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Fixed a width/height issue that caused smaller elements to render full body width.
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@ -2,8 +2,8 @@ html2canvas.Renderer = function(parseQueue, opts){
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var options = {
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"width": 0,
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"height": 0,
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"width": null,
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"height": null,
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"renderer": "canvas"
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},
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queue = [],
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@ -73,8 +73,8 @@ html2canvas.Renderer = function(parseQueue, opts){
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storageLen,
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renderItem;
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canvas.width = Math.max(zStack.ctx.width, options.width);
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canvas.height = Math.max(zStack.ctx.height, options.height);
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canvas.width = options.width || zStack.ctx.width;
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canvas.height = options.height || zStack.ctx.height;
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for (i = 0, queueLen = queue.length; i < queueLen; i+=1){
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