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https://github.com/niklasvh/html2canvas.git
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Add support for rendering webgl canvas content (#646)
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14
src/Clone.js
14
src/Clone.js
@ -346,13 +346,13 @@ const cloneCanvasContents = (canvas: HTMLCanvasElement, clonedCanvas: HTMLCanvas
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if (clonedCanvas) {
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clonedCanvas.width = canvas.width;
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clonedCanvas.height = canvas.height;
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clonedCanvas
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.getContext('2d')
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.putImageData(
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canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height),
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0,
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0
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);
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const ctx = canvas.getContext('2d');
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const clonedCtx = clonedCanvas.getContext('2d');
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if (ctx) {
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clonedCtx.putImageData(ctx.getImageData(0, 0, canvas.width, canvas.height), 0, 0);
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} else {
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clonedCtx.drawImage(canvas, 0, 0);
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}
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}
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} catch (e) {}
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};
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@ -1,27 +1,30 @@
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<!DOCTYPE html>
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<html>
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<head>
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<head>
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<title>Image tests</title>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<script type="text/javascript" src="../../test.js"></script>
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<script type="text/javascript">
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function setUp() {
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if ($('#testcanvas')[0].getContext) {
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var ctx = $('#testcanvas')[0].getContext('2d');
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var ctx = document.querySelector('#testcanvas').getContext('2d');
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ctx.fillStyle = "rgb(200,0,0)";
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ctx.fillRect (10, 10, 55, 50);
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ctx.fillStyle = "rgba(0, 0, 200, 0.5)";
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ctx.fillRect (30, 30, 55, 50);
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} else {
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$('#testcanvas').remove();
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var gl = document.querySelector('#webglcanvas').getContext('webgl', {preserveDrawingBuffer: true});
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if (gl) {
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gl.clearColor(0.0, 1.0, 0.0, 1.0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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}
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}
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};
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</script>
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</head>
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<body>
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<canvas id="testcanvas" style="width:700px;height:300px;"></canvas>
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</body>
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</head>
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<body>
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<canvas id="testcanvas" style="width:700px;height:300px;"></canvas>
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<canvas id="webglcanvas" style="width:300px;height:300px;"></canvas>
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</body>
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</html>
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