2017-07-29 05:07:42 +03:00
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/* @flow */
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'use strict';
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import type {Border, BorderSide} from './parsing/border';
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import type {BorderRadius} from './parsing/borderRadius';
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import type {Padding} from './parsing/padding';
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import Vector from './Vector';
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import BezierCurve from './BezierCurve';
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export type Path = Array<Vector | BezierCurve>;
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const TOP = 0;
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const RIGHT = 1;
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const BOTTOM = 2;
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const LEFT = 3;
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export type BoundCurves = {
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topLeftOuter: [BezierCurve, BezierCurve],
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topLeftInner: [BezierCurve, BezierCurve],
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topRightOuter: [BezierCurve, BezierCurve],
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topRightInner: [BezierCurve, BezierCurve],
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bottomRightOuter: [BezierCurve, BezierCurve],
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bottomRightInner: [BezierCurve, BezierCurve],
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bottomLeftOuter: [BezierCurve, BezierCurve],
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bottomLeftInner: [BezierCurve, BezierCurve]
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};
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export class Bounds {
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top: number;
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left: number;
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width: number;
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height: number;
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constructor(x: number, y: number, w: number, h: number) {
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this.left = x;
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this.top = y;
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this.width = w;
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this.height = h;
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}
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static fromClientRect(clientRect: ClientRect): Bounds {
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return new Bounds(clientRect.left, clientRect.top, clientRect.width, clientRect.height);
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}
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}
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2017-08-01 18:27:12 +03:00
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export const parseBounds = (node: HTMLElement): Bounds => {
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return Bounds.fromClientRect(node.getBoundingClientRect());
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2017-07-29 05:07:42 +03:00
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};
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export const calculatePaddingBox = (bounds: Bounds, borders: Array<Border>): Bounds => {
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return new Bounds(
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bounds.left + borders[LEFT].borderWidth,
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bounds.top + borders[TOP].borderWidth,
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bounds.width - (borders[RIGHT].borderWidth + borders[LEFT].borderWidth),
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bounds.height - (borders[TOP].borderWidth + borders[BOTTOM].borderWidth)
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);
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};
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export const calculateContentBox = (
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bounds: Bounds,
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padding: Padding,
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borders: Array<Border>
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): Bounds => {
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// TODO support percentage paddings
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const paddingTop = padding[TOP].value;
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const paddingRight = padding[RIGHT].value;
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const paddingBottom = padding[BOTTOM].value;
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const paddingLeft = padding[LEFT].value;
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return new Bounds(
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bounds.left + paddingLeft + borders[LEFT].borderWidth,
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bounds.top + paddingTop + borders[TOP].borderWidth,
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bounds.width -
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(borders[RIGHT].borderWidth + borders[LEFT].borderWidth + paddingLeft + paddingRight),
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bounds.height -
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(borders[TOP].borderWidth + borders[BOTTOM].borderWidth + paddingTop + paddingBottom)
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);
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};
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export const parsePathForBorder = (curves: BoundCurves, borderSide: BorderSide): Path => {
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switch (borderSide) {
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case TOP:
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return createPathFromCurves(
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curves.topLeftOuter,
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curves.topLeftInner,
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curves.topRightOuter,
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curves.topRightInner
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);
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case RIGHT:
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return createPathFromCurves(
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curves.topRightOuter,
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curves.topRightInner,
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curves.bottomRightOuter,
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curves.bottomRightInner
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);
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case BOTTOM:
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return createPathFromCurves(
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curves.bottomRightOuter,
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curves.bottomRightInner,
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curves.bottomLeftOuter,
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curves.bottomLeftInner
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);
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default:
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return createPathFromCurves(
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curves.bottomLeftOuter,
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curves.bottomLeftInner,
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curves.topLeftOuter,
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curves.topLeftInner
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);
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}
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};
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const createPathFromCurves = (
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outer1: [BezierCurve, BezierCurve],
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inner1: [BezierCurve, BezierCurve],
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outer2: [BezierCurve, BezierCurve],
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inner2: [BezierCurve, BezierCurve]
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): Path => {
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const path = [];
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path.push(outer1[1]);
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path.push(outer2[0]);
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path.push(inner2[0].reverse());
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path.push(inner1[1].reverse());
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return path;
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};
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export const parseBoundCurves = (
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bounds: Bounds,
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borders: Array<Border>,
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borderRadius: Array<BorderRadius>
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): BoundCurves => {
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// TODO support percentage borderRadius
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const tlh =
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borderRadius[0][0].value < bounds.width / 2 ? borderRadius[0][0].value : bounds.width / 2;
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const tlv =
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borderRadius[0][1].value < bounds.height / 2 ? borderRadius[0][1].value : bounds.height / 2;
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const trh =
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borderRadius[1][0].value < bounds.width / 2 ? borderRadius[1][0].value : bounds.width / 2;
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const trv =
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borderRadius[1][1].value < bounds.height / 2 ? borderRadius[1][1].value : bounds.height / 2;
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const brh =
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borderRadius[2][0].value < bounds.width / 2 ? borderRadius[2][0].value : bounds.width / 2;
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const brv =
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borderRadius[2][1].value < bounds.height / 2 ? borderRadius[2][1].value : bounds.height / 2;
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const blh =
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borderRadius[3][0].value < bounds.width / 2 ? borderRadius[3][0].value : bounds.width / 2;
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const blv =
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borderRadius[3][1].value < bounds.height / 2 ? borderRadius[3][1].value : bounds.height / 2;
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const topWidth = bounds.width - trh;
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const rightHeight = bounds.height - brv;
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const bottomWidth = bounds.width - brh;
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const leftHeight = bounds.height - blv;
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return {
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topLeftOuter: getCurvePoints(bounds.left, bounds.top, tlh, tlv, CORNER.TOP_LEFT).subdivide(
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0.5
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),
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topLeftInner: getCurvePoints(
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bounds.left + borders[3].borderWidth,
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bounds.top + borders[0].borderWidth,
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Math.max(0, tlh - borders[3].borderWidth),
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Math.max(0, tlv - borders[0].borderWidth),
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CORNER.TOP_LEFT
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).subdivide(0.5),
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topRightOuter: getCurvePoints(
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bounds.left + topWidth,
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bounds.top,
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trh,
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trv,
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CORNER.TOP_RIGHT
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).subdivide(0.5),
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topRightInner: getCurvePoints(
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bounds.left + Math.min(topWidth, bounds.width + borders[3].borderWidth),
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bounds.top + borders[0].borderWidth,
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topWidth > bounds.width + borders[3].borderWidth ? 0 : trh - borders[3].borderWidth,
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trv - borders[0].borderWidth,
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CORNER.TOP_RIGHT
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).subdivide(0.5),
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bottomRightOuter: getCurvePoints(
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bounds.left + bottomWidth,
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bounds.top + rightHeight,
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brh,
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brv,
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CORNER.BOTTOM_RIGHT
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).subdivide(0.5),
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bottomRightInner: getCurvePoints(
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bounds.left + Math.min(bottomWidth, bounds.width - borders[3].borderWidth),
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bounds.top + Math.min(rightHeight, bounds.height + borders[0].borderWidth),
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Math.max(0, brh - borders[1].borderWidth),
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brv - borders[2].borderWidth,
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CORNER.BOTTOM_RIGHT
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).subdivide(0.5),
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bottomLeftOuter: getCurvePoints(
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bounds.left,
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bounds.top + leftHeight,
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blh,
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blv,
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CORNER.BOTTOM_LEFT
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).subdivide(0.5),
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bottomLeftInner: getCurvePoints(
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bounds.left + borders[3].borderWidth,
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bounds.top + leftHeight,
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Math.max(0, blh - borders[3].borderWidth),
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blv - borders[2].borderWidth,
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CORNER.BOTTOM_LEFT
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).subdivide(0.5)
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};
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};
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const CORNER = {
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TOP_LEFT: 0,
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TOP_RIGHT: 1,
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BOTTOM_RIGHT: 2,
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BOTTOM_LEFT: 3
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};
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type Corner = $Values<typeof CORNER>;
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const getCurvePoints = (
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x: number,
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y: number,
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r1: number,
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r2: number,
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position: Corner
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): BezierCurve => {
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const kappa = 4 * ((Math.sqrt(2) - 1) / 3);
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const ox = r1 * kappa; // control point offset horizontal
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const oy = r2 * kappa; // control point offset vertical
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const xm = x + r1; // x-middle
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const ym = y + r2; // y-middle
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switch (position) {
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case CORNER.TOP_LEFT:
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return new BezierCurve(
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new Vector(x, ym),
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new Vector(x, ym - oy),
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new Vector(xm - ox, y),
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new Vector(xm, y)
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);
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case CORNER.TOP_RIGHT:
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return new BezierCurve(
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new Vector(x, y),
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new Vector(x + ox, y),
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new Vector(xm, ym - oy),
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new Vector(xm, ym)
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);
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case CORNER.BOTTOM_RIGHT:
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return new BezierCurve(
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new Vector(xm, y),
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new Vector(xm, y + oy),
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new Vector(x + ox, ym),
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new Vector(x, ym)
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);
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}
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return new BezierCurve(
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new Vector(xm, ym),
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new Vector(xm - ox, ym),
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new Vector(x, y + oy),
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new Vector(x, y)
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);
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};
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