Add support for rendering webgl canvas content (#646)

This commit is contained in:
Niklas von Hertzen 2017-12-11 20:17:20 +08:00
parent 2237e8e230
commit 250208dc99
2 changed files with 25 additions and 22 deletions

View File

@ -346,13 +346,13 @@ const cloneCanvasContents = (canvas: HTMLCanvasElement, clonedCanvas: HTMLCanvas
if (clonedCanvas) {
clonedCanvas.width = canvas.width;
clonedCanvas.height = canvas.height;
clonedCanvas
.getContext('2d')
.putImageData(
canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height),
0,
0
);
const ctx = canvas.getContext('2d');
const clonedCtx = clonedCanvas.getContext('2d');
if (ctx) {
clonedCtx.putImageData(ctx.getImageData(0, 0, canvas.width, canvas.height), 0, 0);
} else {
clonedCtx.drawImage(canvas, 0, 0);
}
}
} catch (e) {}
};

View File

@ -7,21 +7,24 @@
<script type="text/javascript" src="../../test.js"></script>
<script type="text/javascript">
function setUp() {
if ($('#testcanvas')[0].getContext) {
var ctx = $('#testcanvas')[0].getContext('2d');
var ctx = document.querySelector('#testcanvas').getContext('2d');
ctx.fillStyle = "rgb(200,0,0)";
ctx.fillRect (10, 10, 55, 50);
ctx.fillStyle = "rgba(0, 0, 200, 0.5)";
ctx.fillRect (30, 30, 55, 50);
} else {
$('#testcanvas').remove();
var gl = document.querySelector('#webglcanvas').getContext('webgl', {preserveDrawingBuffer: true});
if (gl) {
gl.clearColor(0.0, 1.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
}
}
};
</script>
</head>
<body>
<canvas id="testcanvas" style="width:700px;height:300px;"></canvas>
<canvas id="webglcanvas" style="width:300px;height:300px;"></canvas>
</body>
</html>