mirror of
https://github.com/edeproject/ede.git
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157 lines
3.6 KiB
C++
157 lines
3.6 KiB
C++
#include <edelib/Debug.h>
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#include "MenuRules.h"
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#include "DesktopEntry.h"
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typedef list<bool> Stack;
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typedef list<bool>::iterator StackIt;
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#if 0
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static char *rules_str[] = {
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"None",
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"Filename",
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"Category",
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"And",
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"Or",
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"Not",
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"All"
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};
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#endif
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MenuRules *menu_rules_new(void) {
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MenuRules *r = new MenuRules;
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r->rule_operator = MENU_RULES_OPERATOR_NONE;
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return r;
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}
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MenuRules *menu_rules_append_rule(MenuRulesList &rules, short rule, const char *data) {
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MenuRules *r = menu_rules_new();
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r->rule_operator = rule;
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if(data)
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r->data = data;
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/* NOTE: things are evaluated recursively, so we push deepest rule at the top */
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rules.push_front(r);
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return r;
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}
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void menu_rules_delete(MenuRules *r) {
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if(!r->subrules.empty()) {
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MenuRulesListIt it = r->subrules.begin(), it_end = r->subrules.end();
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while(it != it_end) {
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menu_rules_delete(*it);
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it = r->subrules.erase(it);
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}
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}
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delete r;
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}
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/*
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* Rules are evaluated starting from the deepest one, and are much more like
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* lisp expressions. Each rule behaves like function, returning false or true and top function
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* gets applied on those results.
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*
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* TODO: this case will not work (KDE 3.5.x applications.menu):
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* <And>
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* <Or>
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* <Category>c1</Category>
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* <Category>c2</Category>
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* <Category>c3</Category>
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* </Or>
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* <Not><Category>c4</Category></Not>
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* </And>
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*
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* because due recrusion '<Not>...</Not>' result will be calculated inside '<Or>...</Or>' expression and
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* '<And>' will receive the only one value.
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*/
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static void eval_with_stack(MenuRules *m, DesktopEntry *en, Stack &result_stack) {
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if(!m->subrules.empty()) {
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MenuRulesListIt it = m->subrules.begin(), it_end = m->subrules.end();
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/* go to the deepest node */
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for(; it != it_end; ++it)
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eval_with_stack(*it, en, result_stack);
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}
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/* this will always evaluate to true so all items can be included */
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if(m->rule_operator == MENU_RULES_OPERATOR_ALL) {
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result_stack.push_front(true);
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return;
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}
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if(m->rule_operator == MENU_RULES_OPERATOR_FILENAME) {
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bool st = (m->data == en->get_id());
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result_stack.push_front(st);
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return;
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}
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if(m->rule_operator == MENU_RULES_OPERATOR_CATEGORY) {
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bool st = en->in_category(m->data.c_str());
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result_stack.push_front(st);
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return;
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}
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if(m->rule_operator == MENU_RULES_OPERATOR_AND) {
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StackIt it = result_stack.begin(), it_end = result_stack.end();
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/* 'and' always evalutes to true */
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bool st = true;
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while(it != it_end) {
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st &= *it;
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it = result_stack.erase(it);
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}
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result_stack.push_front(st);
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return;
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}
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/* operators 'not' and 'or' behaves much the same, except 'not' reverse the result additionally */
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if(m->rule_operator == MENU_RULES_OPERATOR_OR || m->rule_operator == MENU_RULES_OPERATOR_NOT) {
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StackIt it = result_stack.begin(), it_end = result_stack.end();
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/* 'or' and 'not' always evalutes to false */
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bool st = false;
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while(it != it_end) {
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st |= *it;
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it = result_stack.erase(it);
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}
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if(m->rule_operator == MENU_RULES_OPERATOR_NOT)
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st = !st;
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result_stack.push_front(st);
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return;
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}
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}
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bool menu_rules_eval(MenuRules *m, DesktopEntry *en) {
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Stack result_stack;
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eval_with_stack(m, en, result_stack);
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if(result_stack.size() == 1)
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goto get_first;
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else {
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/*
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* From the spec: "Each rule in a list of rules has a logical OR relationship, that is, desktop entries
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* which match any rule are included in the menu."
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*/
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bool result = false;
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StackIt it = result_stack.begin(), it_end = result_stack.end();
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while(it != it_end) {
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result |= *it;
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result_stack.erase(it);
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}
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return result;
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}
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get_first:
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return result_stack.front();
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}
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