wallpaper;
NotifyBox* notify;
DesktopIconList icons;
DesktopIconList selectionbuff;
void load_icons(const char* path, edelib::Config& conf);
bool read_desktop_file(const char* path, IconSettings& is);
void add_icon(DesktopIcon* ic);
void unfocus_all(void);
void select(DesktopIcon* ic);
void select_only(DesktopIcon* ic);
bool in_selection(const DesktopIcon* ic);
void move_selection(int x, int y, bool apply);
void select_in_area(void);
void drop_source(const char* src, int src_len, int x, int y);
//DesktopIcon* below_mouse(int px, int py);
public:
Desktop();
~Desktop();
virtual void show(void);
virtual void hide(void);
virtual void draw(void);
virtual int handle(int event);
static void init(void);
static void shutdown(void);
static Desktop* instance(void);
void read_config(void);
void save_config(void);
void update_workarea(void);
void set_bg_color(int c, bool do_redraw = true);
void notify_box(const char* msg, bool copy = false);
void notify_box_color(Fl_Color col);
void notify_desktop_changed(void);
Fl_Window* desktop_window(void) { return this; }
};
#endif